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	<title>Comments on: &#8220;The Gameplay Ecology&#8221;</title>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gameplay-ecology/comment-page-1/#comment-1505</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 21 Sep 2007 11:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=292#comment-1505</guid>
		<description>I think the Blacksite demo was way too early. It still had another 3-4 months development when that came out.</description>
		<content:encoded><![CDATA[<p>I think the Blacksite demo was way too early. It still had another 3-4 months development when that came out.</p>
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		<title>By: SCG</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gameplay-ecology/comment-page-1/#comment-1501</link>
		<dc:creator>SCG</dc:creator>
		<pubDate>Fri, 21 Sep 2007 10:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=292#comment-1501</guid>
		<description>Based on the demo, the game seems a bit dull. Even the basic enemies are damage sponges and, yawn, you know, none of the combat was more than perfunctory shoot-dodge-kill. However, I do want to play it just for that enormous worm thingy in the trailer. I&#039;m a sucker for REALLY HUGE monsters. 

Did I read somewhere that Blacksite is ditching the alien/mutation aspects of Area 51? I may be getting confused with Far Cry 2. I hope not, anyway, as the alien powers were Area 51&#039;s saving grace (it was, otherwise, a bit mediocre).</description>
		<content:encoded><![CDATA[<p>Based on the demo, the game seems a bit dull. Even the basic enemies are damage sponges and, yawn, you know, none of the combat was more than perfunctory shoot-dodge-kill. However, I do want to play it just for that enormous worm thingy in the trailer. I&#8217;m a sucker for REALLY HUGE monsters. </p>
<p>Did I read somewhere that Blacksite is ditching the alien/mutation aspects of Area 51? I may be getting confused with Far Cry 2. I hope not, anyway, as the alien powers were Area 51&#8217;s saving grace (it was, otherwise, a bit mediocre).</p>
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		<title>By: Monkfish</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gameplay-ecology/comment-page-1/#comment-1469</link>
		<dc:creator>Monkfish</dc:creator>
		<pubDate>Thu, 20 Sep 2007 18:16:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=292#comment-1469</guid>
		<description>Another interesting game vying for my attention in November - looking like a busy month!

Let&#039;s hope Harvey &quot;universal ammo is a good idea&quot; Smith is back on top form.</description>
		<content:encoded><![CDATA[<p>Another interesting game vying for my attention in November &#8211; looking like a busy month!</p>
<p>Let&#8217;s hope Harvey &#8220;universal ammo is a good idea&#8221; Smith is back on top form.</p>
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gameplay-ecology/comment-page-1/#comment-1466</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Thu, 20 Sep 2007 17:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=292#comment-1466</guid>
		<description>Crap, Harvey Smith looks much younger than I expected. For some reason I have this image of all the Deus Ex developers being all gruff, wizened, and definately at least 50.</description>
		<content:encoded><![CDATA[<p>Crap, Harvey Smith looks much younger than I expected. For some reason I have this image of all the Deus Ex developers being all gruff, wizened, and definately at least 50.</p>
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