By John Walker on September 27th, 2007 at 5:47 pm.
While chatting with Team Fortress 2 developer Robin Walker, he let us know, “We’re going to do a Pyro tweak in the next couple of days.”
Specifics of the changes weren’t clear, but when we put it to him that people felt he was comparatively underpowered, Walker diplomatically replied,
“The Pyro doesn’t get lag compensation with the flamethrower in the same way which other characters do for their weaponry, which I think has a really subtle effect on perception, and it gets worse as your net connection gets worse. It’s one of the vagaries of multiplayer. Sometimes you think that what’s going on might not be what’s going on. But this is why we gather lots of data.”
We’re hoping for slightly more range with that flame.