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	<title>Comments on: Go Team! Part One: The Heavy</title>
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	<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/</link>
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		<title>By: Not Being A Spy, by Pentadact, who is secretly Tom Francis</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-137360</link>
		<dc:creator>Not Being A Spy, by Pentadact, who is secretly Tom Francis</dc:creator>
		<pubDate>Thu, 22 Jan 2009 03:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-137360</guid>
		<description>[...] people seem to really enjoy playing Team Fortress 2 as a Heavy, or a Medic. Me, I just like not being a Spy. Pretty much anyone but the Spy. It&#8217;s nothing [...]</description>
		<content:encoded><![CDATA[<p>[...] people seem to really enjoy playing Team Fortress 2 as a Heavy, or a Medic. Me, I just like not being a Spy. Pretty much anyone but the Spy. It&#8217;s nothing [...]</p>
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		<title>By: Heavy Thinking: Robin Walker on next TF2 Pack &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-63806</link>
		<dc:creator>Heavy Thinking: Robin Walker on next TF2 Pack &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 02 Jul 2008 13:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-63806</guid>
		<description>[...] don&#8217;t get enough canine mail. Robin Walker has confirmed the next pack for TF2 will deal with Alec&#8217;s favourite, the Heavy. He also talks about the design issues they&#8217;re weighing up, which is a fascinating [...]</description>
		<content:encoded><![CDATA[<p>[...] don&#8217;t get enough canine mail. Robin Walker has confirmed the next pack for TF2 will deal with Alec&#8217;s favourite, the Heavy. He also talks about the design issues they&#8217;re weighing up, which is a fascinating [...]</p>
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		<title>By: NiceMissMayonnaise</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-3773</link>
		<dc:creator>NiceMissMayonnaise</dc:creator>
		<pubDate>Tue, 16 Oct 2007 16:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-3773</guid>
		<description>Friendly Fire off is definitely for clan play - random people will just set you on fire the whole time, the Pyro, Soldier and Demoman do way to much area damage for uncoordinated teamkilling avoidance and it hugely increases the difficulty of spy-hunting.

But it can be fun! I&#039;ve played on a few FF servers and had a great time. Particularly memorable was coming round a corner as a medic, Syringegun ready, and finding two players with the same name, one a Demoman on the control point, the other a Sniper heading for the frontlines. After a moment&#039;s thought, I reasoned that the Sniper was behaving shiftily, running forward instead of hanging back to snipe, while the Demoman was doing his point-guarding job, and unloaded a pharmacy&#039;s worth of bad medicine into the Sniper&#039;s back. Die spy!

TEAMKILL! Errr, woops. It&#039;ll, uh, be the Demoman then. Pockapockapocka - Die spy! There we go. Sorry about that Mr Sniper.

He respawns and promptly shoots me in the face, despite my apology, but hey, it was fun!</description>
		<content:encoded><![CDATA[<p>Friendly Fire off is definitely for clan play &#8211; random people will just set you on fire the whole time, the Pyro, Soldier and Demoman do way to much area damage for uncoordinated teamkilling avoidance and it hugely increases the difficulty of spy-hunting.</p>
<p>But it can be fun! I&#8217;ve played on a few FF servers and had a great time. Particularly memorable was coming round a corner as a medic, Syringegun ready, and finding two players with the same name, one a Demoman on the control point, the other a Sniper heading for the frontlines. After a moment&#8217;s thought, I reasoned that the Sniper was behaving shiftily, running forward instead of hanging back to snipe, while the Demoman was doing his point-guarding job, and unloaded a pharmacy&#8217;s worth of bad medicine into the Sniper&#8217;s back. Die spy!</p>
<p>TEAMKILL! Errr, woops. It&#8217;ll, uh, be the Demoman then. Pockapockapocka &#8211; Die spy! There we go. Sorry about that Mr Sniper.</p>
<p>He respawns and promptly shoots me in the face, despite my apology, but hey, it was fun!</p>
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		<title>By: NiceMissMayonnaise</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-3770</link>
		<dc:creator>NiceMissMayonnaise</dc:creator>
		<pubDate>Tue, 16 Oct 2007 16:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-3770</guid>
		<description>I&#039;m learning that the Heavy, while fun to play straight off, can be even more fun and destructive if played really skilfully...

Having done the rounds and played most classes for a bit, learning some skills then applying them elsewhere can be invaluable. For example, playing as a Spy, then learning how a Spy thinks and using that to spot them. For the Heavy, play for a few days as a Pyro. If you play a Heavy like a Pyro you can dish out some serious PAIN!

The key to Heavy is all about learning when NOT to fire. That extra boost of movement suddenly regained from stopping your minigun can get you out of all sorts of situations most people don&#039;t expect a Heavy to avoid, letting you hide, heal up, and burst out again with another hail of death-bullets.

For example, classic Heavy play is to wade out in the face of an enemy assault, gun blazing, medic at your back until you or they are dead. In the same situation, the Pyro will wait at the corner for the attackers to come past, and toast them at point-blank as they do. 

Combine the two, and have the Heavy boosted up to full medic-limit health lurking at a critical corner, barrels spinning. Then, as the front assault (usually another Heavy with a medic behind him) comes into view, firing wildly at people ahead of him, flatten the unsuspecting duo with a melee-range fusillade, then advance past them into the (sometimes 6 or 7) enemy troops following to back them up, perhaps dropping the medic ubercharge as you do, and you&#039;ve wiped out their entire assault instantly and soared to the top of the scoreboard!</description>
		<content:encoded><![CDATA[<p>I&#8217;m learning that the Heavy, while fun to play straight off, can be even more fun and destructive if played really skilfully&#8230;</p>
<p>Having done the rounds and played most classes for a bit, learning some skills then applying them elsewhere can be invaluable. For example, playing as a Spy, then learning how a Spy thinks and using that to spot them. For the Heavy, play for a few days as a Pyro. If you play a Heavy like a Pyro you can dish out some serious PAIN!</p>
<p>The key to Heavy is all about learning when NOT to fire. That extra boost of movement suddenly regained from stopping your minigun can get you out of all sorts of situations most people don&#8217;t expect a Heavy to avoid, letting you hide, heal up, and burst out again with another hail of death-bullets.</p>
<p>For example, classic Heavy play is to wade out in the face of an enemy assault, gun blazing, medic at your back until you or they are dead. In the same situation, the Pyro will wait at the corner for the attackers to come past, and toast them at point-blank as they do. </p>
<p>Combine the two, and have the Heavy boosted up to full medic-limit health lurking at a critical corner, barrels spinning. Then, as the front assault (usually another Heavy with a medic behind him) comes into view, firing wildly at people ahead of him, flatten the unsuspecting duo with a melee-range fusillade, then advance past them into the (sometimes 6 or 7) enemy troops following to back them up, perhaps dropping the medic ubercharge as you do, and you&#8217;ve wiped out their entire assault instantly and soared to the top of the scoreboard!</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-2408</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Wed, 03 Oct 2007 10:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-2408</guid>
		<description>Just thought I&#039;d weigh-in here on the FF on/off theories.

Spies are already tough to spot (putting 5 shotgun rounds into them and having them not die  means &#039;not an enemy&#039; to me, and I am often wrong), and even harder to spot. With their Sap ability, they can quickly annihilate a defensive setup with wisp-away just as fast.

I think Spies and Scouts should reveal opposing spies, as now, you HAVE to shoot them. How else would you discover them, shy of dying to them?

Vodkarn

PS. I played a Pyro in QTF, and I insist on doing so now. The fact that they are the weakest class just pushes me to do so even more.</description>
		<content:encoded><![CDATA[<p>Just thought I&#8217;d weigh-in here on the FF on/off theories.</p>
<p>Spies are already tough to spot (putting 5 shotgun rounds into them and having them not die  means &#8216;not an enemy&#8217; to me, and I am often wrong), and even harder to spot. With their Sap ability, they can quickly annihilate a defensive setup with wisp-away just as fast.</p>
<p>I think Spies and Scouts should reveal opposing spies, as now, you HAVE to shoot them. How else would you discover them, shy of dying to them?</p>
<p>Vodkarn</p>
<p>PS. I played a Pyro in QTF, and I insist on doing so now. The fact that they are the weakest class just pushes me to do so even more.</p>
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		<title>By: Spacegirl</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-2407</link>
		<dc:creator>Spacegirl</dc:creator>
		<pubDate>Wed, 03 Oct 2007 10:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-2407</guid>
		<description>I&#039;m Mainly play Soldier, but do Mix it up some. I agree with an above poster on the Flexibility of the Soldier. With the Rocket, Shotgun and the 2nd most health in the game, you are basically ready for anything. I shoot rockets everywhere at all times. Before I go through most doors / around corners, I&#039;ll throw rockets all over an area as soon as i enter it. It&#039;s an indiscriminate rocket holocaust. An I.D.H. Why have it any other way? 

Space, out!</description>
		<content:encoded><![CDATA[<p>I&#8217;m Mainly play Soldier, but do Mix it up some. I agree with an above poster on the Flexibility of the Soldier. With the Rocket, Shotgun and the 2nd most health in the game, you are basically ready for anything. I shoot rockets everywhere at all times. Before I go through most doors / around corners, I&#8217;ll throw rockets all over an area as soon as i enter it. It&#8217;s an indiscriminate rocket holocaust. An I.D.H. Why have it any other way? </p>
<p>Space, out!</p>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-2250</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Mon, 01 Oct 2007 22:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-2250</guid>
		<description>Nope, but shooting a suspected Spy usually does the trick.

In other news, &#039;Meet the Heavy&#039; has been redone in Russian (although the Heavy&#039;s voice is a little off):
http://www.steampowered.com/v/index.php?area=game&amp;AppId=994</description>
		<content:encoded><![CDATA[<p>Nope, but shooting a suspected Spy usually does the trick.</p>
<p>In other news, &#8216;Meet the Heavy&#8217; has been redone in Russian (although the Heavy&#8217;s voice is a little off):<br />
<a href="http://www.steampowered.com/v/index.php?area=game&amp;AppId=994" rel="nofollow">http://www.steampowered.com/v/index.php?area=game&amp;AppId=994</a></p>
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		<title>By: Jason</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-2236</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 01 Oct 2007 20:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-2236</guid>
		<description>Dont scouts and other spies have the ability to uncover spies of the opposite team?</description>
		<content:encoded><![CDATA[<p>Dont scouts and other spies have the ability to uncover spies of the opposite team?</p>
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		<title>By: Jesse</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-2231</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Mon, 01 Oct 2007 20:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-2231</guid>
		<description>How about a comment on the article:

I know that I should fire at the medic, but instinct does kick in and cause me to shoot at the heavy first.  At least 1 shot will go the direction of the heavy before my logic kicks in.  The paragraph describing this is totally true.  Good job.</description>
		<content:encoded><![CDATA[<p>How about a comment on the article:</p>
<p>I know that I should fire at the medic, but instinct does kick in and cause me to shoot at the heavy first.  At least 1 shot will go the direction of the heavy before my logic kicks in.  The paragraph describing this is totally true.  Good job.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-2195</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Mon, 01 Oct 2007 11:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-2195</guid>
		<description>&quot;On defense rounds try pairing him up with a dispenser behind him at a choke point for total carnage and infinite ammo&quot;

Amen brother.</description>
		<content:encoded><![CDATA[<p>&#8220;On defense rounds try pairing him up with a dispenser behind him at a choke point for total carnage and infinite ammo&#8221;</p>
<p>Amen brother.</p>
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		<title>By: Rock, Paper, Shotgun &#187; Blog Archive &#187; Go Team!</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-2170</link>
		<dc:creator>Rock, Paper, Shotgun &#187; Blog Archive &#187; Go Team!</dc:creator>
		<pubDate>Mon, 01 Oct 2007 00:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-2170</guid>
		<description>[...] 1: The Heavy Part 2: The Medic. Part 3: The Demoman. Part 4: The Pyro. Part 5: The Sniper. Part 6: The Engineer. [...]</description>
		<content:encoded><![CDATA[<p>[...] 1: The Heavy Part 2: The Medic. Part 3: The Demoman. Part 4: The Pyro. Part 5: The Sniper. Part 6: The Engineer. [...]</p>
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		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2007/09/18/go-team-part-one-the-heavy/comment-page-1/#comment-1615</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Sun, 23 Sep 2007 11:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=279#comment-1615</guid>
		<description>A Heavy isn&#039;t just a killing machine with a Herr Doktor at his side. On defense rounds try pairing him up with a dispenser behind him at a choke point for total carnage and infinite ammo. No more holding back for fear of running out here, so getting that maniacal grin on his face becomes really easy.</description>
		<content:encoded><![CDATA[<p>A Heavy isn&#8217;t just a killing machine with a Herr Doktor at his side. On defense rounds try pairing him up with a dispenser behind him at a choke point for total carnage and infinite ammo. No more holding back for fear of running out here, so getting that maniacal grin on his face becomes really easy.</p>
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