<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Blimey: Far Cry 2 Footage</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 23:28:24 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-974</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Mon, 10 Sep 2007 23:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-974</guid>
		<description>The map and compass is enough to convince me of awesomeness. I love anything that will replace HUD elements with physical things.</description>
		<content:encoded><![CDATA[<p>The map and compass is enough to convince me of awesomeness. I love anything that will replace HUD elements with physical things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DuBBle</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-924</link>
		<dc:creator>DuBBle</dc:creator>
		<pubDate>Sat, 08 Sep 2007 22:41:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-924</guid>
		<description>I&#039;m sure you&#039;d rather us be sceptical than accept every new game as the second coming. It&#039;s the discerning eye that maketh the progress of nations, or something like that.

Also, turns out you can spell skeptical with a &#039;c&#039; or a &#039;k&#039;. I learn something most sessions on the gizmoclicker.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure you&#8217;d rather us be sceptical than accept every new game as the second coming. It&#8217;s the discerning eye that maketh the progress of nations, or something like that.</p>
<p>Also, turns out you can spell skeptical with a &#8216;c&#8217; or a &#8216;k&#8217;. I learn something most sessions on the gizmoclicker.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CryingTheAnnualKingo</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-917</link>
		<dc:creator>CryingTheAnnualKingo</dc:creator>
		<pubDate>Sat, 08 Sep 2007 21:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-917</guid>
		<description>It&#039;s been a while since a demo has impressed me as much as this one did...little touches make all the difference.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been a while since a demo has impressed me as much as this one did&#8230;little touches make all the difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-913</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sat, 08 Sep 2007 14:34:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-913</guid>
		<description>I&#039;ll try to post about why this is awesome tomorrow. Bloody sceptics!</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try to post about why this is awesome tomorrow. Bloody sceptics!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DuBBle</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-912</link>
		<dc:creator>DuBBle</dc:creator>
		<pubDate>Sat, 08 Sep 2007 14:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-912</guid>
		<description>Well, I liked that you could shift from gunner to driver&#039;s seat without getting out and &#039;using&#039; your way into another position, and I liked the fire-dynamic. Otherwise, meh.</description>
		<content:encoded><![CDATA[<p>Well, I liked that you could shift from gunner to driver&#8217;s seat without getting out and &#8216;using&#8217; your way into another position, and I liked the fire-dynamic. Otherwise, meh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Homunculus</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-910</link>
		<dc:creator>Homunculus</dc:creator>
		<pubDate>Sat, 08 Sep 2007 09:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-910</guid>
		<description>Project Eden, Starbreeze&#039;s stuff and Thief 3. Which made rather a large pre-release deal of this, dubbing it &quot;body awareness&quot; and talking it up, I seem to recall.

 I quite liked the look of Far Cry 2, surprisingly. It seems to confound the expectation of disappointment with sequel titles where the publisher retains the rights to a franchise and hands the successor over to a different developer than the original.</description>
		<content:encoded><![CDATA[<p>Project Eden, Starbreeze&#8217;s stuff and Thief 3. Which made rather a large pre-release deal of this, dubbing it &#8220;body awareness&#8221; and talking it up, I seem to recall.</p>
<p> I quite liked the look of Far Cry 2, surprisingly. It seems to confound the expectation of disappointment with sequel titles where the publisher retains the rights to a franchise and hands the successor over to a different developer than the original.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tom</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-909</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Fri, 07 Sep 2007 22:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-909</guid>
		<description>Hmm it all looks very hmm realistic... but is it me or does it just look like another FPS with yet more cranked up realism widgets. OOhh  the hairs in the npcs noses respond to temperature changes built into the games weather cycle. Unless they dropped in some revolutionary gameplay at the end of the vid (I got bored tbh) it seemed like the same old shizzle</description>
		<content:encoded><![CDATA[<p>Hmm it all looks very hmm realistic&#8230; but is it me or does it just look like another FPS with yet more cranked up realism widgets. OOhh  the hairs in the npcs noses respond to temperature changes built into the games weather cycle. Unless they dropped in some revolutionary gameplay at the end of the vid (I got bored tbh) it seemed like the same old shizzle</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quintin</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-901</link>
		<dc:creator>Quintin</dc:creator>
		<pubDate>Fri, 07 Sep 2007 17:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-901</guid>
		<description>Project Eden and, indeed, Starbreeze&#039;s games.</description>
		<content:encoded><![CDATA[<p>Project Eden and, indeed, Starbreeze&#8217;s games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-896</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 07 Sep 2007 13:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-896</guid>
		<description>Heh, I&#039;m used to being wrong by now. It&#039;s more the combination of stupidly tough enemies and low ammo I&#039;m against than just ammo shortages in general. In BioShock not having enough ammo is almost irrelevant anyway - you&#039;re effectively immortal. You could take down everyone with the fecking &lt;b&gt;wrench&lt;/b&gt; if you wanted to take it to a ludicrous extreme. 

Deus Ex is kind of the model I&#039;m more after in games - yes, lots of variety in the toughness of enemies, but you&#039;re also given the tools to take them down: rockets, EMP grenades and Sabot rounds for the bots, sniper rifle or LAM traps for MIBs, etc, and the management of those resources does become an important (and fun) part of the game. 

Having watched the video - I like the look of Far Cry 2. It looks kinda like a next-gen Project IGI - and I loved Project IGI.</description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;m used to being wrong by now. It&#8217;s more the combination of stupidly tough enemies and low ammo I&#8217;m against than just ammo shortages in general. In BioShock not having enough ammo is almost irrelevant anyway &#8211; you&#8217;re effectively immortal. You could take down everyone with the fecking <b>wrench</b> if you wanted to take it to a ludicrous extreme. </p>
<p>Deus Ex is kind of the model I&#8217;m more after in games &#8211; yes, lots of variety in the toughness of enemies, but you&#8217;re also given the tools to take them down: rockets, EMP grenades and Sabot rounds for the bots, sniper rifle or LAM traps for MIBs, etc, and the management of those resources does become an important (and fun) part of the game. </p>
<p>Having watched the video &#8211; I like the look of Far Cry 2. It looks kinda like a next-gen Project IGI &#8211; and I loved Project IGI.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-894</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 07 Sep 2007 13:32:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-894</guid>
		<description>I think you&#039;re wrong there, Iain. Part of the thrill of that kind of shooter is having to manage your resources. Sure, it wouldn&#039;t make sense in Serious Sam or Doom, but in a game where you&#039;re playing with a more realistic, tactical bent, then limited ammo is a really good concept - see Bioshock, where making stuff and scavenging becomes important. Or Stalker, where your low resources only add to the tension.

What&#039;s bad is enemies needing loads of bullets to go down - it&#039;s just no fun to fight absurdly tough baddies, and that&#039;s also a crappy way of keeping your ammo low.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re wrong there, Iain. Part of the thrill of that kind of shooter is having to manage your resources. Sure, it wouldn&#8217;t make sense in Serious Sam or Doom, but in a game where you&#8217;re playing with a more realistic, tactical bent, then limited ammo is a really good concept &#8211; see Bioshock, where making stuff and scavenging becomes important. Or Stalker, where your low resources only add to the tension.</p>
<p>What&#8217;s bad is enemies needing loads of bullets to go down &#8211; it&#8217;s just no fun to fight absurdly tough baddies, and that&#8217;s also a crappy way of keeping your ammo low.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-891</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Fri, 07 Sep 2007 13:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-891</guid>
		<description>&lt;blockquote cite=&quot;Jim&quot;&gt;Far Cry’s humans were equally bullet-eating though - see the armoured dudes who needed half a clip to go down.&lt;/blockquote&gt;

That&#039;s not so bad if they actually give you ammo back after you&#039;ve killed them - but super-tough enemies that require three billion rounds to kill and you don&#039;t get anything out of the deal other than them being dead... Just, no. They&#039;re just there to suck away your ammo to make the game harder... personally, I think it&#039;s lazy design. I mean, what&#039;s the point of having an FPS where you&#039;re perpetually short of ammo? Are you making a &quot;shooter&quot; or not?</description>
		<content:encoded><![CDATA[<blockquote cite="Jim"><p>Far Cry’s humans were equally bullet-eating though &#8211; see the armoured dudes who needed half a clip to go down.</p></blockquote>
<p>That&#8217;s not so bad if they actually give you ammo back after you&#8217;ve killed them &#8211; but super-tough enemies that require three billion rounds to kill and you don&#8217;t get anything out of the deal other than them being dead&#8230; Just, no. They&#8217;re just there to suck away your ammo to make the game harder&#8230; personally, I think it&#8217;s lazy design. I mean, what&#8217;s the point of having an FPS where you&#8217;re perpetually short of ammo? Are you making a &#8220;shooter&#8221; or not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/blimey-far-cry-2-footage/comment-page-1/#comment-888</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 07 Sep 2007 13:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=228#comment-888</guid>
		<description>Far Cry&#039;s humans were equally bullet-eating though - see the armoured dudes who needed half a clip to go down.</description>
		<content:encoded><![CDATA[<p>Far Cry&#8217;s humans were equally bullet-eating though &#8211; see the armoured dudes who needed half a clip to go down.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
