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	<title>Comments on: Least Best Room (with an Overview)</title>
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		<title>By: Rock, Paper, Shotgun - the PC gaming site</title>
		<link>http://www.rockpapershotgun.com/2007/08/28/least-best-room-with-an-overview/#comment-599</link>
		<dc:creator>Rock, Paper, Shotgun - the PC gaming site</dc:creator>
		<pubDate>Thu, 30 Aug 2007 23:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=170#comment-599</guid>
		<description>[...] fame - have put out their latest enormo-blaster, Cyclops while we were still recovering from ABA game&#8217;s latest blast. And it looks like [...]</description>
		<content:encoded><![CDATA[<p>[...] fame &#8211; have put out their latest enormo-blaster, Cyclops while we were still recovering from ABA game&#8217;s latest blast. And it looks like [...]
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2007/08/28/least-best-room-with-an-overview/#comment-492</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Wed, 29 Aug 2007 01:05:48 +0000</pubDate>
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		<description>&quot;None of them are truly immortally perfect&quot;

&#039;cept Noiz2, of course.</description>
		<content:encoded><![CDATA[<p>&#8220;None of them are truly immortally perfect&#8221;</p>
<p>&#8216;cept Noiz2, of course.
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2007/08/28/least-best-room-with-an-overview/#comment-491</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Tue, 28 Aug 2007 22:49:04 +0000</pubDate>
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		<description>Actually, it reminds me of his PDA game, visually. I guess because both are composed entirely of pixel blocks.</description>
		<content:encoded><![CDATA[<p>Actually, it reminds me of his PDA game, visually. I guess because both are composed entirely of pixel blocks.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/08/28/least-best-room-with-an-overview/#comment-490</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 28 Aug 2007 22:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=170#comment-490</guid>
		<description>Yeah - it&#039;s not quite as psychedelic as he tends to be, as well as the lack of violence. Bits of it are there, but it&#039;s outside his mainstream.

KG</description>
		<content:encoded><![CDATA[<p>Yeah &#8211; it&#8217;s not quite as psychedelic as he tends to be, as well as the lack of violence. Bits of it are there, but it&#8217;s outside his mainstream.</p>
<p>KG
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2007/08/28/least-best-room-with-an-overview/#comment-489</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Tue, 28 Aug 2007 22:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=170#comment-489</guid>
		<description>I would guess that working on a game only as long as it&#039;s interesting to you and then releasing it is the best way for a solo freeware game maker to work, but probably ony really possible with 2D shooters and similar, as they&#039;re more about tweaking simple rules than modelling giant worlds.

This one&#039;s pretty bizaare. It&#039;s hardly recognisable as a Kenta Cho game.</description>
		<content:encoded><![CDATA[<p>I would guess that working on a game only as long as it&#8217;s interesting to you and then releasing it is the best way for a solo freeware game maker to work, but probably ony really possible with 2D shooters and similar, as they&#8217;re more about tweaking simple rules than modelling giant worlds.</p>
<p>This one&#8217;s pretty bizaare. It&#8217;s hardly recognisable as a Kenta Cho game.
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