Rock, Paper, Shotgun

Nerfs Graphed

Posted by Jim Rossignol on September 19th, 2007 at 7:38 pm.

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While perusing the bazaar of the gaming bizarre over at the eminent GameSetWatch, I happened upon a link to the optimistically named We Can Fix That With Data. To my delight, the site offers an analysis of buffs and nerfs of character classes in World Of Warcraft. And there’s a graph:

Actually, there are loads of graphs. Better still, the comments offer some insight into the foggy science I will now call “nerfology”. There are thoughts from minds such as that of Brian ‘Psychochild’ Green, who observes that no graph can do the complexity of nerfological decision-making true justice:

Yeah, the issue with metrics like this is that you always want more information. Class populations would be interesting, to see how popularity of a class affected balance decisions and vice versa. Also, how do the changes affect different builds, or even different talent trees?

Or indeed, forumite whinging. Speaking of which, I’ll be talking to Eve Online’s development team about nerfing speed later this week.

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2 Comments »

  1. fragamemnon says:

    A breakdown of this information measured against total population would result in some truly awesome geekery statistics, none being as awesome as ‘nerfs per capita’.

  2. James says:

    Speaking of which, I’ll be talking to Eve Online’s development team about nerfing speed later this week.

    !!!

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