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	<title>Comments on: The Making Of: Dungeon Siege</title>
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		<title>By: Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/the-making-of-dungeon-siege/#comment-79786</link>
		<dc:creator>Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 20 Aug 2008 07:18:55 +0000</pubDate>
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		<description>[...] Settlers II Operation: Flashpoint Cannon Fodder 2 Thief: Deadly Shadows A Tale In The Desert Dungeon Siege Sacrifice Shogun Total War Outcast [...]</description>
		<content:encoded><![CDATA[<p>[...] Settlers II Operation: Flashpoint Cannon Fodder 2 Thief: Deadly Shadows A Tale In The Desert Dungeon Siege Sacrifice Shogun Total War Outcast [...]
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		<title>By: Simon Richard Clarkstone</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/the-making-of-dungeon-siege/#comment-911</link>
		<dc:creator>Simon Richard Clarkstone</dc:creator>
		<pubDate>Sat, 08 Sep 2007 14:05:11 +0000</pubDate>
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		<description>If you want the technical details, read &lt;a href=&quot;http://www.drizzle.com/~scottb/gdc/continuous-world.htm&quot; title=&quot;The Continuous World of Dungeon Siege&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;The Continuous World of Dungeon Siege&lt;/i&gt;,&lt;/a&gt;.  To avoid floating-point problems and to allow continuous loading, , the world was split up into nodes with specified transformations between them.  This resulted in a world that often cannot be mapped, as it would pass through itself.  There were also many tricks that were used to fit the huge number of objects in memory.  Many things self-destruct, or disappear if out of sight for more that a few minutes.</description>
		<content:encoded><![CDATA[<p>If you want the technical details, read <a href="http://www.drizzle.com/~scottb/gdc/continuous-world.htm" title="The Continuous World of Dungeon Siege" rel="nofollow"><i>The Continuous World of Dungeon Siege</i>,</a>.  To avoid floating-point problems and to allow continuous loading, , the world was split up into nodes with specified transformations between them.  This resulted in a world that often cannot be mapped, as it would pass through itself.  There were also many tricks that were used to fit the huge number of objects in memory.  Many things self-destruct, or disappear if out of sight for more that a few minutes.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/the-making-of-dungeon-siege/#comment-870</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 07 Sep 2007 10:24:20 +0000</pubDate>
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		<description>Heh. I&#039;ll fix that.

Christ is most proud of his bumper stickers.</description>
		<content:encoded><![CDATA[<p>Heh. I&#8217;ll fix that.</p>
<p>Christ is most proud of his bumper stickers.
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		<title>By: afray</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/the-making-of-dungeon-siege/#comment-869</link>
		<dc:creator>afray</dc:creator>
		<pubDate>Fri, 07 Sep 2007 09:56:33 +0000</pubDate>
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		<description>&lt;i&gt;What is Christ most proud of?&lt;/i&gt;

Intentional typo?</description>
		<content:encoded><![CDATA[<p><i>What is Christ most proud of?</i></p>
<p>Intentional typo?
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		<title>By: Jonty</title>
		<link>http://www.rockpapershotgun.com/2007/09/07/the-making-of-dungeon-siege/#comment-865</link>
		<dc:creator>Jonty</dc:creator>
		<pubDate>Fri, 07 Sep 2007 09:09:42 +0000</pubDate>
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		<description>That was a good event. I was going to say I should have recorded my drunken babbling at the lovely Brian Reynolds, but it occurs to me I&#039;ve got an epic three-hour recording of the closing stages of the night. I&#039;ll assemble a CD comprising that and that cab driver in Baltimore: in stores for Christmas.</description>
		<content:encoded><![CDATA[<p>That was a good event. I was going to say I should have recorded my drunken babbling at the lovely Brian Reynolds, but it occurs to me I&#8217;ve got an epic three-hour recording of the closing stages of the night. I&#8217;ll assemble a CD comprising that and that cab driver in Baltimore: in stores for Christmas.
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