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	<title>Comments on: ErotiSim: Sex and The Sims</title>
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	<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/</link>
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		<title>By: PoC</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-613582</link>
		<dc:creator>PoC</dc:creator>
		<pubDate>Thu, 03 Feb 2011 01:06:13 +0000</pubDate>
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		<description>Very impressive.  The writing strikes me as an updated version of what people such as Turkle and Stone were writing about MUDs and sex in the 1990s, but with a more accessible tone.  Scholarly, without being alienating.</description>
		<content:encoded><![CDATA[<p>Very impressive.  The writing strikes me as an updated version of what people such as Turkle and Stone were writing about MUDs and sex in the 1990s, but with a more accessible tone.  Scholarly, without being alienating.
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		<title>By: the blueprint project</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-583451</link>
		<dc:creator>the blueprint project</dc:creator>
		<pubDate>Sat, 11 Dec 2010 00:16:37 +0000</pubDate>
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		<description>this is a great site full of great contnent</description>
		<content:encoded><![CDATA[<p>this is a great site full of great contnent
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		<title>By: dog house plans</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-528268</link>
		<dc:creator>dog house plans</dc:creator>
		<pubDate>Sun, 10 Oct 2010 02:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=145#comment-528268</guid>
		<description>http://www.efreeshedplans.com/dog-house-plans/doghouse-plans-dont-forget-the-dog


this is a very nice blog very much interesting especially to all wide readers please come and visit blog often.


&lt;a href=&quot;http://www.efreeshedplans.com&quot; rel=&quot;nofollow&quot;&gt;dog house plans&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.efreeshedplans.com/dog-house-plans/doghouse-plans-dont-forget-the-dog" rel="nofollow">http://www.efreeshedplans.com/dog-house-plans/doghouse-plans-dont-forget-the-dog</a></p>
<p>this is a very nice blog very much interesting especially to all wide readers please come and visit blog often.</p>
<p><a href="http://www.efreeshedplans.com" rel="nofollow">dog house plans</a>
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		<title>By: Dr.Brad Campbell</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-527134</link>
		<dc:creator>Dr.Brad Campbell</dc:creator>
		<pubDate>Fri, 08 Oct 2010 02:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=145#comment-527134</guid>
		<description>http://www.topfatlosstrainer.com/2009/09/29/megan-fox-workout/


this is a very great blog that the readers having an interest to visit it often
more on interesting things to follow  and can give the satisfactions to the people.
thank you guise for this article.

&lt;a href=&quot;http://www.topfatlosstrainer.com/celebrity-workouts/&quot; rel=&quot;nofollow&quot;&gt;Brad Campbell&lt;/a&gt;
&lt;a href=&quot;http://www.topfatlosstrainer.com/2009/09/29/megan-fox-workout/&quot; rel=&quot;nofollow&quot;&gt;Megan Fox workout&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.topfatlosstrainer.com/2009/09/29/megan-fox-workout/" rel="nofollow">http://www.topfatlosstrainer.com/2009/09/29/megan-fox-workout/</a></p>
<p>this is a very great blog that the readers having an interest to visit it often<br />
more on interesting things to follow  and can give the satisfactions to the people.<br />
thank you guise for this article.</p>
<p><a href="http://www.topfatlosstrainer.com/celebrity-workouts/" rel="nofollow">Brad Campbell</a><br />
<a href="http://www.topfatlosstrainer.com/2009/09/29/megan-fox-workout/" rel="nofollow">Megan Fox workout</a>
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		<title>By: ballroomdance</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-526525</link>
		<dc:creator>ballroomdance</dc:creator>
		<pubDate>Thu, 07 Oct 2010 07:41:33 +0000</pubDate>
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		<description>&lt;a href=&quot;http://www.learnballroomdance.org/how-to-foxtrot&quot; rel=&quot;nofollow&quot;&gt;how to foxtrot&lt;/a&gt;

&lt;a href=&quot;http://www.learnballroomdance.org/&quot; rel=&quot;nofollow&quot;&gt;learn ballroom&lt;/a&gt;

&lt;a href=&quot;http://www.learnballroomdance.org/lessons/learn-to-tango-tango-the-night-away/&quot; rel=&quot;nofollow&quot;&gt;learn to tango&lt;/a&gt;

&lt;a href=&quot;http://www.learnballroomdance.org/lessons/how-to-dance-the-waltz/&quot; rel=&quot;nofollow&quot;&gt;how to waltz&lt;/a&gt;

http://www.learnballroomdance.org/</description>
		<content:encoded><![CDATA[<p><a href="http://www.learnballroomdance.org/how-to-foxtrot" rel="nofollow">how to foxtrot</a></p>
<p><a href="http://www.learnballroomdance.org/" rel="nofollow">learn ballroom</a></p>
<p><a href="http://www.learnballroomdance.org/lessons/learn-to-tango-tango-the-night-away/" rel="nofollow">learn to tango</a></p>
<p><a href="http://www.learnballroomdance.org/lessons/how-to-dance-the-waltz/" rel="nofollow">how to waltz</a></p>
<p><a href="http://www.learnballroomdance.org/" rel="nofollow">http://www.learnballroomdance.org/</a>
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		<title>By: Fraser Allison</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-526120</link>
		<dc:creator>Fraser Allison</dc:creator>
		<pubDate>Wed, 06 Oct 2010 14:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=145#comment-526120</guid>
		<description>So I&#039;m writing a thesis about immersion in games. Only it&#039;s aimed at non-gamer academics, so I want to use their terminology - put it in their language. Over the course of several months the terminology keeps changing: from &quot;hyper-reality&quot; to &quot;immediacy&quot; to &quot;meaningfulness&quot; to &quot;flow&quot; and so on. Finally, a couple of days ago I decide immersion in videogames is more than any one of these things, and I write an overlong passage describing how videogame immersion is at the intersection of aesthetic, narrative and challenge presentation and how that affects our subjective experience and blah blah blah.

And now, by pure coincidence, I come across this article about a completely unrelated topic which contains the best plain-language definition of immersion I&#039;ve yet seen. Just in passing, you know, no big deal.

...&lt;em&gt;bastard.&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>So I&#8217;m writing a thesis about immersion in games. Only it&#8217;s aimed at non-gamer academics, so I want to use their terminology &#8211; put it in their language. Over the course of several months the terminology keeps changing: from &#8220;hyper-reality&#8221; to &#8220;immediacy&#8221; to &#8220;meaningfulness&#8221; to &#8220;flow&#8221; and so on. Finally, a couple of days ago I decide immersion in videogames is more than any one of these things, and I write an overlong passage describing how videogame immersion is at the intersection of aesthetic, narrative and challenge presentation and how that affects our subjective experience and blah blah blah.</p>
<p>And now, by pure coincidence, I come across this article about a completely unrelated topic which contains the best plain-language definition of immersion I&#8217;ve yet seen. Just in passing, you know, no big deal.</p>
<p>&#8230;<em>bastard.</em>
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		<title>By: Dr.Brad Campbell</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-525929</link>
		<dc:creator>Dr.Brad Campbell</dc:creator>
		<pubDate>Wed, 06 Oct 2010 08:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=145#comment-525929</guid>
		<description>this is a very great blog that the readers having an interest to visit it often
more on interesting things to follow  and can give the satisfactions to the people.
thank you guise for this article.

&lt;a href=&quot;http://www.topfatlosstrainer.com/celebrity-workouts/&quot; rel=&quot;nofollow&quot;&gt;Brad Campbell&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>this is a very great blog that the readers having an interest to visit it often<br />
more on interesting things to follow  and can give the satisfactions to the people.<br />
thank you guise for this article.</p>
<p><a href="http://www.topfatlosstrainer.com/celebrity-workouts/" rel="nofollow">Brad Campbell</a>
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		<title>By: The Sunday Papers Gillen-y Supplement &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-523692</link>
		<dc:creator>The Sunday Papers Gillen-y Supplement &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 03 Oct 2010 11:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=145#comment-523692</guid>
		<description>[...] The essay was basically an extended version of Culture Wargames, and I&#8217;ve never released it. Another survivor of the book was my essay on Sex and the Sims, Erotisim. If the Cradle is the one thing I&#8217;m most proud of, I think Erotisim may be the [...]</description>
		<content:encoded><![CDATA[<p>[...] The essay was basically an extended version of Culture Wargames, and I&#8217;ve never released it. Another survivor of the book was my essay on Sex and the Sims, Erotisim. If the Cradle is the one thing I&#8217;m most proud of, I think Erotisim may be the [...]
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		<title>By: philippine literature</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-497079</link>
		<dc:creator>philippine literature</dc:creator>
		<pubDate>Tue, 24 Aug 2010 23:01:06 +0000</pubDate>
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		<description>and why not?</description>
		<content:encoded><![CDATA[<p>and why not?
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-452501</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 04 Jun 2010 06:43:39 +0000</pubDate>
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		<description>Thanks, shoe-bot! Your comments mean a lot to us.</description>
		<content:encoded><![CDATA[<p>Thanks, shoe-bot! Your comments mean a lot to us.
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		<title>By: Range</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-422655</link>
		<dc:creator>Range</dc:creator>
		<pubDate>Mon, 29 Mar 2010 11:55:01 +0000</pubDate>
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		<description>Wow, it&#039;s been a few years since this article came out right? The fact that it&#039;s still relevant now just proves how good this piece is.
Of cause the game world has came a long way since the days of sims1, but the basic concept stays the same for all video games I guess. The idea of being in control of an Avatar, make the Avatar move in ways that you could not do because of the limits that were forced on you by reality. Be it physical (ever watched Avatar? You should), be it societal (i dare you to try and start a romantic relationship with the next door neighbour&#039;s grandma), or be it psychological (not everyone&#039;s prince charming you see)
The fulfillment of our secret desires underneath our skin drives us towards video games for satisfaction that we couldn&#039;t do in real life. What&#039;s the shame in that?
The Sims served it&#039;s purpose as a life simulation game for the masses, if you are looking for animated sex games, there are quite a few quality japanese ones out there, i&#039;ve played one when I was 14. That was before this article btw.
Oh and, GTAiv handled the relationship part of life pretty well. On top of the life simulation (albeit the life of a criminal), having to invest time and money in taking the gf for a date, choosing the right clothes to wear, choose the right car to joyride in, it really gets the play hooked.
 
Oh and, @ blonde kitten, you&#039;re now prob old enough, go download one of those sex simulator games and GROW UP.
 
Lovely article fyi.</description>
		<content:encoded><![CDATA[<p>Wow, it&#8217;s been a few years since this article came out right? The fact that it&#8217;s still relevant now just proves how good this piece is.<br />
Of cause the game world has came a long way since the days of sims1, but the basic concept stays the same for all video games I guess. The idea of being in control of an Avatar, make the Avatar move in ways that you could not do because of the limits that were forced on you by reality. Be it physical (ever watched Avatar? You should), be it societal (i dare you to try and start a romantic relationship with the next door neighbour&#8217;s grandma), or be it psychological (not everyone&#8217;s prince charming you see)<br />
The fulfillment of our secret desires underneath our skin drives us towards video games for satisfaction that we couldn&#8217;t do in real life. What&#8217;s the shame in that?<br />
The Sims served it&#8217;s purpose as a life simulation game for the masses, if you are looking for animated sex games, there are quite a few quality japanese ones out there, i&#8217;ve played one when I was 14. That was before this article btw.<br />
Oh and, GTAiv handled the relationship part of life pretty well. On top of the life simulation (albeit the life of a criminal), having to invest time and money in taking the gf for a date, choosing the right clothes to wear, choose the right car to joyride in, it really gets the play hooked.</p>
<p>Oh and, @ blonde kitten, you&#8217;re now prob old enough, go download one of those sex simulator games and GROW UP.</p>
<p>Lovely article fyi.
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		<title>By: Web Cole</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/erotisim-sex-and-the-sims/#comment-376670</link>
		<dc:creator>Web Cole</dc:creator>
		<pubDate>Sun, 13 Dec 2009 23:25:48 +0000</pubDate>
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		<description>Crikey. That was bloody interesting!</description>
		<content:encoded><![CDATA[<p>Crikey. That was bloody interesting!
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