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	<title>Comments on: Valve Announce Pyro To Be Tweaked</title>
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	<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/</link>
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		<title>By: Captain p0t n00dle</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-58680</link>
		<dc:creator>Captain p0t n00dle</dc:creator>
		<pubDate>Wed, 18 Jun 2008 07:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=331#comment-58680</guid>
		<description>OMG here: &lt;a href=&quot;http://tf2wiki.net/wiki/Pyro&quot; rel=&quot;nofollow&quot;&gt; LOOKS LIKE MOLOTOV COCKTALES&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>OMG here: <a href="http://tf2wiki.net/wiki/Pyro" rel="nofollow"> LOOKS LIKE MOLOTOV COCKTALES</a>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2129</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 29 Sep 2007 20:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=331#comment-2129</guid>
		<description>I think the tweak is about right, you still have to get in close, but the damage is that much better. What people forget whilst they complain about the Pyro now is that fact that after the initial couple of days of class exploration a lot of players abandoned the class entirely so the Pyro wasn&#039;t as prominent. Now he&#039;s back..there are definitely more pyros running around causing chaos (as it should be)

Flame on  ;)</description>
		<content:encoded><![CDATA[<p>I think the tweak is about right, you still have to get in close, but the damage is that much better. What people forget whilst they complain about the Pyro now is that fact that after the initial couple of days of class exploration a lot of players abandoned the class entirely so the Pyro wasn&#8217;t as prominent. Now he&#8217;s back..there are definitely more pyros running around causing chaos (as it should be)</p>
<p>Flame on  ;)
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		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2126</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sat, 29 Sep 2007 17:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=331#comment-2126</guid>
		<description>Strange parralels could once again be drawn between my class of choice in WoW (the Warlock) and in TF2. Warlocks were intitialy underpowered, but have been buffed greatly since release, much to the chagrin of the general WoW populace.</description>
		<content:encoded><![CDATA[<p>Strange parralels could once again be drawn between my class of choice in WoW (the Warlock) and in TF2. Warlocks were intitialy underpowered, but have been buffed greatly since release, much to the chagrin of the general WoW populace.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2113</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 29 Sep 2007 13:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=331#comment-2113</guid>
		<description>Having just spent a couple of hours playing, people are complaining about Pyros. This strikes me as the correct level of fix. Also, flame looks great.

KG</description>
		<content:encoded><![CDATA[<p>Having just spent a couple of hours playing, people are complaining about Pyros. This strikes me as the correct level of fix. Also, flame looks great.</p>
<p>KG
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		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2107</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sat, 29 Sep 2007 11:53:28 +0000</pubDate>
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		<description>Hmmm, interesting. Shame I wont be able to try it out till this eveinng. Burn, bitches!</description>
		<content:encoded><![CDATA[<p>Hmmm, interesting. Shame I wont be able to try it out till this eveinng. Burn, bitches!
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		<title>By: Homunculus</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2098</link>
		<dc:creator>Homunculus</dc:creator>
		<pubDate>Sat, 29 Sep 2007 06:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=331#comment-2098</guid>
		<description>Looks like the update&#039;s gone through:

Changes/Additions
Added option to change Field-of-view, between 75 &amp; 90, from the Options-&gt;Multiplayer tab
Added option to disable Player sprays
&lt;b&gt;Increased flamethrower damage at point black range&lt;/b&gt; (sic - maybe a Freudian slip because of the next item)
Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
Bug fixes
&lt;b&gt;Fixed flamethrower hit detection&lt;/b&gt;
Fixed a startup crash
Fixed a case where players could get stuck in tc_hydro
Fixed player movement prediction errors
Fixed third-person sniper aim animation not matching player&#039;s view exactly
Fixed achievements and stats being awarded when watching other player&#039;s demos
Fixed rare server crash due to data corruption in networking
Fixed a case where some sounds had incorrect volumes

 Looks like the flamethrower&#039;s been made King of point blank damage (where previously Heavy Weapon guy&#039;s heavy weapon would outdamage it at that range) and given the same latency compensation as all the other weapons, the prior lack of which meant the worse your connection was, the shorter the flame length when running around; so you should no longer suffer scenarios where you have a high ping, are behind and abutting an enemy that&#039;s running forward and unaware of you, but your  flamethrower&#039;s not damaging them or setting them alight (true story!)

 Fellow Pyros! Go forth and melt faces!</description>
		<content:encoded><![CDATA[<p>Looks like the update&#8217;s gone through:</p>
<p>Changes/Additions<br />
Added option to change Field-of-view, between 75 &amp; 90, from the Options-&gt;Multiplayer tab<br />
Added option to disable Player sprays<br />
<b>Increased flamethrower damage at point black range</b> (sic &#8211; maybe a Freudian slip because of the next item)<br />
Demoman grenades (not stickybombs) no longer explode on contact after the first bounce<br />
Bug fixes<br />
<b>Fixed flamethrower hit detection</b><br />
Fixed a startup crash<br />
Fixed a case where players could get stuck in tc_hydro<br />
Fixed player movement prediction errors<br />
Fixed third-person sniper aim animation not matching player&#8217;s view exactly<br />
Fixed achievements and stats being awarded when watching other player&#8217;s demos<br />
Fixed rare server crash due to data corruption in networking<br />
Fixed a case where some sounds had incorrect volumes</p>
<p> Looks like the flamethrower&#8217;s been made King of point blank damage (where previously Heavy Weapon guy&#8217;s heavy weapon would outdamage it at that range) and given the same latency compensation as all the other weapons, the prior lack of which meant the worse your connection was, the shorter the flame length when running around; so you should no longer suffer scenarios where you have a high ping, are behind and abutting an enemy that&#8217;s running forward and unaware of you, but your  flamethrower&#8217;s not damaging them or setting them alight (true story!)</p>
<p> Fellow Pyros! Go forth and melt faces!
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		<title>By: Martin Coxall</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2070</link>
		<dc:creator>Martin Coxall</dc:creator>
		<pubDate>Fri, 28 Sep 2007 18:51:08 +0000</pubDate>
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		<description>&lt;i&gt;Why didn’t they notice this imbalance before hand?&lt;/i&gt;

Data gathering. The point of the beta was to allow a massive statistical exercise. It&#039;s these statistics on which classes will live and die. And clearly, the statistics have shown Valve that there&#039;s something wrong with the Pyro, in a way in which no in-house testing ever could.</description>
		<content:encoded><![CDATA[<p><i>Why didn’t they notice this imbalance before hand?</i></p>
<p>Data gathering. The point of the beta was to allow a massive statistical exercise. It&#8217;s these statistics on which classes will live and die. And clearly, the statistics have shown Valve that there&#8217;s something wrong with the Pyro, in a way in which no in-house testing ever could.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2066</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Fri, 28 Sep 2007 17:33:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=331#comment-2066</guid>
		<description>Why didn&#039;t they notice this imbalance before hand?

answer: because there isn&#039;t one. There&#039;s just people with loud mouths and no ability to play the class properly creating excuses for themselves.</description>
		<content:encoded><![CDATA[<p>Why didn&#8217;t they notice this imbalance before hand?</p>
<p>answer: because there isn&#8217;t one. There&#8217;s just people with loud mouths and no ability to play the class properly creating excuses for themselves.
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		<title>By: Martin Coxall</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2057</link>
		<dc:creator>Martin Coxall</dc:creator>
		<pubDate>Fri, 28 Sep 2007 16:13:05 +0000</pubDate>
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		<description>Give the Pyro a GAY BOMB.

http://en.wikipedia.org/wiki/Gay_bomb

It&#039;s the one thing that would bring much-needed balance to the game.</description>
		<content:encoded><![CDATA[<p>Give the Pyro a GAY BOMB.</p>
<p><a href="http://en.wikipedia.org/wiki/Gay_bomb" rel="nofollow">http://en.wikipedia.org/wiki/Gay_bomb</a></p>
<p>It&#8217;s the one thing that would bring much-needed balance to the game.
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		<title>By: JP</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2052</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Fri, 28 Sep 2007 15:37:11 +0000</pubDate>
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		<description>Don&#039;t give the Pyro molotovs.  Grenades were removed to make the game less spammy (except the Demoman who is the designated Spam Class).  If you don&#039;t believe this was necessary, I invite you to join a crowded TFC server and witness the horribleness.  Even one class having the ability to spam areas (particularly if the flame lingered for a while after exploding) would make the game significantly less playable.

As for punishing the pyro for running forward into his own flames, that argument seems to stem from realism which has no place in a game as unabashedly cartoony as TF2.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t give the Pyro molotovs.  Grenades were removed to make the game less spammy (except the Demoman who is the designated Spam Class).  If you don&#8217;t believe this was necessary, I invite you to join a crowded TFC server and witness the horribleness.  Even one class having the ability to spam areas (particularly if the flame lingered for a while after exploding) would make the game significantly less playable.</p>
<p>As for punishing the pyro for running forward into his own flames, that argument seems to stem from realism which has no place in a game as unabashedly cartoony as TF2.
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		<title>By: Kast</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2042</link>
		<dc:creator>Kast</dc:creator>
		<pubDate>Fri, 28 Sep 2007 12:58:02 +0000</pubDate>
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		<description>I was rather looking forward to the Demoman&#039;s cluster bombs of TNT - as seen in the second trailer.</description>
		<content:encoded><![CDATA[<p>I was rather looking forward to the Demoman&#8217;s cluster bombs of TNT &#8211; as seen in the second trailer.
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		<title>By: Grill</title>
		<link>http://www.rockpapershotgun.com/2007/09/27/valve-announce-pyro-to-be-tweaked/#comment-2034</link>
		<dc:creator>Grill</dc:creator>
		<pubDate>Fri, 28 Sep 2007 11:23:23 +0000</pubDate>
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		<description>I *am* annoyed all the grenades are gone. I loved the spy&#039;s hallucinogen grenades - drop one of them outside the enemies&#039; spawn point for big lols.</description>
		<content:encoded><![CDATA[<p>I *am* annoyed all the grenades are gone. I loved the spy&#8217;s hallucinogen grenades &#8211; drop one of them outside the enemies&#8217; spawn point for big lols.
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