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	<title>Comments on: Enemy Territory: Quake Wars Demo</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/</link>
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		<title>By: Islandesque</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-117907</link>
		<dc:creator>Islandesque</dc:creator>
		<pubDate>Fri, 28 Nov 2008 00:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-117907</guid>
		<description>Pow!</description>
		<content:encoded><![CDATA[<p>Pow!</p>
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		<title>By: Cool to Hate &#171; Seniath&#8217;s Blog</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-65255</link>
		<dc:creator>Cool to Hate &#171; Seniath&#8217;s Blog</dc:creator>
		<pubDate>Sun, 06 Jul 2008 10:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-65255</guid>
		<description>[...] comment I once saw (actually directed at me), on RPS (and I must admit, it rather offended me): Martin Coxall [...]</description>
		<content:encoded><![CDATA[<p>[...] comment I once saw (actually directed at me), on RPS (and I must admit, it rather offended me): Martin Coxall [...]</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1213</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sat, 15 Sep 2007 12:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1213</guid>
		<description>(Hopes he got the XHTML code right)

&lt;blockquote cite=&quot;Pretzel&quot;&gt;Every once in a while you get told you’ve been promoted, but you’re never given a reason why, so you don’t know what you’re doing that’s so good. The game apparently wants to encourage you to improve, but doesn’t explain itself so the whole thing is a bust.&lt;/blockquote&gt;I agree with this. They do explain it vaguely via the persistent stats screen, but some proper explanation would be welcome. Through both Betas 1 and 2 it was only very recently that I learnt how to tech up in &#039;Battlesense&#039;, and even then I only know it&#039;s something to do with staying alive and getting  a good K:D ratio.</description>
		<content:encoded><![CDATA[<p>(Hopes he got the XHTML code right)</p>
<blockquote cite="Pretzel"><p>Every once in a while you get told you’ve been promoted, but you’re never given a reason why, so you don’t know what you’re doing that’s so good. The game apparently wants to encourage you to improve, but doesn’t explain itself so the whole thing is a bust.</p></blockquote>
<p>I agree with this. They do explain it vaguely via the persistent stats screen, but some proper explanation would be welcome. Through both Betas 1 and 2 it was only very recently that I learnt how to tech up in &#8216;Battlesense&#8217;, and even then I only know it&#8217;s something to do with staying alive and getting  a good K:D ratio.</p>
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		<title>By: Pretzel</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1101</link>
		<dc:creator>Pretzel</dc:creator>
		<pubDate>Thu, 13 Sep 2007 03:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1101</guid>
		<description>Played it twice over the weekend.  It&#039;s pretty fun, but I&#039;d like to see the other maps first.  This one is pretty cool, but I&#039;ve experienced a bunch of really short games where the GDF immediately accomplished 3 goals in a minute.

While I generally like the game, it&#039;s got some faults.  The hud is scattershot full of text and alerts.  They really should have streamlined it.  To add to the pain, they allow players to insert color changes into their names, which destorys any readability they had from color coding things.

The GDF voices are wierd.  Voice responses like &quot;Thanks&quot; and &quot;You&#039;re welcome&quot; are done in this annoying sarcastic tone that detracts from the mood.

The biggest problem of all, though, is that 90% of the time you have no idea what killed you.  Just suddenly your dead and hope you can read your deathmessage in time to figure out who killed you.  Since the map is this wide open terrain, you&#039;re often sniped from a guy a mile away with no chance of avoiding it, or responding to it by taking him out.  Maybe that&#039;s &quot;realistic&quot;, but this isn&#039;t a realistic shooter, and dying for no apparent reason isn&#039;t fun.

Every once in a while you get told you&#039;ve been promoted, but you&#039;re never given a reason why, so you don&#039;t know what you&#039;re doing that&#039;s so good.  The game apparently wants to encourage you to improve, but doesn&#039;t explain itself so the whole thing is a bust.

The statistics are kind of nice, but they&#039;re not very usefull.  Knowing who the best was at heavy weapons versus light weapons seems like a banal distinction, while knowing the &quot;least accurate&quot; player is simply kicking someone when they&#039;re down (and most likely to quit).</description>
		<content:encoded><![CDATA[<p>Played it twice over the weekend.  It&#8217;s pretty fun, but I&#8217;d like to see the other maps first.  This one is pretty cool, but I&#8217;ve experienced a bunch of really short games where the GDF immediately accomplished 3 goals in a minute.</p>
<p>While I generally like the game, it&#8217;s got some faults.  The hud is scattershot full of text and alerts.  They really should have streamlined it.  To add to the pain, they allow players to insert color changes into their names, which destorys any readability they had from color coding things.</p>
<p>The GDF voices are wierd.  Voice responses like &#8220;Thanks&#8221; and &#8220;You&#8217;re welcome&#8221; are done in this annoying sarcastic tone that detracts from the mood.</p>
<p>The biggest problem of all, though, is that 90% of the time you have no idea what killed you.  Just suddenly your dead and hope you can read your deathmessage in time to figure out who killed you.  Since the map is this wide open terrain, you&#8217;re often sniped from a guy a mile away with no chance of avoiding it, or responding to it by taking him out.  Maybe that&#8217;s &#8220;realistic&#8221;, but this isn&#8217;t a realistic shooter, and dying for no apparent reason isn&#8217;t fun.</p>
<p>Every once in a while you get told you&#8217;ve been promoted, but you&#8217;re never given a reason why, so you don&#8217;t know what you&#8217;re doing that&#8217;s so good.  The game apparently wants to encourage you to improve, but doesn&#8217;t explain itself so the whole thing is a bust.</p>
<p>The statistics are kind of nice, but they&#8217;re not very usefull.  Knowing who the best was at heavy weapons versus light weapons seems like a banal distinction, while knowing the &#8220;least accurate&#8221; player is simply kicking someone when they&#8217;re down (and most likely to quit).</p>
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		<title>By: Si</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1040</link>
		<dc:creator>Si</dc:creator>
		<pubDate>Tue, 11 Sep 2007 22:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1040</guid>
		<description>On the (off)topic of the ATI drivers, the Bioshock beta ones, and the new ones for Quake Wars have done...something to WoW. But only the trees. In most zones I&#039;m fine. But if there&#039;s a tree anywhere on screen, my framerate dip awfully. Which is fun, what with the main city in Outland being in a gorram forest.</description>
		<content:encoded><![CDATA[<p>On the (off)topic of the ATI drivers, the Bioshock beta ones, and the new ones for Quake Wars have done&#8230;something to WoW. But only the trees. In most zones I&#8217;m fine. But if there&#8217;s a tree anywhere on screen, my framerate dip awfully. Which is fun, what with the main city in Outland being in a gorram forest.</p>
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		<title>By: Homunculus</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1036</link>
		<dc:creator>Homunculus</dc:creator>
		<pubDate>Tue, 11 Sep 2007 21:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1036</guid>
		<description>Huh. Those beta ATI drivers cause loss of signal to my monitor after POST. I don&#039;t even get to see the Windows XP splash screen. Same with the most recent official Catalyst drivers. I&#039;ve had to revert to the beta drivers that were released especially for Bioshock at the tail end of August, which work fine. How peculiar and somewhat mildly infuriating.</description>
		<content:encoded><![CDATA[<p>Huh. Those beta ATI drivers cause loss of signal to my monitor after POST. I don&#8217;t even get to see the Windows XP splash screen. Same with the most recent official Catalyst drivers. I&#8217;ve had to revert to the beta drivers that were released especially for Bioshock at the tail end of August, which work fine. How peculiar and somewhat mildly infuriating.</p>
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		<title>By: Mr Wonderstuff</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1022</link>
		<dc:creator>Mr Wonderstuff</dc:creator>
		<pubDate>Tue, 11 Sep 2007 19:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1022</guid>
		<description>Yea the disguise thing is really weird. I Keep getting team-killed :-(</description>
		<content:encoded><![CDATA[<p>Yea the disguise thing is really weird. I Keep getting team-killed :-(</p>
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		<title>By: Tim E</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1020</link>
		<dc:creator>Tim E</dc:creator>
		<pubDate>Tue, 11 Sep 2007 18:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1020</guid>
		<description>Oh. I just discovered that you can disguise yourself as the enemy team, and release hhovering, radio controlled bombs. Woo!</description>
		<content:encoded><![CDATA[<p>Oh. I just discovered that you can disguise yourself as the enemy team, and release hhovering, radio controlled bombs. Woo!</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1017</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Tue, 11 Sep 2007 16:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1017</guid>
		<description>(I see I can&#039;t use the &#039;less than&#039; sign thanks to the XHTML code -_-)

...which should crop up in a sub-100ms filter listing). I&#039;d avoid the bot servers unless you&#039;re looking for a quick tutorial, in which case they&#039;re actually quite good, but generally the bots are rubbish at attacking (which the Stroggs have to do on the first objective of valley to defend the bridge). It&#039;s probably worth working out how to fly the air vehicles too against bots, because crashing a crew-laden Bumblebee will have you sticky-labelled from head to toe in distasteful descriptors.</description>
		<content:encoded><![CDATA[<p>(I see I can&#8217;t use the &#8216;less than&#8217; sign thanks to the XHTML code -_-)</p>
<p>&#8230;which should crop up in a sub-100ms filter listing). I&#8217;d avoid the bot servers unless you&#8217;re looking for a quick tutorial, in which case they&#8217;re actually quite good, but generally the bots are rubbish at attacking (which the Stroggs have to do on the first objective of valley to defend the bridge). It&#8217;s probably worth working out how to fly the air vehicles too against bots, because crashing a crew-laden Bumblebee will have you sticky-labelled from head to toe in distasteful descriptors.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1016</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Tue, 11 Sep 2007 16:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1016</guid>
		<description>You DO NOT need an uber rig to run this. I&#039;ve been fine running in 1040x768 with 1024MB (good quality, paired) RAM, a (single core) 3800+ and an X1900 GT (256MB) on WinXP (Home Ed).

I strongly suggest joining a sub-100ms latency server and making sure it&#039;s not server-client lag that&#039;s ruining your experience because through both the Betas the game has been running fine. If you&#039;re in the UK check out the Rackage servers (which should crop up in a latency</description>
		<content:encoded><![CDATA[<p>You DO NOT need an uber rig to run this. I&#8217;ve been fine running in 1040&#215;768 with 1024MB (good quality, paired) RAM, a (single core) 3800+ and an X1900 GT (256MB) on WinXP (Home Ed).</p>
<p>I strongly suggest joining a sub-100ms latency server and making sure it&#8217;s not server-client lag that&#8217;s ruining your experience because through both the Betas the game has been running fine. If you&#8217;re in the UK check out the Rackage servers (which should crop up in a latency</p>
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		<title>By: Alex Hopkinson</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1009</link>
		<dc:creator>Alex Hopkinson</dc:creator>
		<pubDate>Tue, 11 Sep 2007 15:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1009</guid>
		<description>Unfortunately, &quot;apparently&quot; in my previous comment was short for &quot;I saw this the QT3 thread about the demo&quot;, so I have absolutely no first-hand advice to offer you Rob!</description>
		<content:encoded><![CDATA[<p>Unfortunately, &#8220;apparently&#8221; in my previous comment was short for &#8220;I saw this the QT3 thread about the demo&#8221;, so I have absolutely no first-hand advice to offer you Rob!</p>
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		<title>By: Mr Wonderstuff</title>
		<link>http://www.rockpapershotgun.com/2007/09/10/enemy-territory-quake-wars-demo/comment-page-1/#comment-1003</link>
		<dc:creator>Mr Wonderstuff</dc:creator>
		<pubDate>Tue, 11 Sep 2007 12:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=238#comment-1003</guid>
		<description>Any good servers recommended?</description>
		<content:encoded><![CDATA[<p>Any good servers recommended?</p>
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