<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Retrospective: Planescape Torment</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:21:53 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: ed hardy clothing</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-591412</link>
		<dc:creator>ed hardy clothing</dc:creator>
		<pubDate>Thu, 16 Dec 2010 04:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-591412</guid>
		<description>I read in an interview that Kreia from Kotor 2 was partly made up of leftover bits of Ravel’s personality
 i thing you interested in &lt;a href=&quot;http://www.edhardysale.org.uk&quot; rel=&quot;nofollow&quot;&gt;ed hardy&lt;/a&gt;&#124; 
&lt;a href=&quot;http://www.edhardysale.org.uk&quot; rel=&quot;nofollow&quot;&gt;ed hardy uk&lt;/a&gt;&#124; &lt;a href=&quot;http://www.edhardysale.org.uk&quot; rel=&quot;nofollow&quot;&gt;ed hardy clothing&lt;/a&gt;&#124; Good quality and cheaper! hope your life is full of happiness!</description>
		<content:encoded><![CDATA[<p>I read in an interview that Kreia from Kotor 2 was partly made up of leftover bits of Ravel’s personality<br />
 i thing you interested in <a href="http://www.edhardysale.org.uk" rel="nofollow">ed hardy</a>|<br />
<a href="http://www.edhardysale.org.uk" rel="nofollow">ed hardy uk</a>| <a href="http://www.edhardysale.org.uk" rel="nofollow">ed hardy clothing</a>| Good quality and cheaper! hope your life is full of happiness!
<p class="report-comment">
				<span id="reportcomment_results_div_591412"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 591412 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_591412"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UK_John</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-453856</link>
		<dc:creator>UK_John</dc:creator>
		<pubDate>Sun, 06 Jun 2010 17:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-453856</guid>
		<description>This game, like so many, suffered because it tried to be a book rather than a movie. Many games have suffered because they took this route. the Longest Journey, Beyond Good and Evil are two examples. In fact, if a game takes the Sundance Festival route of gaming it will also suffer. Only the big-bang Hollywood epics, get the real attention from the media. this is why developer&#039;s feel they have to spend $40 million on every game.</description>
		<content:encoded><![CDATA[<p>This game, like so many, suffered because it tried to be a book rather than a movie. Many games have suffered because they took this route. the Longest Journey, Beyond Good and Evil are two examples. In fact, if a game takes the Sundance Festival route of gaming it will also suffer. Only the big-bang Hollywood epics, get the real attention from the media. this is why developer&#8217;s feel they have to spend $40 million on every game.
<p class="report-comment">
				<span id="reportcomment_results_div_453856"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 453856 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_453856"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom OBedlam</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-450430</link>
		<dc:creator>Tom OBedlam</dc:creator>
		<pubDate>Mon, 31 May 2010 17:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-450430</guid>
		<description>I think I&#039;ve played this game five times through, every single time it blows me away with its depth and complexity, easily the finest writing in a game to date &quot;There is no room for &#039;2&#039; in the world of 1&#039;s and 0&#039;s, no place for &#039;mayhap&#039; in a house of trues and falses, and no &#039;green with envy&#039; in a black and white world.&quot;

Wow... guess what just got moved to the top of my need-to-play pile, again.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ve played this game five times through, every single time it blows me away with its depth and complexity, easily the finest writing in a game to date &#8220;There is no room for &#8217;2&#8242; in the world of 1&#8242;s and 0&#8242;s, no place for &#8216;mayhap&#8217; in a house of trues and falses, and no &#8216;green with envy&#8217; in a black and white world.&#8221;</p>
<p>Wow&#8230; guess what just got moved to the top of my need-to-play pile, again.
<p class="report-comment">
				<span id="reportcomment_results_div_450430"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 450430 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_450430"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: icewind dale ii</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-425227</link>
		<dc:creator>icewind dale ii</dc:creator>
		<pubDate>Sat, 03 Apr 2010 20:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-425227</guid>
		<description>[...] for Planescape: Torment and Icewind Dale (II) making both game series closely related to BG. ...Retrospective: Planescape Torment &#124; Rock, Paper, ShotgunIgnored by the gaming press upon release, only receiving warmish reviews that stopped well short of [...]</description>
		<content:encoded><![CDATA[<p>[...] for Planescape: Torment and Icewind Dale (II) making both game series closely related to BG. &#8230;Retrospective: Planescape Torment | Rock, Paper, ShotgunIgnored by the gaming press upon release, only receiving warmish reviews that stopped well short of [...]
<p class="report-comment">
				<span id="reportcomment_results_div_425227"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 425227 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_425227"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Planescape Torment Vision Statement &#171; indie.retro.cool.games</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-208272</link>
		<dc:creator>Planescape Torment Vision Statement &#171; indie.retro.cool.games</dc:creator>
		<pubDate>Sat, 20 Jun 2009 09:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-208272</guid>
		<description>[...] The original vision statement by Chris Avellone used to pitch Torment to the Interplay management for development back in 1997 (download PDF). Also included is a first draft of the Ravel dialogue brief, as well as the final version for comparison. Thanks to RPGWatch &#8211; Tales of Torment interview part 1 and part 2 for this intriguing insight. Also here&#8217;s a nice Planescape Torment retrospective. [...]</description>
		<content:encoded><![CDATA[<p>[...] The original vision statement by Chris Avellone used to pitch Torment to the Interplay management for development back in 1997 (download PDF). Also included is a first draft of the Ravel dialogue brief, as well as the final version for comparison. Thanks to RPGWatch &#8211; Tales of Torment interview part 1 and part 2 for this intriguing insight. Also here&#8217;s a nice Planescape Torment retrospective. [...]
<p class="report-comment">
				<span id="reportcomment_results_div_208272"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 208272 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_208272"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Decker&#8217;s Delight Links (9.Nov.07) &#124; Juegos Gratis</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-131155</link>
		<dc:creator>Decker&#8217;s Delight Links (9.Nov.07) &#124; Juegos Gratis</dc:creator>
		<pubDate>Tue, 06 Jan 2009 01:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-131155</guid>
		<description>[...] another retrospective, this time on Planescape Torment by Rock, Paper, Shotgun and a freebie friendly Sega Model 2 emulator post over at the Saturn [...]</description>
		<content:encoded><![CDATA[<p>[...] another retrospective, this time on Planescape Torment by Rock, Paper, Shotgun and a freebie friendly Sega Model 2 emulator post over at the Saturn [...]
<p class="report-comment">
				<span id="reportcomment_results_div_131155"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 131155 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_131155"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zidine</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-44808</link>
		<dc:creator>zidine</dc:creator>
		<pubDate>Sun, 04 May 2008 20:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-44808</guid>
		<description>exelent game and btw Kirati it does work on vista..... but does tend to crash when you close it.</description>
		<content:encoded><![CDATA[<p>exelent game and btw Kirati it does work on vista&#8230;.. but does tend to crash when you close it.
<p class="report-comment">
				<span id="reportcomment_results_div_44808"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 44808 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_44808"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirati</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-28238</link>
		<dc:creator>Kirati</dc:creator>
		<pubDate>Mon, 03 Mar 2008 11:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-28238</guid>
		<description>*Chuckle* I&#039;ve got to ask, why the mod? You&#039;ll be spending more time reading text, which, as it turns out, works extremely well in today monstrous LCD panel. I&#039;m getting more worried about how well PST will work in future OS though. Has anyone tried PST on Vista yet?</description>
		<content:encoded><![CDATA[<p>*Chuckle* I&#8217;ve got to ask, why the mod? You&#8217;ll be spending more time reading text, which, as it turns out, works extremely well in today monstrous LCD panel. I&#8217;m getting more worried about how well PST will work in future OS though. Has anyone tried PST on Vista yet?
<p class="report-comment">
				<span id="reportcomment_results_div_28238"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 28238 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_28238"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-7475</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Mon, 05 Nov 2007 18:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-7475</guid>
		<description>Yeh I found out about that mod a few weeks ago.. haven&#039;t had time to run it yet... would be a nice reason to go through planescape again.</description>
		<content:encoded><![CDATA[<p>Yeh I found out about that mod a few weeks ago.. haven&#8217;t had time to run it yet&#8230; would be a nice reason to go through planescape again.
<p class="report-comment">
				<span id="reportcomment_results_div_7475"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 7475 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_7475"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jarmo</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-7472</link>
		<dc:creator>Jarmo</dc:creator>
		<pubDate>Mon, 05 Nov 2007 18:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-7472</guid>
		<description>Sucram said: &quot;I desperately want to play through Torment again but the low-res is overly distracting. I’ve been assuming a fan somewhere would have created a resolution hack by now.&quot;

A fan has.

http://www.gibberlings3.net/widescreen/
The mod is still in beta. It crashes your PC when you enter small rooms. You currently have to temporarily drop the screen resolution back to original to get around this. The high-resolution / widescreen mod also works with Baldur&#039;s Gate: Tales of the sword Coast, Baldur&#039;s Gate II: Shadows of Amn, Baldur&#039;s Gate II: Throne of Bhaal, Icewind Dale: Heart of Winter and Icewind Dale II.</description>
		<content:encoded><![CDATA[<p>Sucram said: &#8220;I desperately want to play through Torment again but the low-res is overly distracting. I’ve been assuming a fan somewhere would have created a resolution hack by now.&#8221;</p>
<p>A fan has.</p>
<p><a href="http://www.gibberlings3.net/widescreen/" rel="nofollow">http://www.gibberlings3.net/widescreen/</a><br />
The mod is still in beta. It crashes your PC when you enter small rooms. You currently have to temporarily drop the screen resolution back to original to get around this. The high-resolution / widescreen mod also works with Baldur&#8217;s Gate: Tales of the sword Coast, Baldur&#8217;s Gate II: Shadows of Amn, Baldur&#8217;s Gate II: Throne of Bhaal, Icewind Dale: Heart of Winter and Icewind Dale II.
<p class="report-comment">
				<span id="reportcomment_results_div_7472"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 7472 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_7472"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-4283</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 19 Oct 2007 21:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-4283</guid>
		<description>I read in an interview that Kreia from Kotor 2 was partly made up of leftover bits of Ravel&#039;s personality.  The two are quite similar in retrospect.

I really like PS:T, the graphics are fine - as long as I can make out what&#039;s going on I don&#039;t care about graphics.  The wheel menu thing is a bit annoying though.

One of the best parts about it is you can play it multiple times and chances are you will see new bits each time.  I finally played it with a walkthrough after the third time just to make sure I hadn&#039;t missed anything and I had actually missed a fair few little things.</description>
		<content:encoded><![CDATA[<p>I read in an interview that Kreia from Kotor 2 was partly made up of leftover bits of Ravel&#8217;s personality.  The two are quite similar in retrospect.</p>
<p>I really like PS:T, the graphics are fine &#8211; as long as I can make out what&#8217;s going on I don&#8217;t care about graphics.  The wheel menu thing is a bit annoying though.</p>
<p>One of the best parts about it is you can play it multiple times and chances are you will see new bits each time.  I finally played it with a walkthrough after the third time just to make sure I hadn&#8217;t missed anything and I had actually missed a fair few little things.
<p class="report-comment">
				<span id="reportcomment_results_div_4283"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 4283 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_4283"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/09/25/retrospective-planescape-torment/#comment-4278</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 19 Oct 2007 21:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=305#comment-4278</guid>
		<description>&quot;Fallout is about an unimportant person who saves the world. Torment is about one of the most importent figures (who does not know that fact) who tries to discover it’s past.&quot;

The Nameless One isn&#039;t particularly important. His quest only really matters to the handful of lost souls who find themselves drawn to him, and even then, usually to their cost.</description>
		<content:encoded><![CDATA[<p>&#8220;Fallout is about an unimportant person who saves the world. Torment is about one of the most importent figures (who does not know that fact) who tries to discover it’s past.&#8221;</p>
<p>The Nameless One isn&#8217;t particularly important. His quest only really matters to the handful of lost souls who find themselves drawn to him, and even then, usually to their cost.
<p class="report-comment">
				<span id="reportcomment_results_div_4278"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 4278 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_4278"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

