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	<title>Comments on: It&#8217;s Good To Stalk, etc</title>
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	<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/</link>
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		<item>
		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-6217</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Mon, 29 Oct 2007 09:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-6217</guid>
		<description>Nope. No joy. Have emailed tech support to whine a bit :(</description>
		<content:encoded><![CDATA[<p>Nope. No joy. Have emailed tech support to whine a bit :(</p>
]]></content:encoded>
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	<item>
		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-6025</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sun, 28 Oct 2007 12:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-6025</guid>
		<description>I feared as much. Oh well, at least I&#039;ll have the Crysis demo to play around with whilst waiting for it to redownload. Damn you, 100Kb/s rate cap -_-</description>
		<content:encoded><![CDATA[<p>I feared as much. Oh well, at least I&#8217;ll have the Crysis demo to play around with whilst waiting for it to redownload. Damn you, 100Kb/s rate cap -_-</p>
]]></content:encoded>
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	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-6024</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 28 Oct 2007 12:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-6024</guid>
		<description>I got that with Steam. A re-download sorted it out.</description>
		<content:encoded><![CDATA[<p>I got that with Steam. A re-download sorted it out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-6023</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sun, 28 Oct 2007 11:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-6023</guid>
		<description>Well, I finally picked this up, off Steam, natch. However, it refuses to start, and just hangs and &quot;Preparing to launch STALKER...&quot;

*rage*</description>
		<content:encoded><![CDATA[<p>Well, I finally picked this up, off Steam, natch. However, it refuses to start, and just hangs and &#8220;Preparing to launch STALKER&#8230;&#8221;</p>
<p>*rage*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-733</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Mon, 03 Sep 2007 21:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-733</guid>
		<description>I find that sometimes Stalker defaults to crazy-super-idiot-hard difficulty setting. Check that in options - might be the cause of your problems.</description>
		<content:encoded><![CDATA[<p>I find that sometimes Stalker defaults to crazy-super-idiot-hard difficulty setting. Check that in options &#8211; might be the cause of your problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jess</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-732</link>
		<dc:creator>jess</dc:creator>
		<pubDate>Mon, 03 Sep 2007 21:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-732</guid>
		<description>this game seemed really awesome, but i cant even get inside the first building, its impossible</description>
		<content:encoded><![CDATA[<p>this game seemed really awesome, but i cant even get inside the first building, its impossible</p>
]]></content:encoded>
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	<item>
		<title>By: James</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-681</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 03 Sep 2007 00:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-681</guid>
		<description>I can&#039;t love a game where you die through not eating.  How about dying through not using the lavatory, or from shock after getting shot in the face eight times.  Ridiculous!</description>
		<content:encoded><![CDATA[<p>I can&#8217;t love a game where you die through not eating.  How about dying through not using the lavatory, or from shock after getting shot in the face eight times.  Ridiculous!</p>
]]></content:encoded>
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	<item>
		<title>By: andreadst</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-673</link>
		<dc:creator>andreadst</dc:creator>
		<pubDate>Sun, 02 Sep 2007 15:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-673</guid>
		<description>STALKER really is an amazing game, but Clear Sky really needs more polish and better level design. I never completed the game since when I got to the nuclear power plant, I realized that I didn&#039;t have enough equipment and couldn&#039;t go back! 

@Inflatable Moron, the patch 1.1 should bring freeplay but there&#039;s no indication about when it will be available (patch 1.04 just got out and it took a long time coming)</description>
		<content:encoded><![CDATA[<p>STALKER really is an amazing game, but Clear Sky really needs more polish and better level design. I never completed the game since when I got to the nuclear power plant, I realized that I didn&#8217;t have enough equipment and couldn&#8217;t go back! </p>
<p>@Inflatable Moron, the patch 1.1 should bring freeplay but there&#8217;s no indication about when it will be available (patch 1.04 just got out and it took a long time coming)</p>
]]></content:encoded>
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	<item>
		<title>By: Inflatable Moron</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-660</link>
		<dc:creator>Inflatable Moron</dc:creator>
		<pubDate>Sat, 01 Sep 2007 19:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-660</guid>
		<description>Stalker was the first game since Fallout to make me lonely. It created a game world that i never felt comfortable in. It&#039;s a bleak, desolate, horrible place and thats an incredible achievement. I&#039;d like more miscellaneous quests, more character put into the NPC&#039;s and a larger space to explore. I&#039;d also like it to run on a Geforce 6600 without wierd sky smearing, that would be nice. Are GSC Gameworld still planning on releasing the patch for Stalker which adds a main storyline free game mode? Or did i just make that up?</description>
		<content:encoded><![CDATA[<p>Stalker was the first game since Fallout to make me lonely. It created a game world that i never felt comfortable in. It&#8217;s a bleak, desolate, horrible place and thats an incredible achievement. I&#8217;d like more miscellaneous quests, more character put into the NPC&#8217;s and a larger space to explore. I&#8217;d also like it to run on a Geforce 6600 without wierd sky smearing, that would be nice. Are GSC Gameworld still planning on releasing the patch for Stalker which adds a main storyline free game mode? Or did i just make that up?</p>
]]></content:encoded>
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	<item>
		<title>By: Lorka</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-658</link>
		<dc:creator>Lorka</dc:creator>
		<pubDate>Sat, 01 Sep 2007 18:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-658</guid>
		<description>What I loved about Stalker was the sense of &lt;i&gt;weight,&lt;/i&gt; a kind of deep heaviness to the world. For those of us following it&#039;s fraught  development, finally seeing it out is like tentatively opening the first pages of an enormous, dusty hardback. I feel a kind of reverence as the old school load screen lists the technical aspects of the bar&#039;s progress. It&#039;s one of those enthusiast&#039;s &#039;what&#039;s a USP?&#039; kinds of projects we barely see any more. 

Stalker turned away hardcore shooter fans in it&#039;s early stages because, with low accuracy guns, it could feel like the mechanics were flimsy. That should change - clearer feedback for bullet trajectories? Wow, that sounds specific. I don&#039;t even play FPS. :O</description>
		<content:encoded><![CDATA[<p>What I loved about Stalker was the sense of <i>weight,</i> a kind of deep heaviness to the world. For those of us following it&#8217;s fraught  development, finally seeing it out is like tentatively opening the first pages of an enormous, dusty hardback. I feel a kind of reverence as the old school load screen lists the technical aspects of the bar&#8217;s progress. It&#8217;s one of those enthusiast&#8217;s &#8216;what&#8217;s a USP?&#8217; kinds of projects we barely see any more. </p>
<p>Stalker turned away hardcore shooter fans in it&#8217;s early stages because, with low accuracy guns, it could feel like the mechanics were flimsy. That should change &#8211; clearer feedback for bullet trajectories? Wow, that sounds specific. I don&#8217;t even play FPS. :O</p>
]]></content:encoded>
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	<item>
		<title>By: jamscones</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-654</link>
		<dc:creator>jamscones</dc:creator>
		<pubDate>Sat, 01 Sep 2007 13:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-654</guid>
		<description>At the risk of being stoned to death by FPS whores, I&#039;d like to see the RPG elements of STALKER emphasised in Clear Skies. I don&#039;t necessarily mean character stats, since the original already did a good job of allowing character customisation via your gear and artifacts.  So, more focus on the gear you accumulate, through variety, means to trade, upgrade and customise your kit would be most welcome.  Expanded options to interact with your fellow Stalkers, such as trade, hiring, joining factions, quests etc.  

I want stuff that deepens the existing experience, and elevates it away from pure shootyness.  A slightly more coherently delivered story would also be welcome.

Finally, I&#039;d like to see the anomalies made more profound in effect, but reduced in frequency.  One of the things that surprised me when I first left the starter area in the original was how many anomalies there were littered around the landscape. I had got it into my head before the game was released that they would be things you&#039;d need to be careful to watch out for and avoid - and indeed they were, but only in the sense that you had to zigzag around the landscape every few steps, which was more irritating than tense.

It&#039;s a shame for STALKER that Bioshock was released, as otherwise it would have been my GotY.</description>
		<content:encoded><![CDATA[<p>At the risk of being stoned to death by FPS whores, I&#8217;d like to see the RPG elements of STALKER emphasised in Clear Skies. I don&#8217;t necessarily mean character stats, since the original already did a good job of allowing character customisation via your gear and artifacts.  So, more focus on the gear you accumulate, through variety, means to trade, upgrade and customise your kit would be most welcome.  Expanded options to interact with your fellow Stalkers, such as trade, hiring, joining factions, quests etc.  </p>
<p>I want stuff that deepens the existing experience, and elevates it away from pure shootyness.  A slightly more coherently delivered story would also be welcome.</p>
<p>Finally, I&#8217;d like to see the anomalies made more profound in effect, but reduced in frequency.  One of the things that surprised me when I first left the starter area in the original was how many anomalies there were littered around the landscape. I had got it into my head before the game was released that they would be things you&#8217;d need to be careful to watch out for and avoid &#8211; and indeed they were, but only in the sense that you had to zigzag around the landscape every few steps, which was more irritating than tense.</p>
<p>It&#8217;s a shame for STALKER that Bioshock was released, as otherwise it would have been my GotY.</p>
]]></content:encoded>
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		<title>By: arqueturus</title>
		<link>http://www.rockpapershotgun.com/2007/09/01/its-good-to-stalk-etc/comment-page-1/#comment-648</link>
		<dc:creator>arqueturus</dc:creator>
		<pubDate>Sat, 01 Sep 2007 10:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=194#comment-648</guid>
		<description>What do I want from the Expansion Pack?

Same game but without the inscrutably shit interface. Stalker on paper is every bit as ambitious (possibly more so) as Bioshock but it had all the polish of a dull turd.

cheers

arq</description>
		<content:encoded><![CDATA[<p>What do I want from the Expansion Pack?</p>
<p>Same game but without the inscrutably shit interface. Stalker on paper is every bit as ambitious (possibly more so) as Bioshock but it had all the polish of a dull turd.</p>
<p>cheers</p>
<p>arq</p>
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