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	<title>Comments on: RPS Team Fortress 2 Interview &#8211; Part 2</title>
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	<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/</link>
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		<title>By: Interview With Team Fortress 2 Player aQtheR &#187; Kristen Atkinson</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-609864</link>
		<dc:creator>Interview With Team Fortress 2 Player aQtheR &#187; Kristen Atkinson</dc:creator>
		<pubDate>Wed, 26 Jan 2011 16:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-609864</guid>
		<description>[...] RPS Team Fortress 2 Welcome back to Rock, Paper, Shotgun&#8217;s exclusive interview with Team Fortress 2 developers, Robin &#8230; like a friendly spy all the time or it’s incredibly confusing to new players [...]</description>
		<content:encoded><![CDATA[<p>[...] RPS Team Fortress 2 Welcome back to Rock, Paper, Shotgun&#8217;s exclusive interview with Team Fortress 2 developers, Robin &#8230; like a friendly spy all the time or it’s incredibly confusing to new players [...]
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		<title>By: Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-79775</link>
		<dc:creator>Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 20 Aug 2008 07:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-79775</guid>
		<description>[...] got to make Quake Wars: Enemy Territory. Robin Walker and Charlie Brown on Team Fortress 2. Part 1. Part 2. Professor Henry Jenkins on games and academia. Nathan ‘Oveur’ Richardsson on Eve Online. Adam [...]</description>
		<content:encoded><![CDATA[<p>[...] got to make Quake Wars: Enemy Territory. Robin Walker and Charlie Brown on Team Fortress 2. Part 1. Part 2. Professor Henry Jenkins on games and academia. Nathan ‘Oveur’ Richardsson on Eve Online. Adam [...]
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-3042</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Wed, 10 Oct 2007 08:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-3042</guid>
		<description>I love that people are starting to realise how good the Soldier is. He isn&#039;t my first choice, but those turret farms are suddenly in pieces because two people realise &quot;hmmm... soldiers have rockets... rockets own turrets...&quot;

I love watching the community morph every week to adapt to trends. I&#039;ve noticed a lot less spies, a lot more Soldiers, and more Demomen attacking in their own slow way.</description>
		<content:encoded><![CDATA[<p>I love that people are starting to realise how good the Soldier is. He isn&#8217;t my first choice, but those turret farms are suddenly in pieces because two people realise &#8220;hmmm&#8230; soldiers have rockets&#8230; rockets own turrets&#8230;&#8221;</p>
<p>I love watching the community morph every week to adapt to trends. I&#8217;ve noticed a lot less spies, a lot more Soldiers, and more Demomen attacking in their own slow way.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2696</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sat, 06 Oct 2007 13:42:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2696</guid>
		<description>I still haven&#039;t played the Sniper even once.

KG</description>
		<content:encoded><![CDATA[<p>I still haven&#8217;t played the Sniper even once.</p>
<p>KG
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2694</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Sat, 06 Oct 2007 13:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2694</guid>
		<description>I find the demoman a bit tedious, the sniper, while very well-realised, just isn&#039;t how I personally like to play, and the increasing frequency of engineer turret deadlocks are starting to really infuriate me.</description>
		<content:encoded><![CDATA[<p>I find the demoman a bit tedious, the sniper, while very well-realised, just isn&#8217;t how I personally like to play, and the increasing frequency of engineer turret deadlocks are starting to really infuriate me.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2692</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sat, 06 Oct 2007 12:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2692</guid>
		<description>I can&#039;t do much with the spy, I have to admit. The pyro doesn&#039;t quite do it for me either. I want the flamethrower from Kingpin.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t do much with the spy, I have to admit. The pyro doesn&#8217;t quite do it for me either. I want the flamethrower from Kingpin.
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		<title>By: EliXIR</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2690</link>
		<dc:creator>EliXIR</dc:creator>
		<pubDate>Sat, 06 Oct 2007 12:15:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2690</guid>
		<description>RPS: Any less favourite characters?

RW: I don’t play a lot of Demoman, but I get destroyed by it a lot. There’s some really good Demoman players in this company.

&quot;Lets nerf them&quot;</description>
		<content:encoded><![CDATA[<p>RPS: Any less favourite characters?</p>
<p>RW: I don’t play a lot of Demoman, but I get destroyed by it a lot. There’s some really good Demoman players in this company.</p>
<p>&#8220;Lets nerf them&#8221;
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2520</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 04 Oct 2007 10:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2520</guid>
		<description>I think you might be in a minority there, Paul. But hey.</description>
		<content:encoded><![CDATA[<p>I think you might be in a minority there, Paul. But hey.
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		<title>By: Paul</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2518</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 04 Oct 2007 10:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2518</guid>
		<description>Wheres the real TF2:Brotherhood of arms? this is tf source or tfc update, this tf2 sux</description>
		<content:encoded><![CDATA[<p>Wheres the real TF2:Brotherhood of arms? this is tf source or tfc update, this tf2 sux
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		<title>By: Evo</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2450</link>
		<dc:creator>Evo</dc:creator>
		<pubDate>Wed, 03 Oct 2007 15:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2450</guid>
		<description>Woop  more Peggle love :D

Great interview :)</description>
		<content:encoded><![CDATA[<p>Woop  more Peggle love :D</p>
<p>Great interview :)
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		<title>By: JH</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2441</link>
		<dc:creator>JH</dc:creator>
		<pubDate>Wed, 03 Oct 2007 13:27:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2441</guid>
		<description>Peggle for the 360 Orange box??</description>
		<content:encoded><![CDATA[<p>Peggle for the 360 Orange box??
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		<title>By: Monkfish</title>
		<link>http://www.rockpapershotgun.com/2007/10/03/rps-team-fortress-2-interview-part-2/#comment-2431</link>
		<dc:creator>Monkfish</dc:creator>
		<pubDate>Wed, 03 Oct 2007 11:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=358#comment-2431</guid>
		<description>Really enjoyed reading the interview - great stuff!

It really shows just how fantastic the working environment at Valve is - allowing the developers such freedom to explore all those little details that combine to make their games so special (as well as the freedom to completely redevelop the game several times over a 10 year period!).</description>
		<content:encoded><![CDATA[<p>Really enjoyed reading the interview &#8211; great stuff!</p>
<p>It really shows just how fantastic the working environment at Valve is &#8211; allowing the developers such freedom to explore all those little details that combine to make their games so special (as well as the freedom to completely redevelop the game several times over a 10 year period!).
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