<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Retrospective: Planescape Torment</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 00:54:52 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Planescape Torment Vision Statement &#171; indie.retro.cool.games</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-2/#comment-208272</link>
		<dc:creator>Planescape Torment Vision Statement &#171; indie.retro.cool.games</dc:creator>
		<pubDate>Sat, 20 Jun 2009 09:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-208272</guid>
		<description>[...] The original vision statement by Chris Avellone used to pitch Torment to the Interplay management for development back in 1997 (download PDF). Also included is a first draft of the Ravel dialogue brief, as well as the final version for comparison. Thanks to RPGWatch &#8211; Tales of Torment interview part 1 and part 2 for this intriguing insight. Also here&#8217;s a nice Planescape Torment retrospective. [...]</description>
		<content:encoded><![CDATA[<p>[...] The original vision statement by Chris Avellone used to pitch Torment to the Interplay management for development back in 1997 (download PDF). Also included is a first draft of the Ravel dialogue brief, as well as the final version for comparison. Thanks to RPGWatch &#8211; Tales of Torment interview part 1 and part 2 for this intriguing insight. Also here&#8217;s a nice Planescape Torment retrospective. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Decker&#8217;s Delight Links (9.Nov.07) &#124; Juegos Gratis</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-2/#comment-131155</link>
		<dc:creator>Decker&#8217;s Delight Links (9.Nov.07) &#124; Juegos Gratis</dc:creator>
		<pubDate>Tue, 06 Jan 2009 01:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-131155</guid>
		<description>[...] another retrospective, this time on Planescape Torment by Rock, Paper, Shotgun and a freebie friendly Sega Model 2 emulator post over at the Saturn [...]</description>
		<content:encoded><![CDATA[<p>[...] another retrospective, this time on Planescape Torment by Rock, Paper, Shotgun and a freebie friendly Sega Model 2 emulator post over at the Saturn [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zidine</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-2/#comment-44808</link>
		<dc:creator>zidine</dc:creator>
		<pubDate>Sun, 04 May 2008 20:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-44808</guid>
		<description>exelent game and btw Kirati it does work on vista..... but does tend to crash when you close it.</description>
		<content:encoded><![CDATA[<p>exelent game and btw Kirati it does work on vista&#8230;.. but does tend to crash when you close it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirati</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-2/#comment-28238</link>
		<dc:creator>Kirati</dc:creator>
		<pubDate>Mon, 03 Mar 2008 11:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-28238</guid>
		<description>*Chuckle* I&#039;ve got to ask, why the mod? You&#039;ll be spending more time reading text, which, as it turns out, works extremely well in today monstrous LCD panel. I&#039;m getting more worried about how well PST will work in future OS though. Has anyone tried PST on Vista yet?</description>
		<content:encoded><![CDATA[<p>*Chuckle* I&#8217;ve got to ask, why the mod? You&#8217;ll be spending more time reading text, which, as it turns out, works extremely well in today monstrous LCD panel. I&#8217;m getting more worried about how well PST will work in future OS though. Has anyone tried PST on Vista yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-2/#comment-7475</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Mon, 05 Nov 2007 18:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-7475</guid>
		<description>Yeh I found out about that mod a few weeks ago.. haven&#039;t had time to run it yet... would be a nice reason to go through planescape again.</description>
		<content:encoded><![CDATA[<p>Yeh I found out about that mod a few weeks ago.. haven&#8217;t had time to run it yet&#8230; would be a nice reason to go through planescape again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jarmo</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-2/#comment-7472</link>
		<dc:creator>Jarmo</dc:creator>
		<pubDate>Mon, 05 Nov 2007 18:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-7472</guid>
		<description>Sucram said: &quot;I desperately want to play through Torment again but the low-res is overly distracting. I’ve been assuming a fan somewhere would have created a resolution hack by now.&quot;

A fan has.

http://www.gibberlings3.net/widescreen/
The mod is still in beta. It crashes your PC when you enter small rooms. You currently have to temporarily drop the screen resolution back to original to get around this. The high-resolution / widescreen mod also works with Baldur&#039;s Gate: Tales of the sword Coast, Baldur&#039;s Gate II: Shadows of Amn, Baldur&#039;s Gate II: Throne of Bhaal, Icewind Dale: Heart of Winter and Icewind Dale II.</description>
		<content:encoded><![CDATA[<p>Sucram said: &#8220;I desperately want to play through Torment again but the low-res is overly distracting. I’ve been assuming a fan somewhere would have created a resolution hack by now.&#8221;</p>
<p>A fan has.</p>
<p><a href="http://www.gibberlings3.net/widescreen/" rel="nofollow">http://www.gibberlings3.net/widescreen/</a><br />
The mod is still in beta. It crashes your PC when you enter small rooms. You currently have to temporarily drop the screen resolution back to original to get around this. The high-resolution / widescreen mod also works with Baldur&#8217;s Gate: Tales of the sword Coast, Baldur&#8217;s Gate II: Shadows of Amn, Baldur&#8217;s Gate II: Throne of Bhaal, Icewind Dale: Heart of Winter and Icewind Dale II.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-2/#comment-4283</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 19 Oct 2007 21:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-4283</guid>
		<description>I read in an interview that Kreia from Kotor 2 was partly made up of leftover bits of Ravel&#039;s personality.  The two are quite similar in retrospect.

I really like PS:T, the graphics are fine - as long as I can make out what&#039;s going on I don&#039;t care about graphics.  The wheel menu thing is a bit annoying though.

One of the best parts about it is you can play it multiple times and chances are you will see new bits each time.  I finally played it with a walkthrough after the third time just to make sure I hadn&#039;t missed anything and I had actually missed a fair few little things.</description>
		<content:encoded><![CDATA[<p>I read in an interview that Kreia from Kotor 2 was partly made up of leftover bits of Ravel&#8217;s personality.  The two are quite similar in retrospect.</p>
<p>I really like PS:T, the graphics are fine &#8211; as long as I can make out what&#8217;s going on I don&#8217;t care about graphics.  The wheel menu thing is a bit annoying though.</p>
<p>One of the best parts about it is you can play it multiple times and chances are you will see new bits each time.  I finally played it with a walkthrough after the third time just to make sure I hadn&#8217;t missed anything and I had actually missed a fair few little things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-1/#comment-4278</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 19 Oct 2007 21:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-4278</guid>
		<description>&quot;Fallout is about an unimportant person who saves the world. Torment is about one of the most importent figures (who does not know that fact) who tries to discover it’s past.&quot;

The Nameless One isn&#039;t particularly important. His quest only really matters to the handful of lost souls who find themselves drawn to him, and even then, usually to their cost.</description>
		<content:encoded><![CDATA[<p>&#8220;Fallout is about an unimportant person who saves the world. Torment is about one of the most importent figures (who does not know that fact) who tries to discover it’s past.&#8221;</p>
<p>The Nameless One isn&#8217;t particularly important. His quest only really matters to the handful of lost souls who find themselves drawn to him, and even then, usually to their cost.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Freeammo</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-1/#comment-4276</link>
		<dc:creator>Freeammo</dc:creator>
		<pubDate>Fri, 19 Oct 2007 20:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-4276</guid>
		<description>In my opinion, the  definition of a great game (or book or film, come to that) is one that, every  time you come back to playing/reading/watching it, still sends shivers down your spine.  It grows with age - you know what&#039;s going to happen, and yet you still are almost sick with anticipation as you progress through the story and events.  Torment is one of the very elite games that manages this - more so than any RPG I&#039;ve played.   To the extent that I STILL - eight years and about 10 times through - cannot play as an evil character - I care about the world that much!</description>
		<content:encoded><![CDATA[<p>In my opinion, the  definition of a great game (or book or film, come to that) is one that, every  time you come back to playing/reading/watching it, still sends shivers down your spine.  It grows with age &#8211; you know what&#8217;s going to happen, and yet you still are almost sick with anticipation as you progress through the story and events.  Torment is one of the very elite games that manages this &#8211; more so than any RPG I&#8217;ve played.   To the extent that I STILL &#8211; eight years and about 10 times through &#8211; cannot play as an evil character &#8211; I care about the world that much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kdansky</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-1/#comment-3977</link>
		<dc:creator>Kdansky</dc:creator>
		<pubDate>Thu, 18 Oct 2007 03:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-3977</guid>
		<description>To add on topic of fallout: They are very similar, true. Also the humour has a lot of overlap (ironic, sadistic). But they differ widly in scope of their story. Fallout is about an unimportant person who saves the world. Torment is about one of the most importent figures (who does not know that fact) who tries to discover it&#039;s past. I would say it&#039;s like Quake 2 compared to Half Life. Both do roughly the same, both are fun, both look similar and have decent technology, but there&#039;s just miles of difference in content, since ones story is just a filler and the others is what everything&#039;s about.
It&#039;s hard to come up with a good explanation on  the spot, but you&#039;d like PT if you liked fallout. PT is by far the better story. Less mechanics, a lot more content.</description>
		<content:encoded><![CDATA[<p>To add on topic of fallout: They are very similar, true. Also the humour has a lot of overlap (ironic, sadistic). But they differ widly in scope of their story. Fallout is about an unimportant person who saves the world. Torment is about one of the most importent figures (who does not know that fact) who tries to discover it&#8217;s past. I would say it&#8217;s like Quake 2 compared to Half Life. Both do roughly the same, both are fun, both look similar and have decent technology, but there&#8217;s just miles of difference in content, since ones story is just a filler and the others is what everything&#8217;s about.<br />
It&#8217;s hard to come up with a good explanation on  the spot, but you&#8217;d like PT if you liked fallout. PT is by far the better story. Less mechanics, a lot more content.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kdansky</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-1/#comment-3976</link>
		<dc:creator>Kdansky</dc:creator>
		<pubDate>Thu, 18 Oct 2007 03:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-3976</guid>
		<description>To make a long story short: I still strongly believe that Planescape Torment is the best PC (including consoles) game ever made. It is one of the very few games that let a chill run down my spine. Even now, when I read: &quot;What can change the nature of a man?&quot;, I felt all this sadness and fun again. I&#039;m really sad though that I cannot play it again with the same amusement, since I already know all the good bits (played it twice).</description>
		<content:encoded><![CDATA[<p>To make a long story short: I still strongly believe that Planescape Torment is the best PC (including consoles) game ever made. It is one of the very few games that let a chill run down my spine. Even now, when I read: &#8220;What can change the nature of a man?&#8221;, I felt all this sadness and fun again. I&#8217;m really sad though that I cannot play it again with the same amusement, since I already know all the good bits (played it twice).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rock, Paper, Shotgun &#187; Blog Archive &#187; Word Play</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/comment-page-1/#comment-3771</link>
		<dc:creator>Rock, Paper, Shotgun &#187; Blog Archive &#187; Word Play</dc:creator>
		<pubDate>Tue, 16 Oct 2007 16:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-3771</guid>
		<description>[...] reworked in some of the quotes I couldn&#8217;t fit in Edge&#8217;s word-count. Which were many. If you&#8217;ve read my Planescape Retrospective, you&#8217;ll recognise some key riffs. This feature very much grew from that one. And enough [...]</description>
		<content:encoded><![CDATA[<p>[...] reworked in some of the quotes I couldn&#8217;t fit in Edge&#8217;s word-count. Which were many. If you&#8217;ve read my Planescape Retrospective, you&#8217;ll recognise some key riffs. This feature very much grew from that one. And enough [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
