<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: UT3 Demo: Hot or Not?</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/</link>
	<description></description>
	<lastBuildDate>Mon, 22 Mar 2010 00:47:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: LucyQN35</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-400882</link>
		<dc:creator>LucyQN35</dc:creator>
		<pubDate>Sat, 13 Feb 2010 15:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-400882</guid>
		<description>Usually, university teachers are willing to analyse the academic essay creative writing ability of their students, however not all good students can to write correctly because of lack of knowledge or other reasons. Thence, a &lt;a href=&quot;http://quality-papers.com/topics/comparison_essay&quot; rel=&quot;nofollow&quot;&gt;custom comparison essay&lt;/a&gt; service should help to compose the good term paper professionally.</description>
		<content:encoded><![CDATA[<p>Usually, university teachers are willing to analyse the academic essay creative writing ability of their students, however not all good students can to write correctly because of lack of knowledge or other reasons. Thence, a <a href="http://quality-papers.com/topics/comparison_essay" rel="nofollow">custom comparison essay</a> service should help to compose the good term paper professionally.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Lost Anecdote &#171; Meerling</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-61814</link>
		<dc:creator>A Lost Anecdote &#171; Meerling</dc:creator>
		<pubDate>Thu, 26 Jun 2008 10:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-61814</guid>
		<description>[...] June 26, 2008 &#183; No Comments  Decided to rescue the below from languishing in the middle of a post about a demo over on RPS, as a) it was a damn silly place to leave it and b) I want to remind myself to make [...]</description>
		<content:encoded><![CDATA[<p>[...] June 26, 2008 &middot; No Comments  Decided to rescue the below from languishing in the middle of a post about a demo over on RPS, as a) it was a damn silly place to leave it and b) I want to remind myself to make [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Williams</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3541</link>
		<dc:creator>Ryan Williams</dc:creator>
		<pubDate>Mon, 15 Oct 2007 12:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3541</guid>
		<description>I&#039;m glad I&#039;m not the only one who thinks UT3 kind of looks like ass.

I&#039;ve got it entirely maxed out and it runs smoothly, but it just seems so grotty and not particularly nice to look at. I was really surprised when I went on the oriental-like map and found a complete absence of vibrant, beautiful colours, which is a particular shame as the map is literally crying out for it. 

I&#039;ve seen comments from developers of UT3 who put some serious thought into the assets in the game, including the statue on the oriental map which apparently had a number of iterations and loads of research.

Actually, you know how in most games/films/art you have a lot of stuff that is meant to blend into the background, and then something that&#039;s all lit up nicely and vibrant that you&#039;re meant to notice? It feels like &lt;em&gt;everything&lt;/em&gt; is in the background in UT3, all blended into one muddy mess.

It&#039;s a massive shame.

Gameplay-wise it&#039;s just your average UT so there&#039;s not that much to distinguish it in my opinion apart from its graphics, and with those falling way short of impressing me I can&#039;t see much worthwhile here. The general UT gameplay seems very bland and overplayed to me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad I&#8217;m not the only one who thinks UT3 kind of looks like ass.</p>
<p>I&#8217;ve got it entirely maxed out and it runs smoothly, but it just seems so grotty and not particularly nice to look at. I was really surprised when I went on the oriental-like map and found a complete absence of vibrant, beautiful colours, which is a particular shame as the map is literally crying out for it. </p>
<p>I&#8217;ve seen comments from developers of UT3 who put some serious thought into the assets in the game, including the statue on the oriental map which apparently had a number of iterations and loads of research.</p>
<p>Actually, you know how in most games/films/art you have a lot of stuff that is meant to blend into the background, and then something that&#8217;s all lit up nicely and vibrant that you&#8217;re meant to notice? It feels like <em>everything</em> is in the background in UT3, all blended into one muddy mess.</p>
<p>It&#8217;s a massive shame.</p>
<p>Gameplay-wise it&#8217;s just your average UT so there&#8217;s not that much to distinguish it in my opinion apart from its graphics, and with those falling way short of impressing me I can&#8217;t see much worthwhile here. The general UT gameplay seems very bland and overplayed to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: schizoslayer</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3486</link>
		<dc:creator>schizoslayer</dc:creator>
		<pubDate>Sun, 14 Oct 2007 17:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3486</guid>
		<description>I think you&#039;ll be hard pushed to find much dynamic lighting or shadowing actually going on in either Gears or UT3. Despite Unreal supporting it it runs so slow that even Epic have avoided it as much as they can.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;ll be hard pushed to find much dynamic lighting or shadowing actually going on in either Gears or UT3. Despite Unreal supporting it it runs so slow that even Epic have avoided it as much as they can.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: born2expire</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3485</link>
		<dc:creator>born2expire</dc:creator>
		<pubDate>Sun, 14 Oct 2007 16:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3485</guid>
		<description>&quot;Andrew says:

People say gameplay is more important than lighting, but where would games be without lighting? Nowhere, that’s where.&quot;

dont you mean... in the dark?

in all honestly i LOVE this demo, COD4 got a big meh from me.  bitch if you will but there will always be a market for hardcore deathmatch games, and UT3 fills the void Q4 left, and battlefield-esque games dont appeal to some people, id rather have a polished game to go head to head with my friends.</description>
		<content:encoded><![CDATA[<p>&#8220;Andrew says:</p>
<p>People say gameplay is more important than lighting, but where would games be without lighting? Nowhere, that’s where.&#8221;</p>
<p>dont you mean&#8230; in the dark?</p>
<p>in all honestly i LOVE this demo, COD4 got a big meh from me.  bitch if you will but there will always be a market for hardcore deathmatch games, and UT3 fills the void Q4 left, and battlefield-esque games dont appeal to some people, id rather have a polished game to go head to head with my friends.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3476</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sun, 14 Oct 2007 14:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3476</guid>
		<description>God, Malice....for it&#039;s time that was a damn crazy TC. I wonder if I&#039;ve still got it lying around at home....

As for UT, erm, bit dull. Playing it actually made my eyes hurt a little, trying to pick things out in the grime (was on the urban level). WIll have to have a fiddle with the post-processing. But I don&#039;t know, it just didn&#039;t /feel/ like the UT I know and love (ever so slightly less than Q3A). The weapons had far too much going on on them, I mean, what the hell was the front of the GES Biorifile doing?</description>
		<content:encoded><![CDATA[<p>God, Malice&#8230;.for it&#8217;s time that was a damn crazy TC. I wonder if I&#8217;ve still got it lying around at home&#8230;.</p>
<p>As for UT, erm, bit dull. Playing it actually made my eyes hurt a little, trying to pick things out in the grime (was on the urban level). WIll have to have a fiddle with the post-processing. But I don&#8217;t know, it just didn&#8217;t /feel/ like the UT I know and love (ever so slightly less than Q3A). The weapons had far too much going on on them, I mean, what the hell was the front of the GES Biorifile doing?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3475</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Sun, 14 Oct 2007 14:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3475</guid>
		<description>I think the most important thing to note is exactly what Alec says here about being spoiled by QW and TF2. As I&#039;ve said before, it really isn&#039;t a revolution - but for the classic pure deathmatch style fun, I think UT3 does what it sets out to do as well as it can in the current climate. It&#039;s not trying to win many awards for originality, and in a way it&#039;s only true competition&#039;s latest incarnation (Quake 4&#039;s MP) went by pretty much unnoticed and underplayed anyway. 

Obviously it&#039;s success is already almost guaranteed on the modding community alone, so as long as you don&#039;t expect hard tactical class based teamwork like QW:ET, BF2 or TF2 then UT3 is going to be everything you expect it to be. I wouldn&#039;t say it&#039;s underwhleming, it&#039;s just not really going to blow many people away as such - and I think Epic might almost already be admitting this by not including any &#039;new&#039; game modes in the demo. Personally, I&#039;m predicting an 80% ish scores upon release for this.</description>
		<content:encoded><![CDATA[<p>I think the most important thing to note is exactly what Alec says here about being spoiled by QW and TF2. As I&#8217;ve said before, it really isn&#8217;t a revolution &#8211; but for the classic pure deathmatch style fun, I think UT3 does what it sets out to do as well as it can in the current climate. It&#8217;s not trying to win many awards for originality, and in a way it&#8217;s only true competition&#8217;s latest incarnation (Quake 4&#8217;s MP) went by pretty much unnoticed and underplayed anyway. </p>
<p>Obviously it&#8217;s success is already almost guaranteed on the modding community alone, so as long as you don&#8217;t expect hard tactical class based teamwork like QW:ET, BF2 or TF2 then UT3 is going to be everything you expect it to be. I wouldn&#8217;t say it&#8217;s underwhleming, it&#8217;s just not really going to blow many people away as such &#8211; and I think Epic might almost already be admitting this by not including any &#8216;new&#8217; game modes in the demo. Personally, I&#8217;m predicting an 80% ish scores upon release for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3473</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 14 Oct 2007 14:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3473</guid>
		<description>People say gameplay is more important than lighting, but where would games be without lighting? Nowhere, that&#039;s where.</description>
		<content:encoded><![CDATA[<p>People say gameplay is more important than lighting, but where would games be without lighting? Nowhere, that&#8217;s where.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Freelancepolice</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3472</link>
		<dc:creator>Freelancepolice</dc:creator>
		<pubDate>Sun, 14 Oct 2007 14:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3472</guid>
		<description>I quite enjoyed the demo. It&#039;s got that gears of war browness though.

Also did anyone get excited hearing the main menu music?</description>
		<content:encoded><![CDATA[<p>I quite enjoyed the demo. It&#8217;s got that gears of war browness though.</p>
<p>Also did anyone get excited hearing the main menu music?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Burroughs</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3465</link>
		<dc:creator>Jonathan Burroughs</dc:creator>
		<pubDate>Sun, 14 Oct 2007 12:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3465</guid>
		<description>Malice &gt; Unreal Tournament 3.</description>
		<content:encoded><![CDATA[<p>Malice &gt; Unreal Tournament 3.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3462</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 14 Oct 2007 11:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3462</guid>
		<description>Lighting is all that matters to me.</description>
		<content:encoded><![CDATA[<p>Lighting is all that matters to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Farrell</title>
		<link>http://www.rockpapershotgun.com/2007/10/13/unreal-tournamentette/comment-page-1/#comment-3461</link>
		<dc:creator>Andrew Farrell</dc:creator>
		<pubDate>Sun, 14 Oct 2007 11:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=423#comment-3461</guid>
		<description>Also it&#039;s important to remember that no-one really gives a fuck about lighting.</description>
		<content:encoded><![CDATA[<p>Also it&#8217;s important to remember that no-one really gives a fuck about lighting.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
