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	<title>Comments on: Rapid Development</title>
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	<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/</link>
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		<title>By: Rock, Paper, Shotgun: In Deutschland we bist Epicblog &#187; Blog Archive &#187; LoFi-Minds</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-24976</link>
		<dc:creator>Rock, Paper, Shotgun: In Deutschland we bist Epicblog &#187; Blog Archive &#187; LoFi-Minds</dc:creator>
		<pubDate>Fri, 15 Feb 2008 12:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-24976</guid>
		<description>[...] Minds. No details yet, but I&#8217;m expecting great things from the bloke who created some of my favourite indie projects of the last year. I&#8217;ll see if I can catch up with him at GDC. Oh yes, [...]</description>
		<content:encoded><![CDATA[<p>[...] Minds. No details yet, but I&#8217;m expecting great things from the bloke who created some of my favourite indie projects of the last year. I&#8217;ll see if I can catch up with him at GDC. Oh yes, [...]</p>
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	<item>
		<title>By: Rock, Paper, Shotgun - PC Gaming &#187; Blog Archive &#187; Protoganda</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-5144</link>
		<dc:creator>Rock, Paper, Shotgun - PC Gaming &#187; Blog Archive &#187; Protoganda</dc:creator>
		<pubDate>Thu, 25 Oct 2007 13:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-5144</guid>
		<description>[...] a new game out. It&#8217;s a scrolling shooter, and a little less imaginative than some of their previous games, but it nevertheless errs on the side of excellent esoterica. The visuals mix retro-polygonal [...]</description>
		<content:encoded><![CDATA[<p>[...] a new game out. It&#8217;s a scrolling shooter, and a little less imaginative than some of their previous games, but it nevertheless errs on the side of excellent esoterica. The visuals mix retro-polygonal [...]</p>
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		<title>By: Joe</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2879</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 09 Oct 2007 00:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2879</guid>
		<description>It&#039;s not a puzzler, but talking of early 3D games, something reminded me of Micronaut One on the Spectrum the other day:

  http://www.crashonline.org.uk/43/mnaut.htm

Very impressive race/shoot em up. Gotta love this quote from the review:

&quot;The loading screen is a letdown - but the rest is fantastic&quot;</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a puzzler, but talking of early 3D games, something reminded me of Micronaut One on the Spectrum the other day:</p>
<p>  <a href="http://www.crashonline.org.uk/43/mnaut.htm" rel="nofollow">http://www.crashonline.org.uk/43/mnaut.htm</a></p>
<p>Very impressive race/shoot em up. Gotta love this quote from the review:</p>
<p>&#8220;The loading screen is a letdown &#8211; but the rest is fantastic&#8221;</p>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2874</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 08 Oct 2007 23:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2874</guid>
		<description>It&#039;s interesting, as some of the first filled-3D games were COMPLETELY puzzle games. The Freespace games - Driller, Castle Master, etc - were pure puzzlers.

KG</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting, as some of the first filled-3D games were COMPLETELY puzzle games. The Freespace games &#8211; Driller, Castle Master, etc &#8211; were pure puzzlers.</p>
<p>KG</p>
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	<item>
		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2872</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Mon, 08 Oct 2007 22:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2872</guid>
		<description>&gt; Why don’t more games have spatial puzzles. And why aren’t there more 
&gt; pure-puzzle FPS games? Eternal questions.

It&#039;s on my huge list of &quot;games to write before I die&quot;. :)

One of the problems with writing a first-person puzzle game is that you get a very &quot;closed&quot; view of the world. Third-person gives you a better sense of the world around you.

On the other hand, first-person means not having to model and animate the main character, which is incentive enough for indie/hobbyist game developers like myself. :)</description>
		<content:encoded><![CDATA[<p>&gt; Why don’t more games have spatial puzzles. And why aren’t there more<br />
&gt; pure-puzzle FPS games? Eternal questions.</p>
<p>It&#8217;s on my huge list of &#8220;games to write before I die&#8221;. :)</p>
<p>One of the problems with writing a first-person puzzle game is that you get a very &#8220;closed&#8221; view of the world. Third-person gives you a better sense of the world around you.</p>
<p>On the other hand, first-person means not having to model and animate the main character, which is incentive enough for indie/hobbyist game developers like myself. :)</p>
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		<title>By: Bob Arctor</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2855</link>
		<dc:creator>Bob Arctor</dc:creator>
		<pubDate>Mon, 08 Oct 2007 20:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2855</guid>
		<description>How do you do the push against walls level. There is the two arrows room, that seems the key...</description>
		<content:encoded><![CDATA[<p>How do you do the push against walls level. There is the two arrows room, that seems the key&#8230;</p>
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		<title>By: Pesh</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2850</link>
		<dc:creator>Pesh</dc:creator>
		<pubDate>Mon, 08 Oct 2007 19:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2850</guid>
		<description>Finally completed Mondo. The ending was, well, I couldn&#039;t say I don&#039;t know what was coming.</description>
		<content:encoded><![CDATA[<p>Finally completed Mondo. The ending was, well, I couldn&#8217;t say I don&#8217;t know what was coming.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2837</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Mon, 08 Oct 2007 18:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2837</guid>
		<description>Oops, that was me being a sleepy spaz. Fixed.</description>
		<content:encoded><![CDATA[<p>Oops, that was me being a sleepy spaz. Fixed.</p>
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	<item>
		<title>By: Joe</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2806</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 08 Oct 2007 13:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2806</guid>
		<description>Wow - Mondo is very very strange - I like the counter intuitive puzzles.

btw the MSOIDS link goes to Mondo - prolly because it does that on the developers site too.

http://www.willhostforfood.com/users/dorkman/msoids.zip</description>
		<content:encoded><![CDATA[<p>Wow &#8211; Mondo is very very strange &#8211; I like the counter intuitive puzzles.</p>
<p>btw the MSOIDS link goes to Mondo &#8211; prolly because it does that on the developers site too.</p>
<p><a href="http://www.willhostforfood.com/users/dorkman/msoids.zip" rel="nofollow">http://www.willhostforfood.com/users/dorkman/msoids.zip</a></p>
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	<item>
		<title>By: Jonathan Burroughs</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2805</link>
		<dc:creator>Jonathan Burroughs</dc:creator>
		<pubDate>Mon, 08 Oct 2007 13:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2805</guid>
		<description>Apparently Amazon aren&#039;t unlocking my copy of the Orange Box before October 25th.</description>
		<content:encoded><![CDATA[<p>Apparently Amazon aren&#8217;t unlocking my copy of the Orange Box before October 25th.</p>
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	<item>
		<title>By: dwm</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2802</link>
		<dc:creator>dwm</dc:creator>
		<pubDate>Mon, 08 Oct 2007 13:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2802</guid>
		<description>Must.. have.. Portal..

(Apparently it&#039;ll be unlocked at Midnight PST on Oct 10th, though it&#039;s not clear precisely /which/ midnight they&#039;re referring to...)</description>
		<content:encoded><![CDATA[<p>Must.. have.. Portal..</p>
<p>(Apparently it&#8217;ll be unlocked at Midnight PST on Oct 10th, though it&#8217;s not clear precisely /which/ midnight they&#8217;re referring to&#8230;)</p>
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	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/10/08/rapid-development/comment-page-1/#comment-2800</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Mon, 08 Oct 2007 12:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=387#comment-2800</guid>
		<description>Psst, the clue is in my post.

&quot;Backtracking and going against intuition is key to defeating these spatial puzzles.&quot;</description>
		<content:encoded><![CDATA[<p>Psst, the clue is in my post.</p>
<p>&#8220;Backtracking and going against intuition is key to defeating these spatial puzzles.&#8221;</p>
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