<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Dungeon of Regret</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 14:37:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Skrib</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-197741</link>
		<dc:creator>Skrib</dc:creator>
		<pubDate>Mon, 01 Jun 2009 09:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-197741</guid>
		<description>i&#039;m still playing DK
and i still ove it
sad but true</description>
		<content:encoded><![CDATA[<p>i&#8217;m still playing DK<br />
and i still ove it<br />
sad but true
<p class="report-comment">
				<span id="reportcomment_results_div_197741"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 197741 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_197741"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dungeon Keeper 3! The MMO! Eh? &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-119100</link>
		<dc:creator>Dungeon Keeper 3! The MMO! Eh? &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 01 Dec 2008 18:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-119100</guid>
		<description>[...] It&#8217;s interesting that everyone who mailed us about this (many thanks, by the way) immediately went for the Oh God No What Are They Thinking angle. I&#8217;m not going to do that, despite being a huge old geeky Dungeon Keeper fan. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s interesting that everyone who mailed us about this (many thanks, by the way) immediately went for the Oh God No What Are They Thinking angle. I&#8217;m not going to do that, despite being a huge old geeky Dungeon Keeper fan. [...]
<p class="report-comment">
				<span id="reportcomment_results_div_119100"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 119100 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_119100"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob_arctor</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1727</link>
		<dc:creator>bob_arctor</dc:creator>
		<pubDate>Tue, 25 Sep 2007 10:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1727</guid>
		<description>Dk1 had the details. A full refracting set of eyes for the insects, not just stupid getting-in-the-way black lines over the view. The dogs saw black and white. The dragon saw in... red?

Anyhow, DK1 was amazing. DK3 sounds like it would have been aweful.

Evil Genius was good, but the balance was all wrong. The heroes were rubbish, in that they were too good. I altered all their stats to 1. The fact they escaped all the traps was daft, the fun of DK1 was killing the heroes!</description>
		<content:encoded><![CDATA[<p>Dk1 had the details. A full refracting set of eyes for the insects, not just stupid getting-in-the-way black lines over the view. The dogs saw black and white. The dragon saw in&#8230; red?</p>
<p>Anyhow, DK1 was amazing. DK3 sounds like it would have been aweful.</p>
<p>Evil Genius was good, but the balance was all wrong. The heroes were rubbish, in that they were too good. I altered all their stats to 1. The fact they escaped all the traps was daft, the fun of DK1 was killing the heroes!
<p class="report-comment">
				<span id="reportcomment_results_div_1727"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1727 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1727"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: faceometer</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1714</link>
		<dc:creator>faceometer</dc:creator>
		<pubDate>Tue, 25 Sep 2007 07:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1714</guid>
		<description>&quot;The people of happytown worship the common rabbit&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;The people of happytown worship the common rabbit&#8221;
<p class="report-comment">
				<span id="reportcomment_results_div_1714"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1714 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1714"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1703</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Mon, 24 Sep 2007 23:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1703</guid>
		<description>The DK voice guy was a dev?  That&#039;s amazing.  I think that&#039;s some of the most characterful narration in games.  He has such a great voice for it.

I&#039;m not that great at finishing games, but the forst DK held me to the end.   A delightful blend of order and chaos, and full of character, with some really clever design.

&quot;Smileville.  A land plagued only by aching facial muscles, and not anthrax as we had hoped.&quot;</description>
		<content:encoded><![CDATA[<p>The DK voice guy was a dev?  That&#8217;s amazing.  I think that&#8217;s some of the most characterful narration in games.  He has such a great voice for it.</p>
<p>I&#8217;m not that great at finishing games, but the forst DK held me to the end.   A delightful blend of order and chaos, and full of character, with some really clever design.</p>
<p>&#8220;Smileville.  A land plagued only by aching facial muscles, and not anthrax as we had hoped.&#8221;
<p class="report-comment">
				<span id="reportcomment_results_div_1703"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1703 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1703"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F'yth</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1702</link>
		<dc:creator>F'yth</dc:creator>
		<pubDate>Mon, 24 Sep 2007 23:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1702</guid>
		<description>I love startopia and DK1 &amp; 2!

I wish they didn&#039;t throw out the dragon in DK 2 though.  DK 2 also had some serious stability issues.  Also, when you play the game using catalyst&#039;s anti-aliasing it&#039;s graphics are still eyes-friendly.</description>
		<content:encoded><![CDATA[<p>I love startopia and DK1 &amp; 2!</p>
<p>I wish they didn&#8217;t throw out the dragon in DK 2 though.  DK 2 also had some serious stability issues.  Also, when you play the game using catalyst&#8217;s anti-aliasing it&#8217;s graphics are still eyes-friendly.
<p class="report-comment">
				<span id="reportcomment_results_div_1702"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1702 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1702"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MisterBritish</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1692</link>
		<dc:creator>MisterBritish</dc:creator>
		<pubDate>Mon, 24 Sep 2007 19:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1692</guid>
		<description>An evil genius/x-com hybrid?  I&#039;d buy that right now.</description>
		<content:encoded><![CDATA[<p>An evil genius/x-com hybrid?  I&#8217;d buy that right now.
<p class="report-comment">
				<span id="reportcomment_results_div_1692"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1692 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1692"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1689</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Mon, 24 Sep 2007 19:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1689</guid>
		<description>Add a vote here for Evil Genius 2 to include sneaky Xcom-like (not necessarily turn based) missions to the base design part.</description>
		<content:encoded><![CDATA[<p>Add a vote here for Evil Genius 2 to include sneaky Xcom-like (not necessarily turn based) missions to the base design part.
<p class="report-comment">
				<span id="reportcomment_results_div_1689"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1689 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1689"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1685</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 24 Sep 2007 17:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1685</guid>
		<description>All of those games missed something core for me. I never felt particularly evil in Dungeon Keeper, mostly due to usually being up against other evil Keepers instead of the original evil vs. good concept (I still miss the original premise...). Startopia didn&#039;t have enough comedy in the main game, once you&#039;d finished the training missions.

Good characterisation in both games, mind. I especially liked the narrator in DK - fun fact, he was just the dev who did a temporary voiceover while they were making it.

As for Evil Genius, gah! I wanted to take over the world, not build a base where world conquest could take place. Where were my X-Com missions, dammit?</description>
		<content:encoded><![CDATA[<p>All of those games missed something core for me. I never felt particularly evil in Dungeon Keeper, mostly due to usually being up against other evil Keepers instead of the original evil vs. good concept (I still miss the original premise&#8230;). Startopia didn&#8217;t have enough comedy in the main game, once you&#8217;d finished the training missions.</p>
<p>Good characterisation in both games, mind. I especially liked the narrator in DK &#8211; fun fact, he was just the dev who did a temporary voiceover while they were making it.</p>
<p>As for Evil Genius, gah! I wanted to take over the world, not build a base where world conquest could take place. Where were my X-Com missions, dammit?
<p class="report-comment">
				<span id="reportcomment_results_div_1685"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1685 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1685"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1681</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1681</guid>
		<description>Evil Genius didn&#039;t bring anything particularly new to the post-DK table, which is why I didn&#039;t mention it. I&#039;m not saying it wasn&#039;t a fun piece of game, of course, but it was an unashamed - and understandable - attempt at commerciality on Elixir&#039;s part.
My sweeping statement not encompassing Startopia was a silly oversight, I&#039;ll admit.</description>
		<content:encoded><![CDATA[<p>Evil Genius didn&#8217;t bring anything particularly new to the post-DK table, which is why I didn&#8217;t mention it. I&#8217;m not saying it wasn&#8217;t a fun piece of game, of course, but it was an unashamed &#8211; and understandable &#8211; attempt at commerciality on Elixir&#8217;s part.<br />
My sweeping statement not encompassing Startopia was a silly oversight, I&#8217;ll admit.
<p class="report-comment">
				<span id="reportcomment_results_div_1681"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1681 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1681"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KieronOnPentadact'sComputer</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1680</link>
		<dc:creator>KieronOnPentadact'sComputer</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1680</guid>
		<description>And what about Startopia, eh?

KG</description>
		<content:encoded><![CDATA[<p>And what about Startopia, eh?</p>
<p>KG
<p class="report-comment">
				<span id="reportcomment_results_div_1680"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1680 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1680"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/24/dungeon-of-regret/#comment-1679</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Mon, 24 Sep 2007 15:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=309#comment-1679</guid>
		<description>Evil Genius was a fun time, but I seem to remember there were some nasty bugs in the later game.</description>
		<content:encoded><![CDATA[<p>Evil Genius was a fun time, but I seem to remember there were some nasty bugs in the later game.
<p class="report-comment">
				<span id="reportcomment_results_div_1679"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 1679 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_1679"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

