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	<title>Comments on: Go Team! Part 5: The Sniper</title>
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	<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/</link>
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		<title>By: sniper</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-6382</link>
		<dc:creator>sniper</dc:creator>
		<pubDate>Tue, 30 Oct 2007 08:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-6382</guid>
		<description>What I dislike about the sniper is that it is just too bloody easy to snipe people in the head. Just about any other game requires skill + a little luck to get headshots consistently, but in tf2 it seems that you have to almost try to miss. Sure scouts can be difficult if they actually dodge but those are really rare so its just a matter of racking up the kills until you get stabbed in the back. As well, the charging up of the shots completely eliminates the entire skill of quickscoping as seen in cs.</description>
		<content:encoded><![CDATA[<p>What I dislike about the sniper is that it is just too bloody easy to snipe people in the head. Just about any other game requires skill + a little luck to get headshots consistently, but in tf2 it seems that you have to almost try to miss. Sure scouts can be difficult if they actually dodge but those are really rare so its just a matter of racking up the kills until you get stabbed in the back. As well, the charging up of the shots completely eliminates the entire skill of quickscoping as seen in cs.</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-2414</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Wed, 03 Oct 2007 10:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-2414</guid>
		<description>&quot;arqueturus: Re: Pyro/Sniper. You’re absolutely right, it’s a killer combo, but requires an unusually patient Pyro player, someone who’s willing to sacrifice personal glory for team success.&quot;

/waves hand. On maps like Gravel Pit, I&#039;m always supporting the Snipers. Anyone who approaches them gets a nice tan via a tanning salon no man enters on purpose.</description>
		<content:encoded><![CDATA[<p>&#8220;arqueturus: Re: Pyro/Sniper. You’re absolutely right, it’s a killer combo, but requires an unusually patient Pyro player, someone who’s willing to sacrifice personal glory for team success.&#8221;</p>
<p>/waves hand. On maps like Gravel Pit, I&#8217;m always supporting the Snipers. Anyone who approaches them gets a nice tan via a tanning salon no man enters on purpose.</p>
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		<title>By: slightly_peeved</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-2366</link>
		<dc:creator>slightly_peeved</dc:creator>
		<pubDate>Wed, 03 Oct 2007 01:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-2366</guid>
		<description>Feet..

I think the Sniper is meant to be an Australian, as perceived by the rest of the world - the cockney accent and occasional cockney saying, the slouch hat, and the &quot;knife&quot; out of crocodile dundee as his melee weapon.

Considering Team Fortress was originally developed by Australians, they know what Australians are actually like - I think they decided to have fun with it and do a completely stereotypical Australian.

teamonkey:
The hat&#039;s a part of Australian army parade dress, and is in most cases worn with the left side turned up - see the wikipedia entry on &quot;slouch hat&quot; for more details.</description>
		<content:encoded><![CDATA[<p>Feet..</p>
<p>I think the Sniper is meant to be an Australian, as perceived by the rest of the world &#8211; the cockney accent and occasional cockney saying, the slouch hat, and the &#8220;knife&#8221; out of crocodile dundee as his melee weapon.</p>
<p>Considering Team Fortress was originally developed by Australians, they know what Australians are actually like &#8211; I think they decided to have fun with it and do a completely stereotypical Australian.</p>
<p>teamonkey:<br />
The hat&#8217;s a part of Australian army parade dress, and is in most cases worn with the left side turned up &#8211; see the wikipedia entry on &#8220;slouch hat&#8221; for more details.</p>
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		<title>By: Star69</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-2273</link>
		<dc:creator>Star69</dc:creator>
		<pubDate>Tue, 02 Oct 2007 05:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-2273</guid>
		<description></description>
		<content:encoded><![CDATA[]]></content:encoded>
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		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1750</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Tue, 25 Sep 2007 14:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1750</guid>
		<description>Yeah, it&#039;s good especially on the battlements of 2Fort, where you can keep the scoped view, but duck in and out of cover quickly, allowing you to hide your laser pointer. I still usually keep getting my head taken off because I am old and slow, but it&#039;s nice to get revenge kills like that. When you get full-blown sniper duels on 2Fort (more than two per side) the old adage of &quot;speed is life&quot; is never more appropriate - if you stay still as a sniper, you&#039;re toast.</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s good especially on the battlements of 2Fort, where you can keep the scoped view, but duck in and out of cover quickly, allowing you to hide your laser pointer. I still usually keep getting my head taken off because I am old and slow, but it&#8217;s nice to get revenge kills like that. When you get full-blown sniper duels on 2Fort (more than two per side) the old adage of &#8220;speed is life&#8221; is never more appropriate &#8211; if you stay still as a sniper, you&#8217;re toast.</p>
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		<title>By: Pentadact</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1746</link>
		<dc:creator>Pentadact</dc:creator>
		<pubDate>Tue, 25 Sep 2007 13:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1746</guid>
		<description>What I love about that hide-the-laser game is that it makes the class about snap-aiming, rather than just keeping your sights trained on the headshot position and waiting for people to wander into it. That and the stay-scoped-to-charge tradeoff are what made me fall in love with Sniping in this game, where I hate it in most others.</description>
		<content:encoded><![CDATA[<p>What I love about that hide-the-laser game is that it makes the class about snap-aiming, rather than just keeping your sights trained on the headshot position and waiting for people to wander into it. That and the stay-scoped-to-charge tradeoff are what made me fall in love with Sniping in this game, where I hate it in most others.</p>
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		<title>By: teamonkey</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1744</link>
		<dc:creator>teamonkey</dc:creator>
		<pubDate>Tue, 25 Sep 2007 12:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1744</guid>
		<description>If the sniper&#039;s right-handed, why is the left side of his hat turned up?</description>
		<content:encoded><![CDATA[<p>If the sniper&#8217;s right-handed, why is the left side of his hat turned up?</p>
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		<title>By: drunkymonkey</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1743</link>
		<dc:creator>drunkymonkey</dc:creator>
		<pubDate>Tue, 25 Sep 2007 12:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1743</guid>
		<description>The sniper has to be one of the most contemporary classes here, and yet it&#039;s one of the ones I want to try the most.</description>
		<content:encoded><![CDATA[<p>The sniper has to be one of the most contemporary classes here, and yet it&#8217;s one of the ones I want to try the most.</p>
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1739</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Tue, 25 Sep 2007 12:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1739</guid>
		<description>A good sniping vantage point (if you want to mix it up on an averagely populated server*) is in the water, underneath the bridge on 2Fort. Enemy snipers rarely look down there and it&#039;s easy to pick them off. Mix it up by retreating back up to the battlements (getting the health on the way) and also using the area underneath the battlements to give your enemies a hard time predicting your movement.

*heavily populated servers are more difficult as the underwater route is more well trodden and you don&#039;t want to get caught down there... Particularly don&#039;t let anyone see you drop down - as you&#039;re easy prey and you&#039;ll be followed.</description>
		<content:encoded><![CDATA[<p>A good sniping vantage point (if you want to mix it up on an averagely populated server*) is in the water, underneath the bridge on 2Fort. Enemy snipers rarely look down there and it&#8217;s easy to pick them off. Mix it up by retreating back up to the battlements (getting the health on the way) and also using the area underneath the battlements to give your enemies a hard time predicting your movement.</p>
<p>*heavily populated servers are more difficult as the underwater route is more well trodden and you don&#8217;t want to get caught down there&#8230; Particularly don&#8217;t let anyone see you drop down &#8211; as you&#8217;re easy prey and you&#8217;ll be followed.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1737</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 25 Sep 2007 10:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1737</guid>
		<description>Aye, it&#039;s all too easy to hide the pointer, especially if you know where enemies are going to emerge from.</description>
		<content:encoded><![CDATA[<p>Aye, it&#8217;s all too easy to hide the pointer, especially if you know where enemies are going to emerge from.</p>
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		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1736</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Tue, 25 Sep 2007 10:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1736</guid>
		<description>I wouldn&#039;t count too much on the laser pointer being a giveaway for very long. I&#039;ve noticed snipers aiming at scenery just next to, below or above the real target so as not to give any warning.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t count too much on the laser pointer being a giveaway for very long. I&#8217;ve noticed snipers aiming at scenery just next to, below or above the real target so as not to give any warning.</p>
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		<title>By: Savage</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/go-team-part-5-the-sniper/comment-page-1/#comment-1732</link>
		<dc:creator>Savage</dc:creator>
		<pubDate>Tue, 25 Sep 2007 10:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=314#comment-1732</guid>
		<description>@ arqueturus: Re: Pyro/Sniper. You&#039;re absolutely right, it&#039;s a killer combo, but requires an unusually patient Pyro player, someone who&#039;s willing to sacrifice personal glory for team success. The combo works at it&#039;s best on 2Fort, where there&#039;s really only one way for the spy to get to the battlements. I guess the uncool kids can get by pretty well if they stick together!</description>
		<content:encoded><![CDATA[<p>@ arqueturus: Re: Pyro/Sniper. You&#8217;re absolutely right, it&#8217;s a killer combo, but requires an unusually patient Pyro player, someone who&#8217;s willing to sacrifice personal glory for team success. The combo works at it&#8217;s best on 2Fort, where there&#8217;s really only one way for the spy to get to the battlements. I guess the uncool kids can get by pretty well if they stick together!</p>
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