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	<title>Comments on: Totem announced. Yes.</title>
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	<link>http://www.rockpapershotgun.com/2007/08/23/totems-announced/</link>
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		<title>By: Roman Levin</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/totems-announced/#comment-208678</link>
		<dc:creator>Roman Levin</dc:creator>
		<pubDate>Sun, 21 Jun 2009 18:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=141#comment-208678</guid>
		<description>Did anything happen with this?</description>
		<content:encoded><![CDATA[<p>Did anything happen with this?
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/totems-announced/#comment-265</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Thu, 23 Aug 2007 17:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=141#comment-265</guid>
		<description>&lt;a href=&quot;http://www.planet-adelpha.net/Totems/artworks.html&quot; rel=&quot;nofollow&quot;&gt;Planet-Adelpha&lt;/a&gt; still has some old (exclusive?) artwork from Totems. The official screenshots don&#039;t look bad as well but they are only environment shots.</description>
		<content:encoded><![CDATA[<p><a href="http://www.planet-adelpha.net/Totems/artworks.html" rel="nofollow">Planet-Adelpha</a> still has some old (exclusive?) artwork from Totems. The official screenshots don&#8217;t look bad as well but they are only environment shots.
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		<title>By: Acosta</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/totems-announced/#comment-251</link>
		<dc:creator>Acosta</dc:creator>
		<pubDate>Thu, 23 Aug 2007 10:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=141#comment-251</guid>
		<description>The first time I levitated in City of Heroes I thought &quot;this is the future of sandbox games&quot;, I am glad I wasn´t the only one thinking that. Other games has developed the idea (last one being Crackdown), but there is still much potential on the idea and I think is a logical step from GTA with the technology available right now.

Probably one of the most important thing for these type of games is giving a good feeling of inertia, making that when you are fulling from a skycraper, that feeling translates well at the screen. Other is making it more and more interactive and developing the IA behavior of traffic and people in general (well, at least that is what a armchair designer as me thinks, don´t know how hard is this but I can imagine is not easy to achieve).</description>
		<content:encoded><![CDATA[<p>The first time I levitated in City of Heroes I thought &#8220;this is the future of sandbox games&#8221;, I am glad I wasn´t the only one thinking that. Other games has developed the idea (last one being Crackdown), but there is still much potential on the idea and I think is a logical step from GTA with the technology available right now.</p>
<p>Probably one of the most important thing for these type of games is giving a good feeling of inertia, making that when you are fulling from a skycraper, that feeling translates well at the screen. Other is making it more and more interactive and developing the IA behavior of traffic and people in general (well, at least that is what a armchair designer as me thinks, don´t know how hard is this but I can imagine is not easy to achieve).
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		<title>By: Dan Trott</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/totems-announced/#comment-249</link>
		<dc:creator>Dan Trott</dc:creator>
		<pubDate>Thu, 23 Aug 2007 10:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=141#comment-249</guid>
		<description>honestly...</description>
		<content:encoded><![CDATA[<p>honestly&#8230;
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/08/23/totems-announced/#comment-248</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 23 Aug 2007 10:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=141#comment-248</guid>
		<description>You. Are. Fired.</description>
		<content:encoded><![CDATA[<p>You. Are. Fired.
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