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	<title>Comments on: Go Team! Part Three: The Demoman</title>
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	<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/</link>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-2730</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Sun, 07 Oct 2007 10:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-2730</guid>
		<description>I can attest that this tactic is thoroughly annoying if you&#039;re playing as a Medic (I&#039;ve been on the receiving end about two to three times now).</description>
		<content:encoded><![CDATA[<p>I can attest that this tactic is thoroughly annoying if you&#8217;re playing as a Medic (I&#8217;ve been on the receiving end about two to three times now).
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		<title>By: Ikkonoishi</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-2723</link>
		<dc:creator>Ikkonoishi</dc:creator>
		<pubDate>Sun, 07 Oct 2007 03:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-2723</guid>
		<description>My favorite moment in the game was breaking an invulnerability bond between a heavy and a medic by hitting the medic and knocking him off a bridge. 

Medic:NOOOO!!
Heavy:Why no glowing? *dies*</description>
		<content:encoded><![CDATA[<p>My favorite moment in the game was breaking an invulnerability bond between a heavy and a medic by hitting the medic and knocking him off a bridge. </p>
<p>Medic:NOOOO!!<br />
Heavy:Why no glowing? *dies*
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		<title>By: Gameraotaku</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-2576</link>
		<dc:creator>Gameraotaku</dc:creator>
		<pubDate>Fri, 05 Oct 2007 00:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-2576</guid>
		<description>I have found a good way to kill retreating enemies is to not even try and hit them, just fire grenades into a space or doorway that they are backpedalling into.  I have killed so many guys by just firing over their shoulders once I got the timing down.

And I was saddened to learn of the change to bouncing grenades not exploding on contact anymore.  Some of my best kills were bounced grenades hitting guys in the head as they came around a corner.</description>
		<content:encoded><![CDATA[<p>I have found a good way to kill retreating enemies is to not even try and hit them, just fire grenades into a space or doorway that they are backpedalling into.  I have killed so many guys by just firing over their shoulders once I got the timing down.</p>
<p>And I was saddened to learn of the change to bouncing grenades not exploding on contact anymore.  Some of my best kills were bounced grenades hitting guys in the head as they came around a corner.
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		<title>By: Jon</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-2569</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 04 Oct 2007 21:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-2569</guid>
		<description>The bounce tactic no longer works are the patch.  Grenades only explode on contact if they haven&#039;t bounced off an object now.</description>
		<content:encoded><![CDATA[<p>The bounce tactic no longer works are the patch.  Grenades only explode on contact if they haven&#8217;t bounced off an object now.
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		<title>By: duck</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-2276</link>
		<dc:creator>duck</dc:creator>
		<pubDate>Tue, 02 Oct 2007 06:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-2276</guid>
		<description>A tactic I always used as a demoman in the qw tf was lobbing a single remote controlled grenade and exploding it in some unfortunate player&#039;s face. I also used the two-grenade jump to get to the (indoor) roof area of &quot;two forts&quot; quickly. Ah, the good old days...

This game looks quite fun, well worth taking a look at.</description>
		<content:encoded><![CDATA[<p>A tactic I always used as a demoman in the qw tf was lobbing a single remote controlled grenade and exploding it in some unfortunate player&#8217;s face. I also used the two-grenade jump to get to the (indoor) roof area of &#8220;two forts&#8221; quickly. Ah, the good old days&#8230;</p>
<p>This game looks quite fun, well worth taking a look at.
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		<title>By: BadMonkey0001</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-2264</link>
		<dc:creator>BadMonkey0001</dc:creator>
		<pubDate>Tue, 02 Oct 2007 01:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-2264</guid>
		<description>For all of you who say it&#039;s hard to land a hit with the demoman&#039;s weapon, you aren&#039;t thinking about it right. With all other weapons, you have to aim toward toward your foe. with the grenade launcher, bounce the ground for an incoming running enemy. That&#039;s right, I said point your gun at the ground. Don&#039;t go below 45 degrees unless you&#039;re in really close quarters.

The bounce is the way you aim - get used to it. The low bounce means that the grenade will find a low arc after the bounce and continue on as a stumbler of doom. Works great on those spin-happy scouts. The other players think you have no idea how to aim and just make their eager, sorry way toward you and the jacks-o-killin.

Using the ground bounce tactic makes you a good frontal assault guy. You can move in with the offense _and_ take out the Engineer&#039;s handiwork for them as you all move along. The Heavy/Medic/Demo offensive combo is quite the force to be reckoned with.

For the old-timers, you may recognize the ground bounce as the old Threewave CTF defense tactic. Only now the enemy can&#039;t grapple the hell out of the way ;)</description>
		<content:encoded><![CDATA[<p>For all of you who say it&#8217;s hard to land a hit with the demoman&#8217;s weapon, you aren&#8217;t thinking about it right. With all other weapons, you have to aim toward toward your foe. with the grenade launcher, bounce the ground for an incoming running enemy. That&#8217;s right, I said point your gun at the ground. Don&#8217;t go below 45 degrees unless you&#8217;re in really close quarters.</p>
<p>The bounce is the way you aim &#8211; get used to it. The low bounce means that the grenade will find a low arc after the bounce and continue on as a stumbler of doom. Works great on those spin-happy scouts. The other players think you have no idea how to aim and just make their eager, sorry way toward you and the jacks-o-killin.</p>
<p>Using the ground bounce tactic makes you a good frontal assault guy. You can move in with the offense _and_ take out the Engineer&#8217;s handiwork for them as you all move along. The Heavy/Medic/Demo offensive combo is quite the force to be reckoned with.</p>
<p>For the old-timers, you may recognize the ground bounce as the old Threewave CTF defense tactic. Only now the enemy can&#8217;t grapple the hell out of the way ;)
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		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-1806</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Wed, 26 Sep 2007 10:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-1806</guid>
		<description>I&#039;m pretty sure that&#039;s Valve&#039;s fault for leaving in some snippets of text indicating that secondary fire lays proximity mines somewhere (hint: don&#039;t try this when standing in the middle of your remote detonated booby-trap). 

Also the tip about holding down the fire button to make your bombs go further only applies to the sticky bombs, with grenades it just auto fires them (don&#039;t try this while facing a wall...)</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure that&#8217;s Valve&#8217;s fault for leaving in some snippets of text indicating that secondary fire lays proximity mines somewhere (hint: don&#8217;t try this when standing in the middle of your remote detonated booby-trap). </p>
<p>Also the tip about holding down the fire button to make your bombs go further only applies to the sticky bombs, with grenades it just auto fires them (don&#8217;t try this while facing a wall&#8230;)
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-1766</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 25 Sep 2007 20:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-1766</guid>
		<description>Yes, they are remotely detonated, I am wrong and stupid.</description>
		<content:encoded><![CDATA[<p>Yes, they are remotely detonated, I am wrong and stupid.
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		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-1765</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Tue, 25 Sep 2007 20:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-1765</guid>
		<description>&#039;either as fire-and-fergedaboudit mines&#039; : I&#039;ve never actually seen a sticky-bomb be activated just by someone walking on it. 

One other use I have found for sticky bombs is to clear out a mined area (usually a control point) as the explosion detonates them very nicely. This is not the only way either : well aimed gunfire pushes the bombs around too.</description>
		<content:encoded><![CDATA[<p>&#8216;either as fire-and-fergedaboudit mines&#8217; : I&#8217;ve never actually seen a sticky-bomb be activated just by someone walking on it. </p>
<p>One other use I have found for sticky bombs is to clear out a mined area (usually a control point) as the explosion detonates them very nicely. This is not the only way either : well aimed gunfire pushes the bombs around too.
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		<title>By: Martin Coxall</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-1496</link>
		<dc:creator>Martin Coxall</dc:creator>
		<pubDate>Fri, 21 Sep 2007 09:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=287#comment-1496</guid>
		<description>I have found that the Demoman is probably the class I&#039;m currently finding most fun to play, that said, his tactical value is rather restricted, so I tend to bring him into play at the end. 

I&#039;m still finding myself strangely drawn to Medic and Engineer if I actually want my team to win.</description>
		<content:encoded><![CDATA[<p>I have found that the Demoman is probably the class I&#8217;m currently finding most fun to play, that said, his tactical value is rather restricted, so I tend to bring him into play at the end. </p>
<p>I&#8217;m still finding myself strangely drawn to Medic and Engineer if I actually want my team to win.
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		<title>By: Tim E</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-1458</link>
		<dc:creator>Tim E</dc:creator>
		<pubDate>Thu, 20 Sep 2007 15:40:44 +0000</pubDate>
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		<description>He keeps a smiley close to his groin. 

Winner.</description>
		<content:encoded><![CDATA[<p>He keeps a smiley close to his groin. </p>
<p>Winner.
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		<title>By: Savage</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-three-the-demoman/#comment-1449</link>
		<dc:creator>Savage</dc:creator>
		<pubDate>Thu, 20 Sep 2007 14:34:42 +0000</pubDate>
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		<description>Spinny dynamite thingy: Probably a game breaker. Demoman could be a class that dominated certain maps, which is why I imagine his ammo is limited the way it is, and his sticky bomb reload is slow.</description>
		<content:encoded><![CDATA[<p>Spinny dynamite thingy: Probably a game breaker. Demoman could be a class that dominated certain maps, which is why I imagine his ammo is limited the way it is, and his sticky bomb reload is slow.
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