Rock, Paper, Shotgun

Blacksite and Mr Smith

Posted by Jim Rossignol on July 17th, 2007 at 12:50 pm.

Share:

I’ve just noticed that my PC Gamer piece on Blacksite has gone up on their C&VG site. This kind of preview is bread and butter for us, but actually this was one of the more interesting game demo events I’ve been to recently, and not because it situated in the skin-draped depths of Soho.

Having played Midway’s Area 51 and being distinctly unimpressed, I was going into the demo of this sequel with some scepticism. Despite the credentials (Harvey Smith and friends, of Deus Ex) attached to the Blacksite project, I thought a multi-format shooter based on last year’s nonsense was a doomed enterprise. However the event itself demonstrated that the team do seem to have a pretty strong idea about what makes linear shooters interesting. The main fighting sequences are going to be fairly open “arena” areas, with players encouraged to use the space and operate alongside the AI (or indeed drop-in co-op like in Gears of War) in taking out a varied selection of baddies. These arenas are filled with scripted sequences (Star Ship Trooper-alike bug aliens leaping up onto buildings and so on) and your team react to their environment with some nice touches, such as kicking open some doors, while smashing glass to reaching round and open others by hand. It’s all very linear, Half-Life 2 style, but it looks like there’s scope for experimentation. That said, the smalltown America stuff was far more interesting that the by-the-numbers dusty Iraq sections.

Those Yankee environments, being all small desert towns and semi-derelict trailer parks, look awesome in the Unreal 3 engine, and I suspect even if the game ends up being a bit thin we’ll still be impressed by some of what the design team manage to come up with. The giant worm alien on a bridge set-piece was pretty spectacular, and only really marred by inexplicably crappy fireballs being emitted from the giant critter.

Finally, as has been mentioned elsewhere, Smith and his team are developing Blacksite 2 to be more open, with environments encompassing sections of a city. Smith has being playing Stalker – which I’ll rant about later – and I can’t help hoping that the spooky Ukrainian shooter will have been a big influence on the overall design, and the amount of exploration the game will allow players to do.

__________________


Related Stories:

__________________

« Next Blizzard Game? | Echochrome »

, .

No Comments »

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

GamersGate has loads of PC games.

Respond to our gibber

  • Vinraith : “Heh, true, but if someone doesn't buy them new the poor bastards will go out of business and not be able to support things like ...” on The RPS Bargain Bucket: Bundles Of Fun
  • Heliocentric : “The lesson with kerberos is, buy the game 3 years after release in a pack with all the expansions, it will then be one of ...” on The RPS Bargain Bucket: Bundles Of Fun
  • bookwormat : “That's because UK does not have a single exclamation mark in its name, so noone can take them seriously. U.S!! as you know is written ...” on The RPS Bargain Bucket: Bundles Of Fun
  • DMJ : “First EA starts releasing some half-way-decent games, then some bold new franchises, now they grow a sense of humour? This is shaking the very foundations ...” on The Sims: New Moon Parody
  • Krikey! : “I tried Trash last time but wasn't too impressed. Felt it was very generic - wasn't post apocalyptic enough. Still, it's decent at it's price.” on The RPS Bargain Bucket: Bundles Of Fun

Browse the archive

Buy classic PC games from Good Old Games, please.