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	<title>Comments on: RPS Exclusive: Team Fortress 2 Interview</title>
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	<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/</link>
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		<title>By: Brown charlie fire in plain scotch</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-596774</link>
		<dc:creator>Brown charlie fire in plain scotch</dc:creator>
		<pubDate>Mon, 03 Jan 2011 18:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-596774</guid>
		<description>[...] RPS Exclusive: Team Fortress 2 Interview &#124; Rock, Paper, Shotgun TF2 developers Robin Walker and Charlie Brown are an excellent double act... When will Valve fix issues and put friendly fire back in TF2?.. Today&#039;s scotch egg consumption: 2717; Hivemind Throbometer reading: 0.900 RPS Exclusive: Team Fortress 2 Interview &#124; Rock, Paper, Shotgun [...]</description>
		<content:encoded><![CDATA[<p>[...] RPS Exclusive: Team Fortress 2 Interview | Rock, Paper, Shotgun TF2 developers Robin Walker and Charlie Brown are an excellent double act&#8230; When will Valve fix issues and put friendly fire back in TF2?.. Today&#039;s scotch egg consumption: 2717; Hivemind Throbometer reading: 0.900 RPS Exclusive: Team Fortress 2 Interview | Rock, Paper, Shotgun [...]
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		<title>By: Player</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-26578</link>
		<dc:creator>Player</dc:creator>
		<pubDate>Fri, 22 Feb 2008 00:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-26578</guid>
		<description>TF is the best game of the world.</description>
		<content:encoded><![CDATA[<p>TF is the best game of the world.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-8820</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 15 Nov 2007 20:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-8820</guid>
		<description>Cheer up, Kevin. It&#039;s a fun time!</description>
		<content:encoded><![CDATA[<p>Cheer up, Kevin. It&#8217;s a fun time!
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		<title>By: kevin</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-8814</link>
		<dc:creator>kevin</dc:creator>
		<pubDate>Thu, 15 Nov 2007 19:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-8814</guid>
		<description>9 whole years of development and this is the best that valve can come up with?   I have been waiting for tf2 since QWTF, and this is it?  I do not know whether to laugh or cry.</description>
		<content:encoded><![CDATA[<p>9 whole years of development and this is the best that valve can come up with?   I have been waiting for tf2 since QWTF, and this is it?  I do not know whether to laugh or cry.
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		<title>By: GuildCafe Favorites</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-4404</link>
		<dc:creator>GuildCafe Favorites</dc:creator>
		<pubDate>Sun, 21 Oct 2007 02:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-4404</guid>
		<description>&lt;strong&gt;Team Fortress 2 Designers Interview (Rock, Paper, Shotgun)...&lt;/strong&gt;

A great two-part, reasonably brief and funny interview with Robin Walker and Charlie Brown (that&#039;s right, his name is Charlie Brown). They&#039;re the same guys who designed the original Team Fortress and Team Fortress 1.5/Classic. They&#039;ve got a great se...</description>
		<content:encoded><![CDATA[<p><strong>Team Fortress 2 Designers Interview (Rock, Paper, Shotgun)&#8230;</strong></p>
<p>A great two-part, reasonably brief and funny interview with Robin Walker and Charlie Brown (that&#8217;s right, his name is Charlie Brown). They&#8217;re the same guys who designed the original Team Fortress and Team Fortress 1.5/Classic. They&#8217;ve got a great se&#8230;
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		<title>By: Zing!</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-3982</link>
		<dc:creator>Zing!</dc:creator>
		<pubDate>Thu, 18 Oct 2007 06:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-3982</guid>
		<description>Sidebar link to this article on your site is brokey-broke (extra h at start of URL):  hhttp://www.rockpapershotgun.com/index.php?tag=tf2interview</description>
		<content:encoded><![CDATA[<p>Sidebar link to this article on your site is brokey-broke (extra h at start of URL):  hhttp://www.rockpapershotgun.com/index.php?tag=tf2interview
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-3188</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 11 Oct 2007 12:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-3188</guid>
		<description>Two things I find interesting about TF veteran&#039;s complaints about TF2 is their ability to precognitively know how the future will play out. 

KG</description>
		<content:encoded><![CDATA[<p>Two things I find interesting about TF veteran&#8217;s complaints about TF2 is their ability to precognitively know how the future will play out. </p>
<p>KG
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		<title>By: Matt</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-3177</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 11 Oct 2007 12:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-3177</guid>
		<description>Team Fortress 2 is a game with amazing visuals but shallow gameplay.  At first glance, especially by casual gamers unfamiliar with Team Fortress, it appears to have depth.  Reviewers love it, as with their seven hours with the game they see bright colors and pretend like they can gauge balance.  It&#039;s a game that gives a great first impression, and that was very carefully engineered with user research and strong design.

The trouble with the game is its long-term appeal.  Why should I keep playing a game I&#039;ve mastered after an hour of playing?  With most classes dumbed down to one specific role, with very few ways to accomplish it (exceptions being Engineer and Spy who can be played with some creativity) an average gamer is able to master his class almost immediately.  The end result is gameplay that doesn&#039;t offer anything to gamers that enjoy improving or learning.

Add in poorly designed features like Critical Hits (let bad gamers get a kill, even when they don&#039;t deserve it) and the overzealous Overtime system and you have a game that&#039;s going to draw in a lot of people and turn them off quickly.

TF2 will be abandoned in a month or two, as there&#039;s not enough depth to keep anyone coming back, especially the core gamers who stick with a game to master it.  There&#039;s nothing to master, so there&#039;s no reason to stick around.

Great job with the initial impression of the game, but a massive failure for a deep and involving game that creates a strong community.</description>
		<content:encoded><![CDATA[<p>Team Fortress 2 is a game with amazing visuals but shallow gameplay.  At first glance, especially by casual gamers unfamiliar with Team Fortress, it appears to have depth.  Reviewers love it, as with their seven hours with the game they see bright colors and pretend like they can gauge balance.  It&#8217;s a game that gives a great first impression, and that was very carefully engineered with user research and strong design.</p>
<p>The trouble with the game is its long-term appeal.  Why should I keep playing a game I&#8217;ve mastered after an hour of playing?  With most classes dumbed down to one specific role, with very few ways to accomplish it (exceptions being Engineer and Spy who can be played with some creativity) an average gamer is able to master his class almost immediately.  The end result is gameplay that doesn&#8217;t offer anything to gamers that enjoy improving or learning.</p>
<p>Add in poorly designed features like Critical Hits (let bad gamers get a kill, even when they don&#8217;t deserve it) and the overzealous Overtime system and you have a game that&#8217;s going to draw in a lot of people and turn them off quickly.</p>
<p>TF2 will be abandoned in a month or two, as there&#8217;s not enough depth to keep anyone coming back, especially the core gamers who stick with a game to master it.  There&#8217;s nothing to master, so there&#8217;s no reason to stick around.</p>
<p>Great job with the initial impression of the game, but a massive failure for a deep and involving game that creates a strong community.
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		<title>By: Paul</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-2515</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 04 Oct 2007 10:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-2515</guid>
		<description>Wheres Brotherhood of arms? this tf2 sux</description>
		<content:encoded><![CDATA[<p>Wheres Brotherhood of arms? this tf2 sux
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-2511</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Thu, 04 Oct 2007 09:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=335#comment-2511</guid>
		<description>This has been covered elsewhere, but the FF was never intended to be there in the first place.

It was accidentally left in as an option in the beta, and then removed. The reason for this is huge and simple: they didn&#039;t design the game to have FF, and it being on made the game break. It isn&#039;t about people complaining - it&#039;s about their never having balanced the classes for FF, nor designed the maps, bug-tested, play-tested or set any aspect of the game to work with it.</description>
		<content:encoded><![CDATA[<p>This has been covered elsewhere, but the FF was never intended to be there in the first place.</p>
<p>It was accidentally left in as an option in the beta, and then removed. The reason for this is huge and simple: they didn&#8217;t design the game to have FF, and it being on made the game break. It isn&#8217;t about people complaining &#8211; it&#8217;s about their never having balanced the classes for FF, nor designed the maps, bug-tested, play-tested or set any aspect of the game to work with it.
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		<title>By: Watcher95</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-2501</link>
		<dc:creator>Watcher95</dc:creator>
		<pubDate>Thu, 04 Oct 2007 07:37:12 +0000</pubDate>
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		<description>Oh gawd, stop whining about the FF being off.

If you like it so much , design and program a game that has it just the way YOU like it.</description>
		<content:encoded><![CDATA[<p>Oh gawd, stop whining about the FF being off.</p>
<p>If you like it so much , design and program a game that has it just the way YOU like it.
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		<title>By: DJSatane</title>
		<link>http://www.rockpapershotgun.com/2007/10/01/rps-exclusive-team-fortress-2-interview/#comment-2496</link>
		<dc:creator>DJSatane</dc:creator>
		<pubDate>Thu, 04 Oct 2007 05:42:28 +0000</pubDate>
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		<description>Why remove FF option altogether? Leagues and laddres want to use it, I am not talking about pubs, but competitive gaming. In competitive gaming lets say 6v6 or 8v8 friendly fire is naturally on in all online fps to date... It rewards team work and skill. If you just spam at any player moving in without worrying about him being a teammate it&#039;s called noobfest and not intense competition. In addition, FF ON allows for a spy to sneak in and cause chaos having sentry kill a friendly or a scout moving in fast across causing collateral damage, that was a rush of adrenaline and part of tactics ever since quake world team fortress matches. 

Valve removing FF just because some people cried about getting shot on pub servers is terrible decision.</description>
		<content:encoded><![CDATA[<p>Why remove FF option altogether? Leagues and laddres want to use it, I am not talking about pubs, but competitive gaming. In competitive gaming lets say 6v6 or 8v8 friendly fire is naturally on in all online fps to date&#8230; It rewards team work and skill. If you just spam at any player moving in without worrying about him being a teammate it&#8217;s called noobfest and not intense competition. In addition, FF ON allows for a spy to sneak in and cause chaos having sentry kill a friendly or a scout moving in fast across causing collateral damage, that was a rush of adrenaline and part of tactics ever since quake world team fortress matches. </p>
<p>Valve removing FF just because some people cried about getting shot on pub servers is terrible decision.
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