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	<title>Comments on: Jericho&#8217;s Walls Come Tumbling Down</title>
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	<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/</link>
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		<title>By: LKM</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2413</link>
		<dc:creator>LKM</dc:creator>
		<pubDate>Wed, 03 Oct 2007 10:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2413</guid>
		<description>Played the demo on my PS3. Two reactions: Wow, this game is pretty. Wow, the framerate really sucks. Am I the only one getting constant </description>
		<content:encoded><![CDATA[<p>Played the demo on my PS3. Two reactions: Wow, this game is pretty. Wow, the framerate really sucks. Am I the only one getting constant
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		<title>By: Rock, Paper, Shotgun &#187; Blog Archive &#187; Retrospective: Republic Commando</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2228</link>
		<dc:creator>Rock, Paper, Shotgun &#187; Blog Archive &#187; Retrospective: Republic Commando</dc:creator>
		<pubDate>Mon, 01 Oct 2007 19:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2228</guid>
		<description>[...] been contentedly replaying RepCom as a result of RPS readers mentioning it in regard to Clive Barker’s Jericho, a game that also tries to bring squad play, a dynamic often associated with wilful complexity and [...]</description>
		<content:encoded><![CDATA[<p>[...] been contentedly replaying RepCom as a result of RPS readers mentioning it in regard to Clive Barker’s Jericho, a game that also tries to bring squad play, a dynamic often associated with wilful complexity and [...]
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2212</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 01 Oct 2007 15:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2212</guid>
		<description>thought it was pants personally.  the most entertaining part was the falling down tube, cracked head bit and the way my nasty disects you imo.</description>
		<content:encoded><![CDATA[<p>thought it was pants personally.  the most entertaining part was the falling down tube, cracked head bit and the way my nasty disects you imo.
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		<title>By: James Lyon</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2162</link>
		<dc:creator>James Lyon</dc:creator>
		<pubDate>Sun, 30 Sep 2007 20:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2162</guid>
		<description>&quot;I mean, you could easily do the same thing with The Chaos Engine and reference a game that was actually good.&quot;

Or Lost Vikings, etc.</description>
		<content:encoded><![CDATA[<p>&#8220;I mean, you could easily do the same thing with The Chaos Engine and reference a game that was actually good.&#8221;</p>
<p>Or Lost Vikings, etc.
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		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2161</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 30 Sep 2007 19:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2161</guid>
		<description>I&#039;m trying to work out why a generic monster suddenly becomes a &#039;one shot and you&#039;re dead&#039; threat just because it&#039;s in a QTE. Sure, falling down the big hole, that makes sense. But you can take loads of hits from those guys when they&#039;re just trying to kill you normally.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to work out why a generic monster suddenly becomes a &#8216;one shot and you&#8217;re dead&#8217; threat just because it&#8217;s in a QTE. Sure, falling down the big hole, that makes sense. But you can take loads of hits from those guys when they&#8217;re just trying to kill you normally.
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		<title>By: Alistair</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2157</link>
		<dc:creator>Alistair</dc:creator>
		<pubDate>Sun, 30 Sep 2007 17:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2157</guid>
		<description>I wonder if the QTEs, thinking of the two in the demo, have the seeds of an interesting melee system. With more than one action at a time available, tied to various parts of the screen/opponent, I think that would fit well with a choose your blow/block style of combat. Much more chance for skill (imagine the fencing version) than the usual click to slash.</description>
		<content:encoded><![CDATA[<p>I wonder if the QTEs, thinking of the two in the demo, have the seeds of an interesting melee system. With more than one action at a time available, tied to various parts of the screen/opponent, I think that would fit well with a choose your blow/block style of combat. Much more chance for skill (imagine the fencing version) than the usual click to slash.
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		<title>By: David</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2134</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 29 Sep 2007 23:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2134</guid>
		<description>It reminded me of Brute Force. Remember Brute Force? Yeah...</description>
		<content:encoded><![CDATA[<p>It reminded me of Brute Force. Remember Brute Force? Yeah&#8230;
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2109</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Sat, 29 Sep 2007 12:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2109</guid>
		<description>Republic Commando (which I&#039;ll pen a retrospective on at some point if I can track down a copy) was at least 3.5 times better than Jericho. 

As AK says, Jericho&#039;s fun sadly subsides as the game wears on, though the dialogue and characters remain just the right kind of godawful to prompt regular bigLOLs. 
More in my PC Gamer review next month, top chums!</description>
		<content:encoded><![CDATA[<p>Republic Commando (which I&#8217;ll pen a retrospective on at some point if I can track down a copy) was at least 3.5 times better than Jericho. </p>
<p>As AK says, Jericho&#8217;s fun sadly subsides as the game wears on, though the dialogue and characters remain just the right kind of godawful to prompt regular bigLOLs.<br />
More in my PC Gamer review next month, top chums!
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2105</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 29 Sep 2007 11:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2105</guid>
		<description>AK: I&#039;ll admit, I wasn&#039;t thinking it was scary. Just enormously /schlocky/.

Lyon: I think I once did a similar rant re: Daikatana with Eden too actually. Except I think this is closer. I mean, you could easily do the same thing with The Chaos Engine and reference a game that was actually good.

KG</description>
		<content:encoded><![CDATA[<p>AK: I&#8217;ll admit, I wasn&#8217;t thinking it was scary. Just enormously /schlocky/.</p>
<p>Lyon: I think I once did a similar rant re: Daikatana with Eden too actually. Except I think this is closer. I mean, you could easily do the same thing with The Chaos Engine and reference a game that was actually good.</p>
<p>KG
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		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2102</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 29 Sep 2007 09:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2102</guid>
		<description>FROM THE MIND OF VISIONARY CLIVE BARKER...

THE ULTIMATE FACE OF EVIL

A CREATIVE ODYSSEY, UNLIKE ANY YOU&#039;VE EVER KNOWN

But first, a Sewer Level!</description>
		<content:encoded><![CDATA[<p>FROM THE MIND OF VISIONARY CLIVE BARKER&#8230;</p>
<p>THE ULTIMATE FACE OF EVIL</p>
<p>A CREATIVE ODYSSEY, UNLIKE ANY YOU&#8217;VE EVER KNOWN</p>
<p>But first, a Sewer Level!
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		<title>By: James Lyon</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2100</link>
		<dc:creator>James Lyon</dc:creator>
		<pubDate>Sat, 29 Sep 2007 08:18:34 +0000</pubDate>
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		<description>Sounds a little like Project Eden, too, no?</description>
		<content:encoded><![CDATA[<p>Sounds a little like Project Eden, too, no?
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		<title>By: AK</title>
		<link>http://www.rockpapershotgun.com/2007/09/28/jerichos-walls-come-tumbling-down/#comment-2099</link>
		<dc:creator>AK</dc:creator>
		<pubDate>Sat, 29 Sep 2007 07:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=323#comment-2099</guid>
		<description>I&#039;ve played quite a lot of this.

It&#039;s seriously one of the most relentlessly gloomy, tiresome games I&#039;ve ever played.

The combat feels weedy and imprecise and I don&#039;t care about a SINGLE member of my squad &#039;cause the script and voice acting are so half-arsed.

Clive Barker&#039;s idea of &#039;scary&#039; - oooh, a flaming baby! A man with a spike for a neck! - hasn&#039;t been even remotely chilling since the mid &#039;90s.

HATE.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played quite a lot of this.</p>
<p>It&#8217;s seriously one of the most relentlessly gloomy, tiresome games I&#8217;ve ever played.</p>
<p>The combat feels weedy and imprecise and I don&#8217;t care about a SINGLE member of my squad &#8217;cause the script and voice acting are so half-arsed.</p>
<p>Clive Barker&#8217;s idea of &#8216;scary&#8217; &#8211; oooh, a flaming baby! A man with a spike for a neck! &#8211; hasn&#8217;t been even remotely chilling since the mid &#8217;90s.</p>
<p>HATE.
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