World Laments FPS Shortage

By Jim Rossignol on October 14th, 2007 at 7:48 pm.

Just in case your broadband was feeling neglected this week, the Timeshift demo also came out this weekend. You can grab the 983mb (65.5 Peggles) download from here.

It’s… actually not bad. It has a kind of explodey efficiency to it: high fights-per-second, or something. Nevertheless it’s not exactly going to carve itself into the bedrock of our collective memory. It’s not looking like a clear classic, but a shooter of medium proficiency. And that’s not simply the current embarrassment of riches talking – Timeshift really does seem a few strides short of the podium of greatness. It has a kind of clunkiness of design that’s holding it back.

Nevertheless the time stuff works. Yes, Prince Of Persia did rewinding time, and yes various other games did slowing down time. Timeshift is unlike any of them. You can stop time entirely and pull a gun from an unsuspecting soldier’s hands. You can slow time and dive through a fight like a lightning bolt. Unlike FEAR you have have to use the time powers, because otherwise the muscular men with guns are going to shred you. Timeshift feels like it’s playing to its own agenda, and that’s a good thing. Sure, it’s a shame the overall game is a little weaker than some of its buffed-up peers, but it’s still credible. The shooting is vicious, the physics are PHYSICS! and the big men die in a satisfying manner. Kieron has played a bit more of the full game than me, so he might be able to say more. Then again, he might not. Based on this taster, I’d be interested in reviewing the full thing. I reckon you should downloaded it and judge for yourself.

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11 Comments »

  1. Alistair says:

    And slowing down time and taking his weapon is better than shooting him because..? I can let the poor dears live? That would actually be interesting, but it’s not the impression I got from the demo.

  2. Jim Rossignol says:

    I just enjoyed the look of surprise before they do die, but hey.

  3. Ryan says:

    If anyone has beaten F.E.A.R. (ugh, that name) without using bullet time they deserve a shiny medal and a firm handshake. I’m only a few levels in and the learning curve compared to other FPSs I’ve played is brutal.

  4. Aimless says:

    If only you could just take their gun and then mess with it, like sticking bananas in gun barrels or replacing grenades with apples. There isn’t enough fruit in FPS games these days.

    Clearly TimeShift should have actually been a first-person confuse ‘em up, the idea being that you pause time before putting enemy’s sweaters on the wrong away around and subtly moving their personal belongings until they eventually go insane with paranoia and murder their fellow troops. Think Amélie but with more grevious bodily harm.

  5. Ryan says:

    “If only you could just take their gun and then mess with it, like sticking bananas in gun barrels or replacing grenades with apples. There isn’t enough fruit in FPS games these days.”

    If I didn’t have the mapmaking talent of the average houseplant, I would be all over this. Not only does Half-Life 2 have the most satisfying watermelon destruction in FPS history, but Episode Two introduces pumpkins! Who knows what wonders Episode Three will bring? Squash? Cantaloupe? Dare I hope for honeydew?

  6. Jim Rossignol says:

    “Clearly TimeShift should have actually been a first-person confuse ‘em up”

    Are you reading, Sierra execs? This man speak truth.

  7. MisterBritish says:

    “subtly moving their personal belongings until they eventually go insane with paranoia and murder their fellow troops”

    Timeshift guy touched Sascha!

  8. The_B says:

    That would be hilarious. Pyro suddenly finds the bonesaw in his hands, while Engineer is trying to repair his dispenser using a machete.

  9. Jack Monahan says:

    Aimless, I’d sure as hell play that game.
    You think the current FPS drought is bad, there hasn’t been a quality First Person Confuse ‘em Up since the landmark His Chair Is A Shark! (2003).

  10. Craig Gilmore says:

    Reviewed this for Total PCGaming and… it’s not bad. The assessment from the demo is spot-on for the full game, to be honest. Some of it is pretty weak, in particular the vehicle and flying (GIANT ZEPPELIN’S WITH GUNS!!!) bits. But when you’re on foot with a suitably powerful weapon in tow, it’s tons of shifty fun.

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