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	<title>Comments on: Hot Shooty: Stranglehold Demo</title>
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		<title>By: essell</title>
		<link>http://www.rockpapershotgun.com/2007/09/15/hot-shooty-stranglehold-demo/#comment-1675</link>
		<dc:creator>essell</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=265#comment-1675</guid>
		<description>Yeah, that is the trick - and you achieve that through good level design [lighting, environment design, enemy placement] that subtly directs the player to play through the level how you want them to play it.

Max Payne did it well enough, Half Life 2 does it exceptionally well, while Stranglehold doesn&#039;t do it all all.</description>
		<content:encoded><![CDATA[<p>Yeah, that is the trick &#8211; and you achieve that through good level design [lighting, environment design, enemy placement] that subtly directs the player to play through the level how you want them to play it.</p>
<p>Max Payne did it well enough, Half Life 2 does it exceptionally well, while Stranglehold doesn&#8217;t do it all all.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/09/15/hot-shooty-stranglehold-demo/#comment-1259</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 16 Sep 2007 21:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=265#comment-1259</guid>
		<description>After playing the demo, I found myself thinking the AI was *just* like a John Woo movie. That&#039;s what the grunts do - run into the player&#039;s fire.

(The trick, I guess, would be a game based around you having to be gracefully aiming at that position just as they run in - in most John Woo Hong Kong flicks, the enemies don&#039;t get to fire, etc.)

Er... just thinking aloud.

KG</description>
		<content:encoded><![CDATA[<p>After playing the demo, I found myself thinking the AI was *just* like a John Woo movie. That&#8217;s what the grunts do &#8211; run into the player&#8217;s fire.</p>
<p>(The trick, I guess, would be a game based around you having to be gracefully aiming at that position just as they run in &#8211; in most John Woo Hong Kong flicks, the enemies don&#8217;t get to fire, etc.)</p>
<p>Er&#8230; just thinking aloud.</p>
<p>KG
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		<title>By: essell</title>
		<link>http://www.rockpapershotgun.com/2007/09/15/hot-shooty-stranglehold-demo/#comment-1256</link>
		<dc:creator>essell</dc:creator>
		<pubDate>Sun, 16 Sep 2007 21:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=265#comment-1256</guid>
		<description>I agree. Everything about it [the level design, the higher level game design, the enemy AI, the lighting, the character modelling, the art direction, the jerky animation] is a mess.</description>
		<content:encoded><![CDATA[<p>I agree. Everything about it [the level design, the higher level game design, the enemy AI, the lighting, the character modelling, the art direction, the jerky animation] is a mess.
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		<title>By: arqueturus</title>
		<link>http://www.rockpapershotgun.com/2007/09/15/hot-shooty-stranglehold-demo/#comment-1232</link>
		<dc:creator>arqueturus</dc:creator>
		<pubDate>Sun, 16 Sep 2007 15:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=265#comment-1232</guid>
		<description>It&#039;s absolute tosh. It&#039;s like Max Payne without the good bits.</description>
		<content:encoded><![CDATA[<p>It&#8217;s absolute tosh. It&#8217;s like Max Payne without the good bits.
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2007/09/15/hot-shooty-stranglehold-demo/#comment-1215</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Sat, 15 Sep 2007 15:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=265#comment-1215</guid>
		<description>Well, it doesn&#039;t even load for me. Forces a reboot on the initial control splash screen.

Thumbs up for another completely professional Xbox conversion.</description>
		<content:encoded><![CDATA[<p>Well, it doesn&#8217;t even load for me. Forces a reboot on the initial control splash screen.</p>
<p>Thumbs up for another completely professional Xbox conversion.
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		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/09/15/hot-shooty-stranglehold-demo/#comment-1211</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sat, 15 Sep 2007 12:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=265#comment-1211</guid>
		<description>I dunno, I played the demo on the 360 and it didn&#039;t really grab me in the same way Max Payne did. The story seemed a little flim flam, and ammo/health never seemed a real issue. Maybe it&#039;d grow on me if I played it a bit more *shrug*</description>
		<content:encoded><![CDATA[<p>I dunno, I played the demo on the 360 and it didn&#8217;t really grab me in the same way Max Payne did. The story seemed a little flim flam, and ammo/health never seemed a real issue. Maybe it&#8217;d grow on me if I played it a bit more *shrug*
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		<title>By: LlamaFarmer</title>
		<link>http://www.rockpapershotgun.com/2007/09/15/hot-shooty-stranglehold-demo/#comment-1210</link>
		<dc:creator>LlamaFarmer</dc:creator>
		<pubDate>Sat, 15 Sep 2007 12:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=265#comment-1210</guid>
		<description>This looks really fun.  Don&#039;t think I can be bothered downloading the demo, will get the game when it&#039;s a bit cheaper though.  I loved the Max Payne games.</description>
		<content:encoded><![CDATA[<p>This looks really fun.  Don&#8217;t think I can be bothered downloading the demo, will get the game when it&#8217;s a bit cheaper though.  I loved the Max Payne games.
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