<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Medal Of Honor: Airborne Demo</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/08/23/medal-of-honor-airborne-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/08/23/medal-of-honor-airborne-demo/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 02:28:14 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: James</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/medal-of-honor-airborne-demo/comment-page-1/#comment-254</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 23 Aug 2007 13:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=144#comment-254</guid>
		<description>Based on the strength of the demo, and the Call of Duty franchise heading to Tom Clancy&#039;s territory, EA are going to take over as &lt;i&gt;the&lt;/i&gt; WWII daddies.  My concern, based on the demo, is that &lt;i&gt;Airborne&lt;/i&gt; may be moving too far away from the narrative and set-pieces of the CoD series hoping to answer critics of their linearity.  I like Tiger tanks crashing through French bakeries and sound-bytes stolen from Spielberg pieces.  Hopefully a film-esque atmosphere can be retained with the new &quot;dynamic battlefields&quot;.

Technically, the game seems to run pretty well post-Airbone drop.  Models and textures are nicely detailed, although the general darkness of the demo mission (it is night, after all) makes it a bit more difficult to appreciate.  There seems to be a problem with bloom &quot;leaking&quot; from some of the character torsos, and the lack of AA is a bit miffing, but hopefully those will be fixed at release.

Oh, and the MG42 sounds &lt;i&gt;epic&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Based on the strength of the demo, and the Call of Duty franchise heading to Tom Clancy&#8217;s territory, EA are going to take over as <i>the</i> WWII daddies.  My concern, based on the demo, is that <i>Airborne</i> may be moving too far away from the narrative and set-pieces of the CoD series hoping to answer critics of their linearity.  I like Tiger tanks crashing through French bakeries and sound-bytes stolen from Spielberg pieces.  Hopefully a film-esque atmosphere can be retained with the new &#8220;dynamic battlefields&#8221;.</p>
<p>Technically, the game seems to run pretty well post-Airbone drop.  Models and textures are nicely detailed, although the general darkness of the demo mission (it is night, after all) makes it a bit more difficult to appreciate.  There seems to be a problem with bloom &#8220;leaking&#8221; from some of the character torsos, and the lack of AA is a bit miffing, but hopefully those will be fixed at release.</p>
<p>Oh, and the MG42 sounds <i>epic</i>.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
