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	<title>Comments on: 2007: Year Of The Multiplayer Shooter?</title>
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	<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/</link>
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		<title>By: Cuddles</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-308303</link>
		<dc:creator>Cuddles</dc:creator>
		<pubDate>Sun, 04 Oct 2009 12:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-308303</guid>
		<description>&quot;Alongside Enemy Territory and Team Fortress, this game is going to arrive at the traffic lights of gaming like a spacecraft pulling up next to a Jeep and an ice cream van.&quot;

How foolish those words look with hindsight. This game was the biggest failure in the history of Epic, so much so they have recently announced putting the franchise &quot;on hold&quot;. Even a raft of free weekends and numerous patches and expansion packs have not saved it from absolute obscurity.</description>
		<content:encoded><![CDATA[<p>&#8220;Alongside Enemy Territory and Team Fortress, this game is going to arrive at the traffic lights of gaming like a spacecraft pulling up next to a Jeep and an ice cream van.&#8221;</p>
<p>How foolish those words look with hindsight. This game was the biggest failure in the history of Epic, so much so they have recently announced putting the franchise &#8220;on hold&#8221;. Even a raft of free weekends and numerous patches and expansion packs have not saved it from absolute obscurity.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1608</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 23 Sep 2007 09:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1608</guid>
		<description>I believe the largest version is 1280x700. It can be downloaded with the screenshot bundle on the UT3 site. http://www.unrealtournament3.com/us/index.html</description>
		<content:encoded><![CDATA[<p>I believe the largest version is 1280&#215;700. It can be downloaded with the screenshot bundle on the UT3 site. <a href="http://www.unrealtournament3.com/us/index.html" rel="nofollow">http://www.unrealtournament3.com/us/index.html</a></p>
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		<title>By: MindBrain</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1607</link>
		<dc:creator>MindBrain</dc:creator>
		<pubDate>Sun, 23 Sep 2007 08:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1607</guid>
		<description>Anyone know where I can get a 1440x900 version of this screen shot? Plz it would make a nice desktop pic THX</description>
		<content:encoded><![CDATA[<p>Anyone know where I can get a 1440&#215;900 version of this screen shot? Plz it would make a nice desktop pic THX</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1523</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 21 Sep 2007 16:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1523</guid>
		<description>Aye, TF2 might be a clean design, but there&#039;s still plenty of technical tricks involved to get it looking so lovely.</description>
		<content:encoded><![CDATA[<p>Aye, TF2 might be a clean design, but there&#8217;s still plenty of technical tricks involved to get it looking so lovely.</p>
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		<title>By: arqueturus</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1522</link>
		<dc:creator>arqueturus</dc:creator>
		<pubDate>Fri, 21 Sep 2007 15:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1522</guid>
		<description>Funny you should say that about TF2 because I think that is a great compromise of clean design that looks pretty in a fast paced environment.

I know for a fact you have better &#039;spatial awareness&#039; than me in games, the more intricate the graphics are in a game, the harder I find it to orient myself (I know that sounds contradictory)

In 1000 years will we be asking ourselves &quot;Which came first, the Unreal Engine or Unreal?&quot; :)</description>
		<content:encoded><![CDATA[<p>Funny you should say that about TF2 because I think that is a great compromise of clean design that looks pretty in a fast paced environment.</p>
<p>I know for a fact you have better &#8217;spatial awareness&#8217; than me in games, the more intricate the graphics are in a game, the harder I find it to orient myself (I know that sounds contradictory)</p>
<p>In 1000 years will we be asking ourselves &#8220;Which came first, the Unreal Engine or Unreal?&#8221; :)</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1520</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 21 Sep 2007 15:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1520</guid>
		<description>&lt;i&gt;&quot;I really really don’t understand why they bother&quot;&lt;/i&gt;

Ballpoint pens being invented because of the space race, cars being faster and safe because of advances made in motor-racing, people wearing a particular colour of jumper because of what was on the catwalks the year before. The same is true of UT3: they develop the tech for that, and it ends up making Bioshock looks beautiful. They bother because the deathmatch formula is now an easy one to deliver. They&#039;re not trying to leap any major game design hurdles and the therefore becomes a proof-of-practice for the new engine.

Plus I think you&#039;re wrong about people not appreciating presentation in fast paced FPS games. I might have played Quake III with all the textures removed, but that doesn&#039;t mean I didn&#039;t also use it to test every new graphics card I bought. Alternatively, look at Team Fortress 2, where presentation has a huge impact on the game. I suspect you&#039;ll actually play UT3 at some point and change your mind.</description>
		<content:encoded><![CDATA[<p><i>&#8220;I really really don’t understand why they bother&#8221;</i></p>
<p>Ballpoint pens being invented because of the space race, cars being faster and safe because of advances made in motor-racing, people wearing a particular colour of jumper because of what was on the catwalks the year before. The same is true of UT3: they develop the tech for that, and it ends up making Bioshock looks beautiful. They bother because the deathmatch formula is now an easy one to deliver. They&#8217;re not trying to leap any major game design hurdles and the therefore becomes a proof-of-practice for the new engine.</p>
<p>Plus I think you&#8217;re wrong about people not appreciating presentation in fast paced FPS games. I might have played Quake III with all the textures removed, but that doesn&#8217;t mean I didn&#8217;t also use it to test every new graphics card I bought. Alternatively, look at Team Fortress 2, where presentation has a huge impact on the game. I suspect you&#8217;ll actually play UT3 at some point and change your mind.</p>
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		<title>By: Martin Coxall</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1515</link>
		<dc:creator>Martin Coxall</dc:creator>
		<pubDate>Fri, 21 Sep 2007 14:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1515</guid>
		<description>&lt;i&gt;I don’t want to rain on anyone’s parade but in a multiplayer FPS like UT, what’s the point of the stunning visuals?&lt;/i&gt;

Something to look at whilst waiting for you smeared viscera to respawn, innit.</description>
		<content:encoded><![CDATA[<p><i>I don’t want to rain on anyone’s parade but in a multiplayer FPS like UT, what’s the point of the stunning visuals?</i></p>
<p>Something to look at whilst waiting for you smeared viscera to respawn, innit.</p>
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		<title>By: Martin Coxall</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1514</link>
		<dc:creator>Martin Coxall</dc:creator>
		<pubDate>Fri, 21 Sep 2007 14:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1514</guid>
		<description>Cor. Shiny.

Almost as shiny as Cliffy B&#039;s famed &#039;shit-eating grin&#039;, in fact.</description>
		<content:encoded><![CDATA[<p>Cor. Shiny.</p>
<p>Almost as shiny as Cliffy B&#8217;s famed &#8217;shit-eating grin&#8217;, in fact.</p>
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		<title>By: arqueturus</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1513</link>
		<dc:creator>arqueturus</dc:creator>
		<pubDate>Fri, 21 Sep 2007 13:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1513</guid>
		<description>I don&#039;t want to rain on anyone&#039;s parade but in a multiplayer FPS  like UT, what&#039;s the point of the stunning visuals? 

I really really don&#039;t understand why they bother, although I can understand that it&#039;s an advert for the engine somewhat.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to rain on anyone&#8217;s parade but in a multiplayer FPS  like UT, what&#8217;s the point of the stunning visuals? </p>
<p>I really really don&#8217;t understand why they bother, although I can understand that it&#8217;s an advert for the engine somewhat.</p>
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1512</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Fri, 21 Sep 2007 13:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1512</guid>
		<description>That screenshot piqued my interest for a moment, but the video gives the lie to the idea that it might be anything pretty, or new, or different at all. Ho hum.</description>
		<content:encoded><![CDATA[<p>That screenshot piqued my interest for a moment, but the video gives the lie to the idea that it might be anything pretty, or new, or different at all. Ho hum.</p>
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		<title>By: Hobbes</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1511</link>
		<dc:creator>Hobbes</dc:creator>
		<pubDate>Fri, 21 Sep 2007 12:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1511</guid>
		<description>I don&#039;t know about &#039;Gears of War&#039; But I&#039;d love to see &#039;Wars on Gear&#039;.  &#039;Incomi... hey, forget it.  Giggle&#039;.

Sorry, crap joke I couldn&#039;t resist.

Anyway, the vid, I liked his phrasing right at the start.
&#039;its the best way to kill people for fun...&#039;  (small, but significant, pause) &#039;... legally&#039;.

It raises a whole world of questions about what this man does for fun in his spare time.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about &#8216;Gears of War&#8217; But I&#8217;d love to see &#8216;Wars on Gear&#8217;.  &#8216;Incomi&#8230; hey, forget it.  Giggle&#8217;.</p>
<p>Sorry, crap joke I couldn&#8217;t resist.</p>
<p>Anyway, the vid, I liked his phrasing right at the start.<br />
&#8216;its the best way to kill people for fun&#8230;&#8217;  (small, but significant, pause) &#8216;&#8230; legally&#8217;.</p>
<p>It raises a whole world of questions about what this man does for fun in his spare time.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/21/2007-year-of-the-multiplayer-shooter/comment-page-1/#comment-1510</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 21 Sep 2007 12:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=295#comment-1510</guid>
		<description>Ok, missing word there. &quot;Gears Of War should have *been* a game about battlefield engineering&quot;

I mean the name conjures up logistics, fixing broken vehicles, that sort of thing.</description>
		<content:encoded><![CDATA[<p>Ok, missing word there. &#8220;Gears Of War should have *been* a game about battlefield engineering&#8221;</p>
<p>I mean the name conjures up logistics, fixing broken vehicles, that sort of thing.</p>
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