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	<title>Comments on: The Origin of Speechless</title>
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	<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/</link>
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		<title>By: Project Origin Puts F.E.A.R. In Our Eyes &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-86778</link>
		<dc:creator>Project Origin Puts F.E.A.R. In Our Eyes &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 08 Sep 2008 18:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-86778</guid>
		<description>[...] took place with Monolith organising a competition for fans to rename their sequel, resulting in Project Origin. Meanwhile Sierra stomped off with the ball, refusing to play nicely with others, and pretended [...]</description>
		<content:encoded><![CDATA[<p>[...] took place with Monolith organising a competition for fans to rename their sequel, resulting in Project Origin. Meanwhile Sierra stomped off with the ball, refusing to play nicely with others, and pretended [...]</p>
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		<title>By: Rock, Paper, Shotgun: Alt-Tab To Hide Our Shame &#187; Blog Archive &#187; Origin Stuff Originates</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-30858</link>
		<dc:creator>Rock, Paper, Shotgun: Alt-Tab To Hide Our Shame &#187; Blog Archive &#187; Origin Stuff Originates</dc:creator>
		<pubDate>Fri, 14 Mar 2008 09:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-30858</guid>
		<description>[...] do we want from Monolith&#8217;s ropey-named sequel to F.E.A.R.? Apart from less full-stops, obviously. More outdoorsmanship, more personality, [...]</description>
		<content:encoded><![CDATA[<p>[...] do we want from Monolith&#8217;s ropey-named sequel to F.E.A.R.? Apart from less full-stops, obviously. More outdoorsmanship, more personality, [...]</p>
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		<title>By: Rock, Paper, Shotgun: Punk Rock, Like Talking Heads &#187; Blog Archive &#187; Games for 2008: Project Origin</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-17661</link>
		<dc:creator>Rock, Paper, Shotgun: Punk Rock, Like Talking Heads &#187; Blog Archive &#187; Games for 2008: Project Origin</dc:creator>
		<pubDate>Fri, 18 Jan 2008 17:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-17661</guid>
		<description>[...] we&#8217;ve previously talked about how weren&#8217;t exactly impressed with the name they settled on - though we do like the list of [...]</description>
		<content:encoded><![CDATA[<p>[...] we&#8217;ve previously talked about how weren&#8217;t exactly impressed with the name they settled on &#8211; though we do like the list of [...]</p>
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		<title>By: Rock, Paper, Shotgun &#187; Blog Archive &#187; FEAR Perseus Mandate Demo</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-3166</link>
		<dc:creator>Rock, Paper, Shotgun &#187; Blog Archive &#187; FEAR Perseus Mandate Demo</dc:creator>
		<pubDate>Thu, 11 Oct 2007 10:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-3166</guid>
		<description>[...] fans of the original game will just have to wait to see what Monolith come up with for &#8216;Project Origin&#8216;. (Why DID they choose such an insipid [...]</description>
		<content:encoded><![CDATA[<p>[...] fans of the original game will just have to wait to see what Monolith come up with for &#8216;Project Origin&#8216;. (Why DID they choose such an insipid [...]</p>
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		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1366</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Wed, 19 Sep 2007 13:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1366</guid>
		<description>SwiftRanger: My point was that Bullet Time is not, and never was, as cool a game mechanic as developers think it is. (Only my opinion, obviously)</description>
		<content:encoded><![CDATA[<p>SwiftRanger: My point was that Bullet Time is not, and never was, as cool a game mechanic as developers think it is. (Only my opinion, obviously)</p>
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1303</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Tue, 18 Sep 2007 00:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1303</guid>
		<description>Is there a link to that Ewan interview? :D</description>
		<content:encoded><![CDATA[<p>Is there a link to that Ewan interview? :D</p>
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1284</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Mon, 17 Sep 2007 15:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1284</guid>
		<description>Euh, slowmo is what the game is all about, no sane person would even be able to complete FEAR or Extraction Point on the higher difficulty levels without bullet time.

Project Origin does sound ridiculous and Perseus Mandate sounds equally shitty idd. Still, we&#039;ve got two companies (Monolith and Timegate) trying to add something to the FEAR-franchise, they&#039;re both more than capable of doing so. I won&#039;t give a damn about the titles of those games as long they are as good as FEAR and EP (the &quot;slam-the-door-open&quot; stuff should have been in the original game as well :) ). 

And of course, all these sequels/prequels should get rid of the mysteriously spawning flying zombies completely, whether they appear in the dream sequences or not.</description>
		<content:encoded><![CDATA[<p>Euh, slowmo is what the game is all about, no sane person would even be able to complete FEAR or Extraction Point on the higher difficulty levels without bullet time.</p>
<p>Project Origin does sound ridiculous and Perseus Mandate sounds equally shitty idd. Still, we&#8217;ve got two companies (Monolith and Timegate) trying to add something to the FEAR-franchise, they&#8217;re both more than capable of doing so. I won&#8217;t give a damn about the titles of those games as long they are as good as FEAR and EP (the &#8220;slam-the-door-open&#8221; stuff should have been in the original game as well :) ). </p>
<p>And of course, all these sequels/prequels should get rid of the mysteriously spawning flying zombies completely, whether they appear in the dream sequences or not.</p>
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	<item>
		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1266</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 17 Sep 2007 09:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1266</guid>
		<description>There should be a &#039;ly&#039; on the end of that amazing, but never mind...

Anyway, as for &quot;Naming your Fear&quot; I would have submitted &quot;Project Please Lord Not Fucking Bullet Time *Again*&quot;.</description>
		<content:encoded><![CDATA[<p>There should be a &#8216;ly&#8217; on the end of that amazing, but never mind&#8230;</p>
<p>Anyway, as for &#8220;Naming your Fear&#8221; I would have submitted &#8220;Project Please Lord Not Fucking Bullet Time *Again*&#8221;.</p>
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	<item>
		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1264</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 17 Sep 2007 09:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1264</guid>
		<description>Richard: Amazing, someone *did* sell the Killdozer concept. It&#039;s actually &lt;a href=&quot;http://uk.imdb.com/title/tt0071717/&quot; rel=&quot;nofollow&quot;&gt;a really shit 1970&#039;s TV film.&lt;/a&gt; And I know it&#039;s rubbish, because they kept showing it on Granada on Saturday afternoons just after The A-Team when I was a kid... It&#039;s right up there with Repligator. Except Killdozer might have had a slightly larger budget.</description>
		<content:encoded><![CDATA[<p>Richard: Amazing, someone *did* sell the Killdozer concept. It&#8217;s actually <a href="http://uk.imdb.com/title/tt0071717/" rel="nofollow">a really shit 1970&#8217;s TV film.</a> And I know it&#8217;s rubbish, because they kept showing it on Granada on Saturday afternoons just after The A-Team when I was a kid&#8230; It&#8217;s right up there with Repligator. Except Killdozer might have had a slightly larger budget.</p>
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	<item>
		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1261</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 16 Sep 2007 22:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1261</guid>
		<description>Also, the best game name ever is still &quot;Bert Higgins: The Man From HELL.&quot;</description>
		<content:encoded><![CDATA[<p>Also, the best game name ever is still &#8220;Bert Higgins: The Man From HELL.&#8221;</p>
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	<item>
		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1260</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 16 Sep 2007 22:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1260</guid>
		<description>Awful game though.</description>
		<content:encoded><![CDATA[<p>Awful game though.</p>
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		<title>By: LlamaFarmer</title>
		<link>http://www.rockpapershotgun.com/2007/09/16/the-origin-of-speechless/comment-page-1/#comment-1258</link>
		<dc:creator>LlamaFarmer</dc:creator>
		<pubDate>Sun, 16 Sep 2007 21:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=269#comment-1258</guid>
		<description>Best game name ever: &quot;Gilbert Goodmate and the Mushroom of Phungoria&quot;</description>
		<content:encoded><![CDATA[<p>Best game name ever: &#8220;Gilbert Goodmate and the Mushroom of Phungoria&#8221;</p>
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