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	<title>Comments on: Exclusive: Ken Levine on the making of Bioshock</title>
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	<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/</link>
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		<title>By: Ludus Novus :: Reducing Complexity</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-97423</link>
		<dc:creator>Ludus Novus :: Reducing Complexity</dc:creator>
		<pubDate>Mon, 06 Oct 2008 17:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-97423</guid>
		<description>[...] go well, of course. BioShock is an example of a game which was simplified poorly. Given that it was based on the System Shock series, the developers made a conscious choice to remove some options from the game. Several of these (the [...]</description>
		<content:encoded><![CDATA[<p>[...] go well, of course. BioShock is an example of a game which was simplified poorly. Given that it was based on the System Shock series, the developers made a conscious choice to remove some options from the game. Several of these (the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-79791</link>
		<dc:creator>Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 20 Aug 2008 07:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-79791</guid>
		<description>[...] .David Speyrer on making Half-Life 2: Episode Two. Kim Swift and Jeep Barrett on making Portal. Ken Levine on the Making of Bioshock. The Splash Damage story: Paul Wedgwood on how they got to make Quake Wars: Enemy Territory. Robin [...]</description>
		<content:encoded><![CDATA[<p>[...] .David Speyrer on making Half-Life 2: Episode Two. Kim Swift and Jeep Barrett on making Portal. Ken Levine on the Making of Bioshock. The Splash Damage story: Paul Wedgwood on how they got to make Quake Wars: Enemy Territory. Robin [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-36225</link>
		<dc:creator>Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</dc:creator>
		<pubDate>Thu, 03 Apr 2008 18:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-36225</guid>
		<description>[...] System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</description>
		<content:encoded><![CDATA[<p>[...] System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-36226</link>
		<dc:creator>Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</dc:creator>
		<pubDate>Thu, 03 Apr 2008 18:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-36226</guid>
		<description>[...] System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</description>
		<content:encoded><![CDATA[<p>[...] System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-36224</link>
		<dc:creator>Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</dc:creator>
		<pubDate>Thu, 03 Apr 2008 18:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-36224</guid>
		<description>[...] System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</description>
		<content:encoded><![CDATA[<p>[...] System Shock 2 feature out of Stasis. The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-36214</link>
		<dc:creator>Making of: System Shock 2 &#124; Rock, Paper, Shotgun: Lost in SPAAAACE Week.</dc:creator>
		<pubDate>Thu, 03 Apr 2008 18:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-36214</guid>
		<description>[...] 2 Making Of feature out of Stasis The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</description>
		<content:encoded><![CDATA[<p>[...] 2 Making Of feature out of Stasis The material for this was drawn from the lengthy conversation I had with Ken Levine last year. So, yes, before Bioshock. I&#8217;m quite fond of this piece, if as it reveals the secret origin of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rock, Paper, Shotgun: PC Gaming&#8217;s Beadiest Eyes &#187; Blog Archive &#187; Filthy Rumourmongering: Bioshock 2 sans Ken?</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-10747</link>
		<dc:creator>Rock, Paper, Shotgun: PC Gaming&#8217;s Beadiest Eyes &#187; Blog Archive &#187; Filthy Rumourmongering: Bioshock 2 sans Ken?</dc:creator>
		<pubDate>Fri, 30 Nov 2007 10:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-10747</guid>
		<description>[...] of people getting killed in horrible ways sold Bioshock to a mass audience, it was Levine and his high falutin&#8217; talk who pretty much single-handedly convinced more cerebral gamers that this was the event of the year [...]</description>
		<content:encoded><![CDATA[<p>[...] of people getting killed in horrible ways sold Bioshock to a mass audience, it was Levine and his high falutin&#8217; talk who pretty much single-handedly convinced more cerebral gamers that this was the event of the year [...]</p>
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	<item>
		<title>By: Rock, Paper, Shotgun - the PC gaming site</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-770</link>
		<dc:creator>Rock, Paper, Shotgun - the PC gaming site</dc:creator>
		<pubDate>Tue, 04 Sep 2007 17:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-770</guid>
		<description>[...] the big ol&#8217; interview with Ken Levine which we launched the site with, I mentioned that other bits of the interview found homes [...]</description>
		<content:encoded><![CDATA[<p>[...] the big ol&#8217; interview with Ken Levine which we launched the site with, I mentioned that other bits of the interview found homes [...]</p>
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	</item>
	<item>
		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-634</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Fri, 31 Aug 2007 18:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-634</guid>
		<description>&quot;I guess this is the only artist that feels so then, because the art I make is my reality.&quot;

Did you even understand what he said before this &#039;me me me!!!&#039; dribble fell out of your head?</description>
		<content:encoded><![CDATA[<p>&#8220;I guess this is the only artist that feels so then, because the art I make is my reality.&#8221;</p>
<p>Did you even understand what he said before this &#8216;me me me!!!&#8217; dribble fell out of your head?</p>
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	<item>
		<title>By: Matthew Williamson</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-481</link>
		<dc:creator>Matthew Williamson</dc:creator>
		<pubDate>Tue, 28 Aug 2007 20:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-481</guid>
		<description>Hey, thanks guys. I&#039;ll keep checking back then.</description>
		<content:encoded><![CDATA[<p>Hey, thanks guys. I&#8217;ll keep checking back then.</p>
]]></content:encoded>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-244</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 23 Aug 2007 08:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-244</guid>
		<description>Matt: As Winterborn says, it&#039;s part of the interview which went to PCG. I hope they&#039;ll lob it online shortly, and when they do, I&#039;ll link to it.

KG</description>
		<content:encoded><![CDATA[<p>Matt: As Winterborn says, it&#8217;s part of the interview which went to PCG. I hope they&#8217;ll lob it online shortly, and when they do, I&#8217;ll link to it.</p>
<p>KG</p>
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	<item>
		<title>By: Winterborn</title>
		<link>http://www.rockpapershotgun.com/2007/08/20/exclusive-ken-levine-on-the-making-of-bioshock/comment-page-1/#comment-233</link>
		<dc:creator>Winterborn</dc:creator>
		<pubDate>Thu, 23 Aug 2007 00:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=103#comment-233</guid>
		<description>Matthew Williamson:

I think that part of the interview is for PC Gamer UK.

The only thing I&#039;m disappointed with is how brief the wired article is.</description>
		<content:encoded><![CDATA[<p>Matthew Williamson:</p>
<p>I think that part of the interview is for PC Gamer UK.</p>
<p>The only thing I&#8217;m disappointed with is how brief the wired article is.</p>
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