<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Worst Ninja, Chapter 3: Logs</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 18:52:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Kilroy</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-218151</link>
		<dc:creator>Kilroy</dc:creator>
		<pubDate>Tue, 07 Jul 2009 22:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-218151</guid>
		<description>This reminds me of the first time I played UO, back when pvp was rampant and housing was out of control.

My typical day went like this: 
 
- Chop wood, make club, club songbird over the head for feathers.  
- Chop wood, make shafts, combine with feathers for arrows.  
- Chop wood, make bow, rejoice.
- See red player out of the corner of my eye, &quot;Corp Por Whatever&quot;, ooOOoOoOoOO!, watch him loot me.
- Chop wood, make club... etc etc.

Ahh those were the days.</description>
		<content:encoded><![CDATA[<p>This reminds me of the first time I played UO, back when pvp was rampant and housing was out of control.</p>
<p>My typical day went like this: </p>
<p>- Chop wood, make club, club songbird over the head for feathers.<br />
- Chop wood, make shafts, combine with feathers for arrows.<br />
- Chop wood, make bow, rejoice.<br />
- See red player out of the corner of my eye, &#8220;Corp Por Whatever&#8221;, ooOOoOoOoOO!, watch him loot me.<br />
- Chop wood, make club&#8230; etc etc.</p>
<p>Ahh those were the days.
<p class="report-comment">
				<span id="reportcomment_results_div_218151"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 218151 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_218151"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UOStock.com</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-9774</link>
		<dc:creator>UOStock.com</dc:creator>
		<pubDate>Sat, 24 Nov 2007 03:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-9774</guid>
		<description>I really don&#039;t know why you have to shift_click on everything, for me it always has just been &quot;left click&quot; and it would bring up the Context Menus.

Realistically though, what better way could they have stuffed 4-7 commands on an NPC? A roll-over type of operation might be a bit more friendly and useful.

Indeed, a roll-over type thing it needs to be.</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t know why you have to shift_click on everything, for me it always has just been &#8220;left click&#8221; and it would bring up the Context Menus.</p>
<p>Realistically though, what better way could they have stuffed 4-7 commands on an NPC? A roll-over type of operation might be a bit more friendly and useful.</p>
<p>Indeed, a roll-over type thing it needs to be.
<p class="report-comment">
				<span id="reportcomment_results_div_9774"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 9774 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_9774"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rock, Paper, Shotgun &#187; Blog Archive &#187; The Worst Ninja, Chapter 4 - Power</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-3206</link>
		<dc:creator>Rock, Paper, Shotgun &#187; Blog Archive &#187; The Worst Ninja, Chapter 4 - Power</dc:creator>
		<pubDate>Thu, 11 Oct 2007 14:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-3206</guid>
		<description>[...] may remember that the conclusion of Chapter 3: Logs saw me reach something of a turning point in Ultima Online. I discovered how to trade. It&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] may remember that the conclusion of Chapter 3: Logs saw me reach something of a turning point in Ultima Online. I discovered how to trade. It&#8217;s [...]
<p class="report-comment">
				<span id="reportcomment_results_div_3206"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 3206 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_3206"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GibletHead2000</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-2785</link>
		<dc:creator>GibletHead2000</dc:creator>
		<pubDate>Mon, 08 Oct 2007 10:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-2785</guid>
		<description>My own experience of UO lasted about half an hour. I picked it up a couple of months after it came out, and within that half an hour, the only contact I had with people was when two different people walked up to me and said &quot;your gay&quot;, without subsequently hanging around long enough for me to lecture them about the correct use of the apostrophe.

I then promptly gave up on MMOs until ATITD came out.</description>
		<content:encoded><![CDATA[<p>My own experience of UO lasted about half an hour. I picked it up a couple of months after it came out, and within that half an hour, the only contact I had with people was when two different people walked up to me and said &#8220;your gay&#8221;, without subsequently hanging around long enough for me to lecture them about the correct use of the apostrophe.</p>
<p>I then promptly gave up on MMOs until ATITD came out.
<p class="report-comment">
				<span id="reportcomment_results_div_2785"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 2785 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_2785"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pesh</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-2768</link>
		<dc:creator>Pesh</dc:creator>
		<pubDate>Mon, 08 Oct 2007 03:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-2768</guid>
		<description>Heh, keyword: deforestation</description>
		<content:encoded><![CDATA[<p>Heh, keyword: deforestation
<p class="report-comment">
				<span id="reportcomment_results_div_2768"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 2768 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_2768"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-2760</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Sun, 07 Oct 2007 22:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-2760</guid>
		<description>Ah, I remember my UO days with a kind of sepia-toned fondness. I don&#039;t know if they&#039;ve toned down or restricted the PvP elements these days, but it used to be a matter of spending twelve hours of snail-like progress through a dungeon with 4 other people who didn&#039;t want to be there, bugging an insanely powerful demon against a wall so he couldn&#039;t get to you, spamming him with spells for 15 minutes and looting his corpse for a rather powerful weapon. Of course, the next day you&#039;d fall afoul of a group of obnoxious players who&#039;d kill you and proceed to strip your corpse of all its possessions, including the hard-earned weapon.

It got to the point where my brother just farmed his thieving skill as high as possible and spent all day by the moongate (a kind of travel hub that took you to all kinds of locations around the world) hiding waiting for people to pop out of it so he could rob them dry and then dive into the gate himself, so they&#039;d have no idea which location he traveled to.

The strange thing is, I miss this game like crazy. Must have been the limitless potential for griefing, and general feeling that the game let you do ANYTHING, rather than imposing artificial rules to stop people getting upset. Few mistresses are more cruel, however.</description>
		<content:encoded><![CDATA[<p>Ah, I remember my UO days with a kind of sepia-toned fondness. I don&#8217;t know if they&#8217;ve toned down or restricted the PvP elements these days, but it used to be a matter of spending twelve hours of snail-like progress through a dungeon with 4 other people who didn&#8217;t want to be there, bugging an insanely powerful demon against a wall so he couldn&#8217;t get to you, spamming him with spells for 15 minutes and looting his corpse for a rather powerful weapon. Of course, the next day you&#8217;d fall afoul of a group of obnoxious players who&#8217;d kill you and proceed to strip your corpse of all its possessions, including the hard-earned weapon.</p>
<p>It got to the point where my brother just farmed his thieving skill as high as possible and spent all day by the moongate (a kind of travel hub that took you to all kinds of locations around the world) hiding waiting for people to pop out of it so he could rob them dry and then dive into the gate himself, so they&#8217;d have no idea which location he traveled to.</p>
<p>The strange thing is, I miss this game like crazy. Must have been the limitless potential for griefing, and general feeling that the game let you do ANYTHING, rather than imposing artificial rules to stop people getting upset. Few mistresses are more cruel, however.
<p class="report-comment">
				<span id="reportcomment_results_div_2760"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 2760 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_2760"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: someone</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-2757</link>
		<dc:creator>someone</dc:creator>
		<pubDate>Sun, 07 Oct 2007 21:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-2757</guid>
		<description>Very amusing!</description>
		<content:encoded><![CDATA[<p>Very amusing!
<p class="report-comment">
				<span id="reportcomment_results_div_2757"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 2757 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_2757"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-2755</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Sun, 07 Oct 2007 20:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-2755</guid>
		<description>Drop the logs. Walk three squares. Drag them from 3 squares behind to 3 squares infront, walk forward. repeat! :) Instant progress.</description>
		<content:encoded><![CDATA[<p>Drop the logs. Walk three squares. Drag them from 3 squares behind to 3 squares infront, walk forward. repeat! :) Instant progress.
<p class="report-comment">
				<span id="reportcomment_results_div_2755"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 2755 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_2755"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-2749</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 07 Oct 2007 18:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-2749</guid>
		<description>This sounds brilliant. So much going wrong, so much funny.

My own experience with Ultima Online is limited to a trial about 7 years back, where I played it for about 2 hours, tops. Then sort of forgot about it.</description>
		<content:encoded><![CDATA[<p>This sounds brilliant. So much going wrong, so much funny.</p>
<p>My own experience with Ultima Online is limited to a trial about 7 years back, where I played it for about 2 hours, tops. Then sort of forgot about it.
<p class="report-comment">
				<span id="reportcomment_results_div_2749"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 2749 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_2749"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Del Boy</title>
		<link>http://www.rockpapershotgun.com/2007/10/07/the-worst-ninja-part-the-third/#comment-2747</link>
		<dc:creator>Del Boy</dc:creator>
		<pubDate>Sun, 07 Oct 2007 17:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=386#comment-2747</guid>
		<description>Even after reading this, I&#039;m still inclined to give it a go myself.</description>
		<content:encoded><![CDATA[<p>Even after reading this, I&#8217;m still inclined to give it a go myself.
<p class="report-comment">
				<span id="reportcomment_results_div_2747"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 2747 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_2747"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

