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	<title>Comments on: Go Team! Part Two: The Medic</title>
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	<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/</link>
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		<title>By: mathew</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-66461</link>
		<dc:creator>mathew</dc:creator>
		<pubDate>Tue, 08 Jul 2008 21:12:20 +0000</pubDate>
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		<description>I just had a absoutely MASSIVE game as a medic there. Managed to defend the last point on Dustbowl for 20 minutes as a medic, healing 12000 points of health and making 37 points.

/boast.</description>
		<content:encoded><![CDATA[<p>I just had a absoutely MASSIVE game as a medic there. Managed to defend the last point on Dustbowl for 20 minutes as a medic, healing 12000 points of health and making 37 points.</p>
<p>/boast.
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		<title>By: frank</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-40452</link>
		<dc:creator>frank</dc:creator>
		<pubDate>Thu, 17 Apr 2008 23:44:54 +0000</pubDate>
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		<description>deleted</description>
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		<title>By: Team Fortress 2: Unlocking - Pandora&#8217;s Box? &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-40387</link>
		<dc:creator>Team Fortress 2: Unlocking - Pandora&#8217;s Box? &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=286#comment-40387</guid>
		<description>[...] Okay, the new mode - one team pushing along a bomb-filled cart while the other tries to stop them from doing that - sounds splendid fun. More achievements are good, especially ones which are clearly trying to encourage good play. For example, number seven, Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls &#8220;Medic!&#8221; and then heal 500 health. It&#8217;s a cute way to try and encourage people to do the necessary without needing a Messiah Complex. [...]</description>
		<content:encoded><![CDATA[<p>[...] Okay, the new mode &#8211; one team pushing along a bomb-filled cart while the other tries to stop them from doing that &#8211; sounds splendid fun. More achievements are good, especially ones which are clearly trying to encourage good play. For example, number seven, Play Doctor: In a team with no medics, be first to switch to medic after a teammate calls &#8220;Medic!&#8221; and then heal 500 health. It&#8217;s a cute way to try and encourage people to do the necessary without needing a Messiah Complex. [...]
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		<title>By: Dubi</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-23727</link>
		<dc:creator>Dubi</dc:creator>
		<pubDate>Tue, 12 Feb 2008 14:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=286#comment-23727</guid>
		<description>There&#039;s one thing with the uber that I don&#039;t think anyone mentioned. 

while ubering, if you change targets, the previous traget will stay ubered for a second or so. so if you continue to switch targets at high pase, you can uber two teamates together.</description>
		<content:encoded><![CDATA[<p>There&#8217;s one thing with the uber that I don&#8217;t think anyone mentioned. </p>
<p>while ubering, if you change targets, the previous traget will stay ubered for a second or so. so if you continue to switch targets at high pase, you can uber two teamates together.
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		<title>By: Snarky</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-9001</link>
		<dc:creator>Snarky</dc:creator>
		<pubDate>Sat, 17 Nov 2007 20:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=286#comment-9001</guid>
		<description>[AN]Rook: Woo! Well-said. Everybody who&#039;s most useful in a given situation deserves an über, and that includes yourself and your fellow medics, if in dire straits. That&#039;s because a dead medic is a medic in respawn limbo, unable to support his entrenched teammates when they need it. Plus, if you use that saved-up über up on yourself retreating when everybody around you died in that last frantic firefight, you can hopefully catch the next wave of advancing teammates and quickly recharge your medigun to that sweet, sweet game-breaking Übercharge while they&#039;re doing the dirty work (granted that the other team is too busy prematurely congratulating themselves or reestablishing defenses to follow you).

Though in more praise of the mighty Medic, I really feel the need to bring up those insane and truly awesome spy kills by bonesaw. You&#039;re all alone while attempting to catch up with your team, and notice the blur of their cloak and immediately ready yourself for an epic battle of wit and chance... they reveal themself when they fail at the fatal backstab that would take your life... so you perform your little dance of death together... circling around each other, frantically trying to hack the other&#039;s limbs off... and suddenly they&#039;re fall to the ground when you make the final blow. Ah, sweet victory over the Medic&#039;s greatest nemesis!</description>
		<content:encoded><![CDATA[<p>[AN]Rook: Woo! Well-said. Everybody who&#8217;s most useful in a given situation deserves an über, and that includes yourself and your fellow medics, if in dire straits. That&#8217;s because a dead medic is a medic in respawn limbo, unable to support his entrenched teammates when they need it. Plus, if you use that saved-up über up on yourself retreating when everybody around you died in that last frantic firefight, you can hopefully catch the next wave of advancing teammates and quickly recharge your medigun to that sweet, sweet game-breaking Übercharge while they&#8217;re doing the dirty work (granted that the other team is too busy prematurely congratulating themselves or reestablishing defenses to follow you).</p>
<p>Though in more praise of the mighty Medic, I really feel the need to bring up those insane and truly awesome spy kills by bonesaw. You&#8217;re all alone while attempting to catch up with your team, and notice the blur of their cloak and immediately ready yourself for an epic battle of wit and chance&#8230; they reveal themself when they fail at the fatal backstab that would take your life&#8230; so you perform your little dance of death together&#8230; circling around each other, frantically trying to hack the other&#8217;s limbs off&#8230; and suddenly they&#8217;re fall to the ground when you make the final blow. Ah, sweet victory over the Medic&#8217;s greatest nemesis!
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		<title>By: [AN]Rook</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-8166</link>
		<dc:creator>[AN]Rook</dc:creator>
		<pubDate>Sat, 10 Nov 2007 20:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=286#comment-8166</guid>
		<description>Protip as a medic:

After ubering that heavy to take out those 15 turrets guarding the cap point, intel, or small child, run in front of him to take all of the knockback from the turrets.  If you do this, your pet heavy will be able to take out all of the turrets laughably fast, and you don&#039;t have to worry about dying because your ubered.

No heavy around to take out all of those turrets?  Don&#039;t uber that soldier (they have to reload too often), uber that spy you see running around.  Sure it blows his cover, but he can quickly sap those 3 turrets repeatedly, giving the pyros, demos, and soldiers running in behind free cover from those turrets while they make the enemy defense a childs play thing.

Also, try to uber pyros as much as possible if you don&#039;t have to take out any turrets.  Pyros pure damage and ability to take out large ammounts of units while sewing seeds of mass chaos is the perfect combo if you&#039;re a medic.  Just uber him up and watch them all burn.

And afraid of that uber heavy charging in to take out all of your loveable turrets?  Uber an engineer to guarantee that at least one turret will stay up.

Bottom line: Save those ubers for moments when you are about to die, or you can kill at least 5 people or 2 sentrys.  Anything less than that is a waste of an uber in my eyes.  And remember, being a heavy doesn&#039;t give you the right to an uber.  All classes can benifit, and its your choice as a medic to decide what would be the best use of it.</description>
		<content:encoded><![CDATA[<p>Protip as a medic:</p>
<p>After ubering that heavy to take out those 15 turrets guarding the cap point, intel, or small child, run in front of him to take all of the knockback from the turrets.  If you do this, your pet heavy will be able to take out all of the turrets laughably fast, and you don&#8217;t have to worry about dying because your ubered.</p>
<p>No heavy around to take out all of those turrets?  Don&#8217;t uber that soldier (they have to reload too often), uber that spy you see running around.  Sure it blows his cover, but he can quickly sap those 3 turrets repeatedly, giving the pyros, demos, and soldiers running in behind free cover from those turrets while they make the enemy defense a childs play thing.</p>
<p>Also, try to uber pyros as much as possible if you don&#8217;t have to take out any turrets.  Pyros pure damage and ability to take out large ammounts of units while sewing seeds of mass chaos is the perfect combo if you&#8217;re a medic.  Just uber him up and watch them all burn.</p>
<p>And afraid of that uber heavy charging in to take out all of your loveable turrets?  Uber an engineer to guarantee that at least one turret will stay up.</p>
<p>Bottom line: Save those ubers for moments when you are about to die, or you can kill at least 5 people or 2 sentrys.  Anything less than that is a waste of an uber in my eyes.  And remember, being a heavy doesn&#8217;t give you the right to an uber.  All classes can benifit, and its your choice as a medic to decide what would be the best use of it.
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		<title>By: Korbin</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-7858</link>
		<dc:creator>Korbin</dc:creator>
		<pubDate>Thu, 08 Nov 2007 01:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=286#comment-7858</guid>
		<description>Funniest thing I ever did was dual up with another medic and complete our charges, we then proceeded around the corner into mayhem land and acted as decoys and fire shield for the soldier and demo coming in behind us. When mine ran out the other guy went at it. We had all the turrets and heavies and soldiers flinging death our way constantly, to no effect. 

The demo and soldier who came along took out the entire other team and their damnable turrets.</description>
		<content:encoded><![CDATA[<p>Funniest thing I ever did was dual up with another medic and complete our charges, we then proceeded around the corner into mayhem land and acted as decoys and fire shield for the soldier and demo coming in behind us. When mine ran out the other guy went at it. We had all the turrets and heavies and soldiers flinging death our way constantly, to no effect. </p>
<p>The demo and soldier who came along took out the entire other team and their damnable turrets.
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		<title>By: Mr Pink</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-7752</link>
		<dc:creator>Mr Pink</dc:creator>
		<pubDate>Wed, 07 Nov 2007 13:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=286#comment-7752</guid>
		<description>Medic has to be my favourite class. This is largely due to the underrated syringe gun. Once you&#039;ve mastered its arc and (lack of) pace, it can be surprisingly effective at short-mid range.

Last night though, I discovered my new favourite trick. On Dustbowl, our attack was being held up by a particularly stubborn turret, positioned at ground level in their base. Having managed to get onto a balcony above it, I found a position such that the turret was just below my crosshair, but the turret had no line of sight to me since the balcony was in the way. The arc of the syringes then plunged them into the turret without it being able to fire back. Sweet :)</description>
		<content:encoded><![CDATA[<p>Medic has to be my favourite class. This is largely due to the underrated syringe gun. Once you&#8217;ve mastered its arc and (lack of) pace, it can be surprisingly effective at short-mid range.</p>
<p>Last night though, I discovered my new favourite trick. On Dustbowl, our attack was being held up by a particularly stubborn turret, positioned at ground level in their base. Having managed to get onto a balcony above it, I found a position such that the turret was just below my crosshair, but the turret had no line of sight to me since the balcony was in the way. The arc of the syringes then plunged them into the turret without it being able to fire back. Sweet :)
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-7189</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 03 Nov 2007 19:49:36 +0000</pubDate>
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		<description>Bold gives your post ADDED INTENSITY. RPS is all about the intensity. Carry on!

KG</description>
		<content:encoded><![CDATA[<p>Bold gives your post ADDED INTENSITY. RPS is all about the intensity. Carry on!</p>
<p>KG
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		<title>By: Snarky</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-7186</link>
		<dc:creator>Snarky</dc:creator>
		<pubDate>Sat, 03 Nov 2007 19:41:29 +0000</pubDate>
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		<description>Pardon the bold in my last comment, please. Somehow it escaped me that b is bold, not a line break. :o</description>
		<content:encoded><![CDATA[<p>Pardon the bold in my last comment, please. Somehow it escaped me that b is bold, not a line break. :o
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		<title>By: Snarky</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-7183</link>
		<dc:creator>Snarky</dc:creator>
		<pubDate>Sat, 03 Nov 2007 19:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=286#comment-7183</guid>
		<description>Holy crap, this hits the nail on the head. 
&lt;b&gt;And honestly... being a player of the uncommon gender, it&#039;s all the more annoying when you&#039;d sell your soul to be able to tell your teammates in voice chat to do certain things... namely stuff like &quot;the spy is disguised as this class&quot;, &quot;get this guy off my back so we can continue to push ahead&quot;, and &quot;are you ready to charge?&quot; when the ingame shortcut equivalent isn&#039;t enough to tell someone nearby to prepare for a push, and you certainly can&#039;t stop what you&#039;re doing to type. Especially when you&#039;re near-convinced that you&#039;d need a voice modulator running in the background to do that AND let the round continue on as normal, without your teammates thinking differently of you in one of several possible ways. GAWD.

Though to answer you Feytalist: assisting other players by healing them as they get kills earns you points too.&lt;/b&gt;</description>
		<content:encoded><![CDATA[<p>Holy crap, this hits the nail on the head.<br />
<b>And honestly&#8230; being a player of the uncommon gender, it&#8217;s all the more annoying when you&#8217;d sell your soul to be able to tell your teammates in voice chat to do certain things&#8230; namely stuff like &#8220;the spy is disguised as this class&#8221;, &#8220;get this guy off my back so we can continue to push ahead&#8221;, and &#8220;are you ready to charge?&#8221; when the ingame shortcut equivalent isn&#8217;t enough to tell someone nearby to prepare for a push, and you certainly can&#8217;t stop what you&#8217;re doing to type. Especially when you&#8217;re near-convinced that you&#8217;d need a voice modulator running in the background to do that AND let the round continue on as normal, without your teammates thinking differently of you in one of several possible ways. GAWD.</p>
<p>Though to answer you Feytalist: assisting other players by healing them as they get kills earns you points too.</b>
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		<title>By: Feytalist</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/go-team-part-two-the-medic/#comment-6695</link>
		<dc:creator>Feytalist</dc:creator>
		<pubDate>Wed, 31 Oct 2007 10:47:49 +0000</pubDate>
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		<description>Is it just me or do medics seem to get the most points? Especially when teamed up with a decent heavy/soldier/etc. I consistently end top of the log with medic while doing not much more than heal, ubercharge, and needle the odd spy. I even dominated 3 enemies just by standing around a corner... Maybe im just a leet medic, heh.</description>
		<content:encoded><![CDATA[<p>Is it just me or do medics seem to get the most points? Especially when teamed up with a decent heavy/soldier/etc. I consistently end top of the log with medic while doing not much more than heal, ubercharge, and needle the odd spy. I even dominated 3 enemies just by standing around a corner&#8230; Maybe im just a leet medic, heh.
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