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	<title>Comments on: A Goddess Reborn</title>
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	<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/</link>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-247315</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Tue, 18 Aug 2009 01:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-247315</guid>
		<description>Maybe you should suck less at the game?</description>
		<content:encoded><![CDATA[<p>Maybe you should suck less at the game?</p>
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		<title>By: fuggles</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-247299</link>
		<dc:creator>fuggles</dc:creator>
		<pubDate>Tue, 18 Aug 2009 00:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-247299</guid>
		<description>Played this after reading that R&amp;D (amazing mod) is this years minerva - Is it heck! 

This was not a good use of my time. I spent way too long stuck in places with no sign posting (plasma buffers/portal room) as to what I was supposed to do next. Infinitely respawning enemies were another particular treat.

At one point I pressed two red buttons....who knows what they did!? Help me minerva, give me some textual feedback!

Some of the world is very well crafted, namely the external parts and the portal room, but I hope that the author learns how to signpost better whilst at valve. I spent FAR too long wandering about lost, stuck and bored.

That said, the last chapter, which was very pointed and driven did renew my interest and felt really fun. So for part 1 good, part 4 good. Part 2 and 3, not good.</description>
		<content:encoded><![CDATA[<p>Played this after reading that R&amp;D (amazing mod) is this years minerva &#8211; Is it heck! </p>
<p>This was not a good use of my time. I spent way too long stuck in places with no sign posting (plasma buffers/portal room) as to what I was supposed to do next. Infinitely respawning enemies were another particular treat.</p>
<p>At one point I pressed two red buttons&#8230;.who knows what they did!? Help me minerva, give me some textual feedback!</p>
<p>Some of the world is very well crafted, namely the external parts and the portal room, but I hope that the author learns how to signpost better whilst at valve. I spent FAR too long wandering about lost, stuck and bored.</p>
<p>That said, the last chapter, which was very pointed and driven did renew my interest and felt really fun. So for part 1 good, part 4 good. Part 2 and 3, not good.</p>
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-224857</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Tue, 21 Jul 2009 11:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-224857</guid>
		<description>&quot;I heard the guy who made it (Adam Foster) was given a job by Valve. Correct me if I’m wrong though.&quot;

Last I heard was that he was never approached by them, but he&#039;s been uhm &#039;silent&#039; for a long time now.</description>
		<content:encoded><![CDATA[<p>&#8220;I heard the guy who made it (Adam Foster) was given a job by Valve. Correct me if I’m wrong though.&#8221;</p>
<p>Last I heard was that he was never approached by them, but he&#8217;s been uhm &#8217;silent&#8217; for a long time now.</p>
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		<title>By: Science In Action: Research &#38; Development &#124; Design Website</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-224574</link>
		<dc:creator>Science In Action: Research &#38; Development &#124; Design Website</dc:creator>
		<pubDate>Mon, 20 Jul 2009 20:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-224574</guid>
		<description>[...] Half-Life 2 mod is causing quite a stir, at least in our swollen inbox. &#8220;This year&#8217;s Minerva&#8220;, say some. &#8220;Mod of the year?&#8221; say others. &#8220;Has reinforced seams in order [...]</description>
		<content:encoded><![CDATA[<p>[...] Half-Life 2 mod is causing quite a stir, at least in our swollen inbox. &#8220;This year&#8217;s Minerva&#8220;, say some. &#8220;Mod of the year?&#8221; say others. &#8220;Has reinforced seams in order [...]</p>
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		<title>By: Rock, Paper, Shotgun: Bacon Plague Watchtower &#187; Science In Action: Research &#38; Development</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-224534</link>
		<dc:creator>Rock, Paper, Shotgun: Bacon Plague Watchtower &#187; Science In Action: Research &#38; Development</dc:creator>
		<pubDate>Mon, 20 Jul 2009 19:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-224534</guid>
		<description>[...] Half-Life 2 mod is causing quite a stir, at least in our swollen inbox. &#8220;This year&#8217;s Minerva&#8220;, say some. &#8220;Mod of the year?&#8221; say others. &#8220;Has reinforced seams in order [...]</description>
		<content:encoded><![CDATA[<p>[...] Half-Life 2 mod is causing quite a stir, at least in our swollen inbox. &#8220;This year&#8217;s Minerva&#8220;, say some. &#8220;Mod of the year?&#8221; say others. &#8220;Has reinforced seams in order [...]</p>
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	<item>
		<title>By: dedo</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-161474</link>
		<dc:creator>dedo</dc:creator>
		<pubDate>Sat, 21 Mar 2009 18:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-161474</guid>
		<description>Is there a way to &quot;toss&quot; weapons out of the inventory. Valve didn&#039;t program this, but there must be a console command or something.....you can enjoy Depth Charge with weaponry by &quot;tossing&quot; your weapons past the deatomizer (weapon confiscator), so I have been told anyway.</description>
		<content:encoded><![CDATA[<p>Is there a way to &#8220;toss&#8221; weapons out of the inventory. Valve didn&#8217;t program this, but there must be a console command or something&#8230;..you can enjoy Depth Charge with weaponry by &#8220;tossing&#8221; your weapons past the deatomizer (weapon confiscator), so I have been told anyway.</p>
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	<item>
		<title>By: Rajorg</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-102839</link>
		<dc:creator>Rajorg</dc:creator>
		<pubDate>Sun, 19 Oct 2008 08:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-102839</guid>
		<description>Sweet!! I just found out about this mod last night and beat it a few minutes ago. IT&#039;S AMAZING. 
I heard the guy who made it (Adam Foster) was given a job by Valve.   Correct me if I&#039;m wrong though.</description>
		<content:encoded><![CDATA[<p>Sweet!! I just found out about this mod last night and beat it a few minutes ago. IT&#8217;S AMAZING.<br />
I heard the guy who made it (Adam Foster) was given a job by Valve.   Correct me if I&#8217;m wrong though.</p>
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	<item>
		<title>By: Ant</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-14579</link>
		<dc:creator>Ant</dc:creator>
		<pubDate>Tue, 25 Dec 2007 02:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-14579</guid>
		<description>I finished the last two chapters last night. Great mod!</description>
		<content:encoded><![CDATA[<p>I finished the last two chapters last night. Great mod!</p>
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		<title>By: Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; To Alleviate The Waiting For Episode 3</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-13047</link>
		<dc:creator>Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; To Alleviate The Waiting For Episode 3</dc:creator>
		<pubDate>Fri, 14 Dec 2007 20:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-13047</guid>
		<description>[...] Error Volume 1 may be lacking the narrative and polished puzzling of Minerva: Metastasis, but it&#8217;s a remarkably proficient all-action mod. There&#8217;s a few moments where it throws [...]</description>
		<content:encoded><![CDATA[<p>[...] Error Volume 1 may be lacking the narrative and polished puzzling of Minerva: Metastasis, but it&#8217;s a remarkably proficient all-action mod. There&#8217;s a few moments where it throws [...]</p>
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	<item>
		<title>By: LarixUthule</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-12525</link>
		<dc:creator>LarixUthule</dc:creator>
		<pubDate>Mon, 10 Dec 2007 23:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-12525</guid>
		<description>While I thoroughly enjoyed HL2 Episodes 1 and 2, Minerva gave me moments filled with something very close to terror: this is a game worth playing.  It is art.</description>
		<content:encoded><![CDATA[<p>While I thoroughly enjoyed HL2 Episodes 1 and 2, Minerva gave me moments filled with something very close to terror: this is a game worth playing.  It is art.</p>
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		<title>By: Rock, Paper, Shotgun: PC Gaming&#8217;s Ivoriest Tower &#187; Blog Archive &#187; RPS Advent Game-o-Calendar: December 8th</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-12205</link>
		<dc:creator>Rock, Paper, Shotgun: PC Gaming&#8217;s Ivoriest Tower &#187; Blog Archive &#187; RPS Advent Game-o-Calendar: December 8th</dc:creator>
		<pubDate>Sat, 08 Dec 2007 16:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-12205</guid>
		<description>[...] Playing through the three episodes that make up the first chapter of the eventual three-part Minerva series, what stands out most is a sense of progression. Lone creator Adam Foster clearly learned a hell of a lot as he developed the series, with each part learning from the last. This is never more evident than in the final third, which displays a fantastic knowledge of level design, and a high sense of instinct for the players&#8217; reactions. Alec wrote about it in October, here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Playing through the three episodes that make up the first chapter of the eventual three-part Minerva series, what stands out most is a sense of progression. Lone creator Adam Foster clearly learned a hell of a lot as he developed the series, with each part learning from the last. This is never more evident than in the final third, which displays a fantastic knowledge of level design, and a high sense of instinct for the players&#8217; reactions. Alec wrote about it in October, here. [...]</p>
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		<title>By: Danner</title>
		<link>http://www.rockpapershotgun.com/2007/10/02/a-goddess-reborn/comment-page-1/#comment-7234</link>
		<dc:creator>Danner</dc:creator>
		<pubDate>Sun, 04 Nov 2007 01:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=345#comment-7234</guid>
		<description>This thing has the most fantastic level design I&#039;ve ever seen in a non-commercial game. Coupled with good writing, very good use of music and a few &quot;whoa&quot; moments (bottom of lvl 3, you&#039;ll know when you get there) that surpassed anything offered by HL2:Ep2 by far - this thing is right up there with Portal in enjoyability.</description>
		<content:encoded><![CDATA[<p>This thing has the most fantastic level design I&#8217;ve ever seen in a non-commercial game. Coupled with good writing, very good use of music and a few &#8220;whoa&#8221; moments (bottom of lvl 3, you&#8217;ll know when you get there) that surpassed anything offered by HL2:Ep2 by far &#8211; this thing is right up there with Portal in enjoyability.</p>
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