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	<title>Comments on: RPS Verdict: Half-Life 2 Episode Two</title>
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	<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/</link>
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-210208</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Wed, 24 Jun 2009 17:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-210208</guid>
		<description>THE G MAN IS YOUR FATHER</description>
		<content:encoded><![CDATA[<p>THE G MAN IS YOUR FATHER</p>
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		<title>By: Carl Vitullo</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-27369</link>
		<dc:creator>Carl Vitullo</dc:creator>
		<pubDate>Wed, 27 Feb 2008 03:35:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-27369</guid>
		<description>ALYX DIES PAGE 596</description>
		<content:encoded><![CDATA[<p>ALYX DIES PAGE 596</p>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-4091</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Thu, 18 Oct 2007 18:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-4091</guid>
		<description>&lt;a href=&quot;http://www.rockpapershotgun.com/?p=397&quot; rel=&quot;nofollow&quot;&gt;Yes.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.rockpapershotgun.com/?p=397" rel="nofollow">Yes.</a></p>
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		<title>By: Juror #9</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-4088</link>
		<dc:creator>Juror #9</dc:creator>
		<pubDate>Thu, 18 Oct 2007 17:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-4088</guid>
		<description>Well, finally a place i can get a review of a game that doesn&#039;t have a mess of ads and gobbledigook all over the place.  Thank you &quot;ROCKPAPERSHOTGUN&quot;.  John for the first time at the site and your article on EP2 as a first read i&#039;m completely impressed.  Now for the game.  Abience, story line, character development and environmental manipulation and immersion.  There is so much more to say but i can&#039;t.  Valve has once again came through with another monster.  As John stated above, this game lets your environment breath enough for the player to catch thier breath but only for the correct amount of time.  Any less would chuck you into frustration any more time would make you wonder what&#039;s going on.  The most challenging parts: Advisor sequences ( in the hive and out) and the Strider end sequence...Can&#039;t wait to get my hands on those hunter weapon systems.  

Take care eveyone..

Is there a portal review here yet?</description>
		<content:encoded><![CDATA[<p>Well, finally a place i can get a review of a game that doesn&#8217;t have a mess of ads and gobbledigook all over the place.  Thank you &#8220;ROCKPAPERSHOTGUN&#8221;.  John for the first time at the site and your article on EP2 as a first read i&#8217;m completely impressed.  Now for the game.  Abience, story line, character development and environmental manipulation and immersion.  There is so much more to say but i can&#8217;t.  Valve has once again came through with another monster.  As John stated above, this game lets your environment breath enough for the player to catch thier breath but only for the correct amount of time.  Any less would chuck you into frustration any more time would make you wonder what&#8217;s going on.  The most challenging parts: Advisor sequences ( in the hive and out) and the Strider end sequence&#8230;Can&#8217;t wait to get my hands on those hunter weapon systems.  </p>
<p>Take care eveyone..</p>
<p>Is there a portal review here yet?</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-4020</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Thu, 18 Oct 2007 12:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-4020</guid>
		<description>If you go to commentary mode then you&#039;ll get an explanation about the backdrop scene. It&#039;s principally there simply to show you what damage you&#039;ve caused the combine through your actions in HL2 and EP1. As your adventures in City 17 are effectively over and certainly for EP2 your not going back there, that it&#039;s an image render rather than a 3D one is fairly insignificant to be brutally honest and merely the delight of old women and nitpickers, whom are never satisfied.</description>
		<content:encoded><![CDATA[<p>If you go to commentary mode then you&#8217;ll get an explanation about the backdrop scene. It&#8217;s principally there simply to show you what damage you&#8217;ve caused the combine through your actions in HL2 and EP1. As your adventures in City 17 are effectively over and certainly for EP2 your not going back there, that it&#8217;s an image render rather than a 3D one is fairly insignificant to be brutally honest and merely the delight of old women and nitpickers, whom are never satisfied.</p>
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		<title>By: tcolberg</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-3865</link>
		<dc:creator>tcolberg</dc:creator>
		<pubDate>Wed, 17 Oct 2007 07:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-3865</guid>
		<description>I understand their use of the pre-rendered backdrop seen in the top screenshot, it wouldn&#039;t have been as complex if it were in real 3d.  Then again, it has plenty of particle effects and other special effects to still look fantastic, far better than some of the jarring pre-rendered scenes that appear in Halo 3 (which I loved).</description>
		<content:encoded><![CDATA[<p>I understand their use of the pre-rendered backdrop seen in the top screenshot, it wouldn&#8217;t have been as complex if it were in real 3d.  Then again, it has plenty of particle effects and other special effects to still look fantastic, far better than some of the jarring pre-rendered scenes that appear in Halo 3 (which I loved).</p>
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-3816</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 16 Oct 2007 22:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-3816</guid>
		<description>&quot;BTW, any advice on placating a very annoyed girlfriend? Not sure what the problem is, something about being ignored…?&quot;

I asked mine to give Portal a shot.  I don&#039;t think she&#039;s hardly ever used a computer before.  But she loved it, even says next time she comes round she wants to play again.  I might be the one getting neglected soon...</description>
		<content:encoded><![CDATA[<p>&#8220;BTW, any advice on placating a very annoyed girlfriend? Not sure what the problem is, something about being ignored…?&#8221;</p>
<p>I asked mine to give Portal a shot.  I don&#8217;t think she&#8217;s hardly ever used a computer before.  But she loved it, even says next time she comes round she wants to play again.  I might be the one getting neglected soon&#8230;</p>
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		<title>By: Ryan</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-3404</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 13 Oct 2007 11:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-3404</guid>
		<description>Yup, just went back and checked it out. Turns out I&#039;m other colorblind or actively brain-damaged, but they&#039;re there in light blue.

The buildings were never much of a problem, but finding the free-standing dispensers scattered around near the base after dropships start ferrying in multiple striders gets really taxing really fast.</description>
		<content:encoded><![CDATA[<p>Yup, just went back and checked it out. Turns out I&#8217;m other colorblind or actively brain-damaged, but they&#8217;re there in light blue.</p>
<p>The buildings were never much of a problem, but finding the free-standing dispensers scattered around near the base after dropships start ferrying in multiple striders gets really taxing really fast.</p>
]]></content:encoded>
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	<item>
		<title>By: David</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-3397</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 13 Oct 2007 10:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-3397</guid>
		<description>Ryan - they do, there should be little magnusson icons on your radar in grey I think. Failing that all the buildings left standing will have dispensers in them.</description>
		<content:encoded><![CDATA[<p>Ryan &#8211; they do, there should be little magnusson icons on your radar in grey I think. Failing that all the buildings left standing will have dispensers in them.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-3396</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 13 Oct 2007 10:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-3396</guid>
		<description>This is astonishingly good so far, but &quot;Our Mutual Friend&quot; is kicking my ass. Why, oh why, oh WHY don&#039;t the rebels put radar beacons on the fucking Magnusson dispensers?</description>
		<content:encoded><![CDATA[<p>This is astonishingly good so far, but &#8220;Our Mutual Friend&#8221; is kicking my ass. Why, oh why, oh WHY don&#8217;t the rebels put radar beacons on the fucking Magnusson dispensers?</p>
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		<title>By: simonkaye</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-3328</link>
		<dc:creator>simonkaye</dc:creator>
		<pubDate>Fri, 12 Oct 2007 16:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-3328</guid>
		<description>Has anybody else run into some of those traditional steam-based stability issues, then?</description>
		<content:encoded><![CDATA[<p>Has anybody else run into some of those traditional steam-based stability issues, then?</p>
]]></content:encoded>
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		<title>By: Peanut</title>
		<link>http://www.rockpapershotgun.com/2007/10/10/rps-verdict-half-life-2-episode-two/comment-page-1/#comment-3289</link>
		<dc:creator>Peanut</dc:creator>
		<pubDate>Fri, 12 Oct 2007 10:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=389#comment-3289</guid>
		<description>I played through Ep2 and Portal no problems on an XP2500/9600XT/512mb RAM. If it will run on my shitbox, it will run on whatever hardware you&#039;ve got.</description>
		<content:encoded><![CDATA[<p>I played through Ep2 and Portal no problems on an XP2500/9600XT/512mb RAM. If it will run on my shitbox, it will run on whatever hardware you&#8217;ve got.</p>
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