Earlier in the week I was interviewing Epic’s Cliff Bleszinski about Gears Of War on PC. It was a bit of shame really, because what I wanted to ask him about was Unreal Tournament III. I mean Gears looks fun – and I’ll be talking about that in depth in a forthcoming PC Gamer, paper fans – but the true heavyweight for the PC is going to be Unreal Tournament III. Alongside Enemy Territory and Team Fortress, this game is going to arrive at the traffic lights of gaming like a spacecraft pulling up next to a Jeep and an ice cream van. UT3’s new assault levels promise some outlandish possibilities for co-op gaming (the long-ago PC Gamer LAN’s finest hour was playing UT2004 assault vs high skill-level bots). UT3 will have with airbourne assaults, skyscraper sized vehicles, and unnatural environments aplenty. The maps themselves promise to simply outdo anything we’ve ever seen. I mean go back and look at UT2004 – those maps are astonishing enough. UT3 is a year on from Gears Of War… It’s like we’ll never need another game engine. Just look at it:
It actually looks like that.
Anyway, here’s Epic bossman Mike Capps talking about Unreal Tournament III. The most interesting thing that he mentions is that damage will be increased across all weapons. That’s a fairly big deal, dragging it back to the land of one-rocket kills – arguably a major boon for skilled teamplay. Sorry, I’m being all FPS obsessive again…
Also: does anyone else think Gears Of War should have been a game about battlefield engineering?