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	<title>Comments on: The Gamer&#8217;s Claw</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/</link>
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		<title>By: jonfitt</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-107984</link>
		<dc:creator>jonfitt</dc:creator>
		<pubDate>Fri, 31 Oct 2008 18:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-107984</guid>
		<description>Oh, also it&#039;s only $30-ish, you don&#039;t have to use the crappy software since it registers as a keyboard, and it&#039;s small enough to hide away when you want to look less nerdy.

Only thing I&#039;d improve would be to give it backlit keys.</description>
		<content:encoded><![CDATA[<p>Oh, also it&#8217;s only $30-ish, you don&#8217;t have to use the crappy software since it registers as a keyboard, and it&#8217;s small enough to hide away when you want to look less nerdy.</p>
<p>Only thing I&#8217;d improve would be to give it backlit keys.</p>
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		<title>By: jonfitt</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-107981</link>
		<dc:creator>jonfitt</dc:creator>
		<pubDate>Fri, 31 Oct 2008 18:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-107981</guid>
		<description>I use a Zboard Fang:
&lt;a href=&quot;http://www.ideazon.com/us/products/fanggamepad.asp&quot; rel=&quot;nofollow&quot;&gt;http://www.ideazon.com/us/products/fanggamepad.asp&lt;/a&gt;
Ignore the marketing, it&#039;s basically the left half of the keyboard reshaped to be accessible while leaving your had on WASD. It&#039;s not one of those ones where you then have a wonky keyboard, my Saitek &lt;a href=&quot;http://farm2.static.flickr.com/1221/1067329364_feace8ac77.jpg&quot; rel=&quot;nofollow&quot;&gt;Eclipse&lt;/a&gt; is still my main keyboard (Backlit keys rule).
It has made long sessions much less taxing on the old carpel tunnel.</description>
		<content:encoded><![CDATA[<p>I use a Zboard Fang:<br />
<a href="http://www.ideazon.com/us/products/fanggamepad.asp" rel="nofollow">http://www.ideazon.com/us/products/fanggamepad.asp</a><br />
Ignore the marketing, it&#8217;s basically the left half of the keyboard reshaped to be accessible while leaving your had on WASD. It&#8217;s not one of those ones where you then have a wonky keyboard, my Saitek <a href="http://farm2.static.flickr.com/1221/1067329364_feace8ac77.jpg" rel="nofollow">Eclipse</a> is still my main keyboard (Backlit keys rule).<br />
It has made long sessions much less taxing on the old carpel tunnel.</p>
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	<item>
		<title>By: Ghiest</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-5298</link>
		<dc:creator>Ghiest</dc:creator>
		<pubDate>Fri, 26 Oct 2007 11:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-5298</guid>
		<description>All useless if you are left handed like me :/</description>
		<content:encoded><![CDATA[<p>All useless if you are left handed like me :/</p>
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	<item>
		<title>By: Rock, Paper, Shotgun - PC Gaming &#187; Blog Archive &#187; Feel The Pain</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-5288</link>
		<dc:creator>Rock, Paper, Shotgun - PC Gaming &#187; Blog Archive &#187; Feel The Pain</dc:creator>
		<pubDate>Fri, 26 Oct 2007 11:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-5288</guid>
		<description>[...] gaming hardware market is always a rich source of people who just don&#8217;t get it. All those keyboard and mouse replacements, made from the presumption that PC gamers at large have some sort of problem with keyboard and [...]</description>
		<content:encoded><![CDATA[<p>[...] gaming hardware market is always a rich source of people who just don&#8217;t get it. All those keyboard and mouse replacements, made from the presumption that PC gamers at large have some sort of problem with keyboard and [...]</p>
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	<item>
		<title>By: Rhygadon</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1698</link>
		<dc:creator>Rhygadon</dc:creator>
		<pubDate>Mon, 24 Sep 2007 21:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1698</guid>
		<description>Ah, but no discussion of bizarre controllers would be complete without mention of the Space Orb, a gamepad with a giant rubber ball that registered six axes of movement without any newfangled gravity-based technology:
http://www.3dgamers.com/articles/more/37/

You twisted and tugged the ball with your left hand while holding the body of the controller with your right, and the the point of attachment between the two pieces registered the tension. The learning curve was hellacious, but it was real six-axis control a decade before the Sixaxis.

Sadly, it was only really good for one game: Descent. I tried it with a few run-and-gun shooters, but never stopped feeling like an alien who&#039;d not yet mastered his strange new host body. As it turns out, a controller with more degrees of freedom than an actual running human is not what you want when you&#039;re trying to dodge shotgun fire.

But oh, were those some blissful games of Descent. Full 3D control in a vehicle designed to handle it. Perfect, intuitive integration of movement and viewpoint control. (Or more concretely: circle-strafing in three dimensions!) So far, nothing else I&#039;ve played has ever come close to that sense of total, inhuman agility ...</description>
		<content:encoded><![CDATA[<p>Ah, but no discussion of bizarre controllers would be complete without mention of the Space Orb, a gamepad with a giant rubber ball that registered six axes of movement without any newfangled gravity-based technology:<br />
<a href="http://www.3dgamers.com/articles/more/37/" rel="nofollow">http://www.3dgamers.com/articles/more/37/</a></p>
<p>You twisted and tugged the ball with your left hand while holding the body of the controller with your right, and the the point of attachment between the two pieces registered the tension. The learning curve was hellacious, but it was real six-axis control a decade before the Sixaxis.</p>
<p>Sadly, it was only really good for one game: Descent. I tried it with a few run-and-gun shooters, but never stopped feeling like an alien who&#8217;d not yet mastered his strange new host body. As it turns out, a controller with more degrees of freedom than an actual running human is not what you want when you&#8217;re trying to dodge shotgun fire.</p>
<p>But oh, were those some blissful games of Descent. Full 3D control in a vehicle designed to handle it. Perfect, intuitive integration of movement and viewpoint control. (Or more concretely: circle-strafing in three dimensions!) So far, nothing else I&#8217;ve played has ever come close to that sense of total, inhuman agility &#8230;</p>
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		<title>By: Simon Westlake</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1517</link>
		<dc:creator>Simon Westlake</dc:creator>
		<pubDate>Fri, 21 Sep 2007 14:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1517</guid>
		<description>Really wish someone would make a wireless N52, or something similar.. now I sit on my couch playing PC games, I&#039;m very limited in these types of controllers, since they are all wired..</description>
		<content:encoded><![CDATA[<p>Really wish someone would make a wireless N52, or something similar.. now I sit on my couch playing PC games, I&#8217;m very limited in these types of controllers, since they are all wired..</p>
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	<item>
		<title>By: Carey</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1503</link>
		<dc:creator>Carey</dc:creator>
		<pubDate>Fri, 21 Sep 2007 11:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1503</guid>
		<description>Amateurs 

BEHOLD!
http://www.syn-ack.com/touchbuddy/screenshots/zomgtehawsomes2.jpg

Note the headgear, the head traking spiderthing clamped to my skull, the 120fps infrared movement camera atop the array of screens, the touchpad screen strategically mounted over the inferiour LCD of a G15...

Buncha beginners.</description>
		<content:encoded><![CDATA[<p>Amateurs </p>
<p>BEHOLD!<br />
<a href="http://www.syn-ack.com/touchbuddy/screenshots/zomgtehawsomes2.jpg" rel="nofollow">http://www.syn-ack.com/touchbuddy/screenshots/zomgtehawsomes2.jpg</a></p>
<p>Note the headgear, the head traking spiderthing clamped to my skull, the 120fps infrared movement camera atop the array of screens, the touchpad screen strategically mounted over the inferiour LCD of a G15&#8230;</p>
<p>Buncha beginners.</p>
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		<title>By: Rich Tysoe</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1495</link>
		<dc:creator>Rich Tysoe</dc:creator>
		<pubDate>Fri, 21 Sep 2007 07:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1495</guid>
		<description>D&#039;oh- just found it. the &lt;a href=&quot;http://www.vergenet.net/~conrad/gallery/cyberman_20000208.html&quot; rel=&quot;nofollow&quot;&gt;Logitech Cyberman 2&lt;/a&gt;. the reason for its nickname should be pretty self-explantory...</description>
		<content:encoded><![CDATA[<p>D&#8217;oh- just found it. the <a href="http://www.vergenet.net/~conrad/gallery/cyberman_20000208.html" rel="nofollow">Logitech Cyberman 2</a>. the reason for its nickname should be pretty self-explantory&#8230;</p>
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		<title>By: Rich Tysoe</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1494</link>
		<dc:creator>Rich Tysoe</dc:creator>
		<pubDate>Fri, 21 Sep 2007 07:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1494</guid>
		<description>back in my QA days a colleague of mine swore by a particular wierd controller, the official name of which escapes me. it w2as shaped like two large lumps, one side of which had a collecion of buttons, and the other had what looked like a doorknob growing out of it. this doorknob could be moved in all 6 axes, which made it a popular controller for breaking controller code. sadly, the only name I can remeber for it was the one we used in the office, &quot;the Titpad&quot;, which preculdes me finding an image on google from the office...</description>
		<content:encoded><![CDATA[<p>back in my QA days a colleague of mine swore by a particular wierd controller, the official name of which escapes me. it w2as shaped like two large lumps, one side of which had a collecion of buttons, and the other had what looked like a doorknob growing out of it. this doorknob could be moved in all 6 axes, which made it a popular controller for breaking controller code. sadly, the only name I can remeber for it was the one we used in the office, &#8220;the Titpad&#8221;, which preculdes me finding an image on google from the office&#8230;</p>
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		<title>By: Mr. Brand</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1490</link>
		<dc:creator>Mr. Brand</dc:creator>
		<pubDate>Fri, 21 Sep 2007 00:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1490</guid>
		<description>I&#039;ve got a G15, and I quite like it. Useless for actual programming with its US key layout, though. Some keys are simply
not there, or far away from where I&#039;m used to. Great in games,
and even better when they support the extra screen.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a G15, and I quite like it. Useless for actual programming with its US key layout, though. Some keys are simply<br />
not there, or far away from where I&#8217;m used to. Great in games,<br />
and even better when they support the extra screen.</p>
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		<title>By: steve</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1487</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Thu, 20 Sep 2007 22:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1487</guid>
		<description>You may be thinking of the &lt;a href=&quot;http://www.extremetech.com/article2/0,1558,2073174,00.asp&quot; rel=&quot;nofollow&quot;&gt;Sandio Game O&#039; 3D Mouse.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You may be thinking of the <a href="http://www.extremetech.com/article2/0,1558,2073174,00.asp" rel="nofollow">Sandio Game O&#8217; 3D Mouse.</a></p>
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		<title>By: Roosterfeet</title>
		<link>http://www.rockpapershotgun.com/2007/09/20/the-gamers-claw/comment-page-1/#comment-1474</link>
		<dc:creator>Roosterfeet</dc:creator>
		<pubDate>Thu, 20 Sep 2007 18:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=291#comment-1474</guid>
		<description>Yick, it looks like they messed with the design.  I like my old one like the one in the Wiki article much better.</description>
		<content:encoded><![CDATA[<p>Yick, it looks like they messed with the design.  I like my old one like the one in the Wiki article much better.</p>
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