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	<title>Comments on: Go Team! Part 6: The Engineer</title>
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	<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/</link>
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		<title>By: Spy Pyro: A Love Story &#124; It burns when I PVP! &#124; MMORPGs</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-401775</link>
		<dc:creator>Spy Pyro: A Love Story &#124; It burns when I PVP! &#124; MMORPGs</dc:creator>
		<pubDate>Tue, 16 Feb 2010 16:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-401775</guid>
		<description>[...] Go Team! Part 6: The Engineer [...]</description>
		<content:encoded><![CDATA[<p>[...] Go Team! Part 6: The Engineer [...]
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		<title>By: Link2125</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-131448</link>
		<dc:creator>Link2125</dc:creator>
		<pubDate>Tue, 06 Jan 2009 18:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-131448</guid>
		<description>Usually, I&#039;ll set up shop either in the enemy&#039;s sewer (2fort) or cram me, my dispenser, and my sentry in the corner of the tiny room at the top of the spiral stairs (also 2fort). The former allows me to be an additional help to my team in two ways. 1) My teleporter gives Heavies, Pyros, and Spies quick access to a less often guarded area of the map, and 2) My dispenser allows Demomen easy ammo for the Sticky launcher, allowing them to booby trap the enemy sewer even further. Also, it gives Intel runners a quick fix when their low on health. It also allows me to make a quick dash for the Intel, then return to wait for a more able player to pick it up. The other placement provides good protection to the intel without having to build to far away from the spawn, letting my teleporter be more useful to the team. True, the other stairs are left unprotected, but my teamates can attend to that.</description>
		<content:encoded><![CDATA[<p>Usually, I&#8217;ll set up shop either in the enemy&#8217;s sewer (2fort) or cram me, my dispenser, and my sentry in the corner of the tiny room at the top of the spiral stairs (also 2fort). The former allows me to be an additional help to my team in two ways. 1) My teleporter gives Heavies, Pyros, and Spies quick access to a less often guarded area of the map, and 2) My dispenser allows Demomen easy ammo for the Sticky launcher, allowing them to booby trap the enemy sewer even further. Also, it gives Intel runners a quick fix when their low on health. It also allows me to make a quick dash for the Intel, then return to wait for a more able player to pick it up. The other placement provides good protection to the intel without having to build to far away from the spawn, letting my teleporter be more useful to the team. True, the other stairs are left unprotected, but my teamates can attend to that.
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		<title>By: Bad Karma</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-4367</link>
		<dc:creator>Bad Karma</dc:creator>
		<pubDate>Sat, 20 Oct 2007 18:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-4367</guid>
		<description>Teleporters are nice, what the rest of the team needs to remember is that they&#039;re much more useful to the slower classes.  If I build a teleporter to get people quickly to the front lines, I&#039;m intending it ONLY for use by the HWG, and *maybe* Soldiers.  In fact, I should get a custom spray for that...  a big &quot;HWG ONLY!!!&quot; and a red arrow pointing down towards my teleporter entrance.</description>
		<content:encoded><![CDATA[<p>Teleporters are nice, what the rest of the team needs to remember is that they&#8217;re much more useful to the slower classes.  If I build a teleporter to get people quickly to the front lines, I&#8217;m intending it ONLY for use by the HWG, and *maybe* Soldiers.  In fact, I should get a custom spray for that&#8230;  a big &#8220;HWG ONLY!!!&#8221; and a red arrow pointing down towards my teleporter entrance.
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		<title>By: Ecnassianer</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-2585</link>
		<dc:creator>Ecnassianer</dc:creator>
		<pubDate>Fri, 05 Oct 2007 01:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-2585</guid>
		<description>Given the choice, I always go blue. I&#039;m your counter-racist. :)</description>
		<content:encoded><![CDATA[<p>Given the choice, I always go blue. I&#8217;m your counter-racist. :)
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-2416</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Wed, 03 Oct 2007 10:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-2416</guid>
		<description>I think you meant &#039;colourist,&#039; and as a staunch Blu supporter, I call you out. Colour Wars!</description>
		<content:encoded><![CDATA[<p>I think you meant &#8216;colourist,&#8217; and as a staunch Blu supporter, I call you out. Colour Wars!
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		<title>By: Tim</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-2272</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 02 Oct 2007 05:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-2272</guid>
		<description>Offensive engineering can be totally great. Nobody expects you to charge out of cover and shotgung-ho it, and there have been numerous occasions where the sheer element of surprise at a charging Engineer has been enough to let me score 2-3 kills in succession. Then you simply retreat to your dispenser and replenish. You can offensively Engineer in other ways, too: when your team is pushing the enemy back into their spawns, build Dispensers to heal the Medics right up at the front lines. Team up with other Engineers to put up a fully upgraded turret in 15 seconds flat to keep their heads ducking, and teleporters to keep the offensive relentless and brutal. There&#039;s so much more to being an Engineer than just turtling.

Teleporters: those are great. On 2Fort, get them in the enemy tunnels so your lads can get in quicker. If you&#039;re turtling down in the intel room (along with putting a Sentry on the desk where the intel is, so that any cloaked spies who try to sap it will uncloak as soon as they hit the intel and get mowed down, top tip!) put down a teleport entrance inside the intel room, and an exit outside in the hallway. This serves two purposes: if anyone manages to get the intel, you can use the TP exit to get ahead of their flee-path and mow them down as they run, and any incoming spies will be totally unable to resist sapping your TP exit as they come in. This means the instant you see your TP exit go down, you know somebody&#039;s coming, and if they look like your team, you know they&#039;re a spy. Or, you can look at the icon to see who destroyed it, see the incoming Heavy, and get ready to run behind him (or if he has a Medic, run away).

And on every other map, especially the CP ones, an Engineer that can work his way behind enemy lines and drop a TP exit is a &lt;i&gt;godsend&lt;/i&gt;.

Also, on 2Fort, build turrets in the water, looking up at your base. Nobody suspects they are there and they&#039;re really hard to see, so they mow down anyone attempting to enter your base. It&#039;s awesome.

I am fairly loving the Engineer.</description>
		<content:encoded><![CDATA[<p>Offensive engineering can be totally great. Nobody expects you to charge out of cover and shotgung-ho it, and there have been numerous occasions where the sheer element of surprise at a charging Engineer has been enough to let me score 2-3 kills in succession. Then you simply retreat to your dispenser and replenish. You can offensively Engineer in other ways, too: when your team is pushing the enemy back into their spawns, build Dispensers to heal the Medics right up at the front lines. Team up with other Engineers to put up a fully upgraded turret in 15 seconds flat to keep their heads ducking, and teleporters to keep the offensive relentless and brutal. There&#8217;s so much more to being an Engineer than just turtling.</p>
<p>Teleporters: those are great. On 2Fort, get them in the enemy tunnels so your lads can get in quicker. If you&#8217;re turtling down in the intel room (along with putting a Sentry on the desk where the intel is, so that any cloaked spies who try to sap it will uncloak as soon as they hit the intel and get mowed down, top tip!) put down a teleport entrance inside the intel room, and an exit outside in the hallway. This serves two purposes: if anyone manages to get the intel, you can use the TP exit to get ahead of their flee-path and mow them down as they run, and any incoming spies will be totally unable to resist sapping your TP exit as they come in. This means the instant you see your TP exit go down, you know somebody&#8217;s coming, and if they look like your team, you know they&#8217;re a spy. Or, you can look at the icon to see who destroyed it, see the incoming Heavy, and get ready to run behind him (or if he has a Medic, run away).</p>
<p>And on every other map, especially the CP ones, an Engineer that can work his way behind enemy lines and drop a TP exit is a <i>godsend</i>.</p>
<p>Also, on 2Fort, build turrets in the water, looking up at your base. Nobody suspects they are there and they&#8217;re really hard to see, so they mow down anyone attempting to enter your base. It&#8217;s awesome.</p>
<p>I am fairly loving the Engineer.
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		<title>By: Jesse</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-2242</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Mon, 01 Oct 2007 20:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-2242</guid>
		<description>For the semi-offensive tactic, I find that setting up shop next to the ever-spawning bottle-of-aid and box-of-crap positions is pretty effective.  You can build the dispenser, grab the box, build the turret.  I guess my roommate was the one who advised this so I shouldn&#039;t take credit.</description>
		<content:encoded><![CDATA[<p>For the semi-offensive tactic, I find that setting up shop next to the ever-spawning bottle-of-aid and box-of-crap positions is pretty effective.  You can build the dispenser, grab the box, build the turret.  I guess my roommate was the one who advised this so I shouldn&#8217;t take credit.
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		<title>By: kaenneth</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-2230</link>
		<dc:creator>kaenneth</dc:creator>
		<pubDate>Mon, 01 Oct 2007 20:01:03 +0000</pubDate>
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		<description>The one thing I wish an engineer could do, is &#039;allocate&#039; buildings, like being able to build two lesser turrets instead of one big big one. But the game is probably better kept simple.</description>
		<content:encoded><![CDATA[<p>The one thing I wish an engineer could do, is &#8216;allocate&#8217; buildings, like being able to build two lesser turrets instead of one big big one. But the game is probably better kept simple.
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		<title>By: The Monopologue</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-2046</link>
		<dc:creator>The Monopologue</dc:creator>
		<pubDate>Fri, 28 Sep 2007 13:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=320#comment-2046</guid>
		<description>&lt;strong&gt;Team fortress 2...&lt;/strong&gt;

Team Fortress 2 finally went gold. I&#8217;ve been playing it the entire week and it really brought back &#8220;fun&#8221; gameplay. Here is a very nice write-up of all the available classes. Really funny reading combined with some nice tips and tricks...</description>
		<content:encoded><![CDATA[<p><strong>Team fortress 2&#8230;</strong></p>
<p>Team Fortress 2 finally went gold. I&#8217;ve been playing it the entire week and it really brought back &#8220;fun&#8221; gameplay. Here is a very nice write-up of all the available classes. Really funny reading combined with some nice tips and tricks&#8230;
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		<title>By: Aquarion</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-1920</link>
		<dc:creator>Aquarion</dc:creator>
		<pubDate>Thu, 27 Sep 2007 03:12:48 +0000</pubDate>
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		<description>Generally, more than two of any of the &quot;selfish&quot; classes - Spy, Engineer, Sniper - is going to start annoying the other team. And too many medics is also annoying, but when you have sudden death with six medics - three trained on the heavy, another on each medic - it can be insane. In a winning type way.</description>
		<content:encoded><![CDATA[<p>Generally, more than two of any of the &#8220;selfish&#8221; classes &#8211; Spy, Engineer, Sniper &#8211; is going to start annoying the other team. And too many medics is also annoying, but when you have sudden death with six medics &#8211; three trained on the heavy, another on each medic &#8211; it can be insane. In a winning type way.
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		<title>By: born2expire</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-1904</link>
		<dc:creator>born2expire</dc:creator>
		<pubDate>Wed, 26 Sep 2007 23:13:55 +0000</pubDate>
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		<description>as a scout (and demoman on D) i hate engineer, there is far to many of them :(</description>
		<content:encoded><![CDATA[<p>as a scout (and demoman on D) i hate engineer, there is far to many of them :(
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2007/09/26/go-team-part-6-the-engineer/#comment-1882</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Wed, 26 Sep 2007 19:36:00 +0000</pubDate>
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		<description>Tip for the engineer: If you hit your buildings while they&#039;re constructing they will build faster! ;)

That&#039;s especially useful for getting up dispensers and teleporters quickly.</description>
		<content:encoded><![CDATA[<p>Tip for the engineer: If you hit your buildings while they&#8217;re constructing they will build faster! ;)</p>
<p>That&#8217;s especially useful for getting up dispensers and teleporters quickly.
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