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	<title>Comments on: Portal Multiplayer, Maybe</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/</link>
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		<title>By: Portal Deathmatch</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-268943</link>
		<dc:creator>Portal Deathmatch</dc:creator>
		<pubDate>Fri, 04 Sep 2009 10:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-268943</guid>
		<description>and you need the full portal
not first slice</description>
		<content:encoded><![CDATA[<p>and you need the full portal<br />
not first slice</p>
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		<title>By: Portal Deathmatch</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-268940</link>
		<dc:creator>Portal Deathmatch</dc:creator>
		<pubDate>Fri, 04 Sep 2009 10:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-268940</guid>
		<description>&lt;a href=&quot;http://www.moddb.com/mods/portal-multiplayer-mod&quot; rel=&quot;nofollow&quot;&gt; they said it would/wont be possible so here its is folks!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.moddb.com/mods/portal-multiplayer-mod" rel="nofollow"> they said it would/wont be possible so here its is folks!</a></p>
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		<title>By: 23232</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-18642</link>
		<dc:creator>23232</dc:creator>
		<pubDate>Thu, 24 Jan 2008 17:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-18642</guid>
		<description>@AKAmezcalsoakedboy 
LOL WUT?</description>
		<content:encoded><![CDATA[<p>@AKAmezcalsoakedboy<br />
LOL WUT?</p>
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-9308</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Wed, 21 Nov 2007 07:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-9308</guid>
		<description>I&#039;ve put up a suggestion for Co-op Portal on &lt;a HREF=&quot;http://roguelikedeveloper.blogspot.com/2007/11/co-op-portal.html&quot; rel=&quot;nofollow&quot;&gt;my blog&lt;/a&gt; if that&#039;s any help, which should be feasible using the current Half-Life Death Match engine.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve put up a suggestion for Co-op Portal on <a HREF="http://roguelikedeveloper.blogspot.com/2007/11/co-op-portal.html" rel="nofollow">my blog</a> if that&#8217;s any help, which should be feasible using the current Half-Life Death Match engine.</p>
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	<item>
		<title>By: AKAmezcalsoakedboy</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-9045</link>
		<dc:creator>AKAmezcalsoakedboy</dc:creator>
		<pubDate>Sun, 18 Nov 2007 21:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-9045</guid>
		<description>Although, I may be pissed, I get the dreaded feeling of deja vu that some of you sad fucks are potential columbine style outsiders; get a life and chill to Radiohead.</description>
		<content:encoded><![CDATA[<p>Although, I may be pissed, I get the dreaded feeling of deja vu that some of you sad fucks are potential columbine style outsiders; get a life and chill to Radiohead.</p>
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		<title>By: MayTricks</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-6812</link>
		<dc:creator>MayTricks</dc:creator>
		<pubDate>Thu, 01 Nov 2007 00:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-6812</guid>
		<description>Portal is an amazing game, conceptually, and I think we just need to wait until valve releases future versions, including multiplayer. It&#039;s obvious this game isn&#039;t going to go unnoticed and it&#039;s just a matter of time before valve gets to it. We could spend time modding it for MP, but personally i&#039;d rather just wait for a MP sequel to be officially released, then focus development on mapping and whatnot [leave the coding to those who seem to have already done so well with it - valve staff themselves].</description>
		<content:encoded><![CDATA[<p>Portal is an amazing game, conceptually, and I think we just need to wait until valve releases future versions, including multiplayer. It&#8217;s obvious this game isn&#8217;t going to go unnoticed and it&#8217;s just a matter of time before valve gets to it. We could spend time modding it for MP, but personally i&#8217;d rather just wait for a MP sequel to be officially released, then focus development on mapping and whatnot [leave the coding to those who seem to have already done so well with it - valve staff themselves].</p>
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		<title>By: Tricky</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-4688</link>
		<dc:creator>Tricky</dc:creator>
		<pubDate>Tue, 23 Oct 2007 01:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-4688</guid>
		<description>Possibilities: I think there&#039;s a way around that.

I&#039;m not sure if you need sv_cheats 1 for this, but here:

In console:
change_portalgun_linkage_id # (0, 1, 2, 3)

Have one person use Linkage ID 1 and one use Linkage ID 2. Maybe that&#039;ll work.

Add in Impulse 101, and Portal = win! :D</description>
		<content:encoded><![CDATA[<p>Possibilities: I think there&#8217;s a way around that.</p>
<p>I&#8217;m not sure if you need sv_cheats 1 for this, but here:</p>
<p>In console:<br />
change_portalgun_linkage_id # (0, 1, 2, 3)</p>
<p>Have one person use Linkage ID 1 and one use Linkage ID 2. Maybe that&#8217;ll work.</p>
<p>Add in Impulse 101, and Portal = win! :D</p>
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		<title>By: Possiblities</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-4476</link>
		<dc:creator>Possiblities</dc:creator>
		<pubDate>Sun, 21 Oct 2007 19:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-4476</guid>
		<description>I have gotten multiple people (2) in a portal LAN game, however it&#039;s usually buggy and tends to crash a lot, here&#039;s how I&#039;ve done it so far:

Start portal and open developer window
Type in
     dissconnect
     sv_lan 0
     maxplayers 5
     map (whatever map you want here)

once in game, you need to let your friends know your game&#039;s ip address in order to connect (again, this works for lan only) todo this type in the console:     status
and then the console will give a list of stuff about your server/game. just send the IP address number to your friends and then have your friends type in console:

     connect (ip address here)

don&#039;t forget to turn on sv_cheats, and I also noticed the game tends to crash if both of you bring out your portal, which sucks. But atleast you can shoot at each other.</description>
		<content:encoded><![CDATA[<p>I have gotten multiple people (2) in a portal LAN game, however it&#8217;s usually buggy and tends to crash a lot, here&#8217;s how I&#8217;ve done it so far:</p>
<p>Start portal and open developer window<br />
Type in<br />
     dissconnect<br />
     sv_lan 0<br />
     maxplayers 5<br />
     map (whatever map you want here)</p>
<p>once in game, you need to let your friends know your game&#8217;s ip address in order to connect (again, this works for lan only) todo this type in the console:     status<br />
and then the console will give a list of stuff about your server/game. just send the IP address number to your friends and then have your friends type in console:</p>
<p>     connect (ip address here)</p>
<p>don&#8217;t forget to turn on sv_cheats, and I also noticed the game tends to crash if both of you bring out your portal, which sucks. But atleast you can shoot at each other.</p>
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	<item>
		<title>By: NoobJuice</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-4315</link>
		<dc:creator>NoobJuice</dc:creator>
		<pubDate>Sat, 20 Oct 2007 07:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-4315</guid>
		<description>www.portalmp.co.nr</description>
		<content:encoded><![CDATA[<p><a href="http://www.portalmp.co.nr" rel="nofollow">http://www.portalmp.co.nr</a></p>
]]></content:encoded>
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	<item>
		<title>By: Winterborn</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-4184</link>
		<dc:creator>Winterborn</dc:creator>
		<pubDate>Fri, 19 Oct 2007 11:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-4184</guid>
		<description>That Radiohead tag is my new favourite RPS tag. Though for the sake of all our ears I hope it never needs to be used again.</description>
		<content:encoded><![CDATA[<p>That Radiohead tag is my new favourite RPS tag. Though for the sake of all our ears I hope it never needs to be used again.</p>
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	<item>
		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-4127</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Thu, 18 Oct 2007 21:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-4127</guid>
		<description>Well somebody&#039;s got the Portal gun working in Half Life 2 Single-Player, http://www.primotechnology.com/2007/10/17/half-life-2-portal/</description>
		<content:encoded><![CDATA[<p>Well somebody&#8217;s got the Portal gun working in Half Life 2 Single-Player, <a href="http://www.primotechnology.com/2007/10/17/half-life-2-portal/" rel="nofollow">http://www.primotechnology.com/2007/10/17/half-life-2-portal/</a></p>
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	<item>
		<title>By: The Sombrero Kid</title>
		<link>http://www.rockpapershotgun.com/2007/10/16/portal-multiplayer-kinda/comment-page-1/#comment-4007</link>
		<dc:creator>The Sombrero Kid</dc:creator>
		<pubDate>Thu, 18 Oct 2007 10:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=442#comment-4007</guid>
		<description>theres a fixed terminal velicity in portal thats pretty managable thats how you can do the 30,000 foot fall

&amp; BTW they only use the stencil buffer to copy the portal image ontop of it&#039;s self this simulating more render targets technique would only work with at least one render target in place already &amp;  only be effective with more than 1 more than 8 portals on screen at the same time is impossible in the current incarnation of portal for a reason it&#039;s graphically intensive, if they do get multiplayer working it&#039;ll be 4 player max (mybe 9 player cause they&#039;re not actually clear whether it&#039;s 9 render targets per portal for everything) and only on the best grpahics cards the physics issues can pretty much be forgotten about assuming you design the map correctly and allow for the odd falling out of the world.</description>
		<content:encoded><![CDATA[<p>theres a fixed terminal velicity in portal thats pretty managable thats how you can do the 30,000 foot fall</p>
<p>&amp; BTW they only use the stencil buffer to copy the portal image ontop of it&#8217;s self this simulating more render targets technique would only work with at least one render target in place already &amp;  only be effective with more than 1 more than 8 portals on screen at the same time is impossible in the current incarnation of portal for a reason it&#8217;s graphically intensive, if they do get multiplayer working it&#8217;ll be 4 player max (mybe 9 player cause they&#8217;re not actually clear whether it&#8217;s 9 render targets per portal for everything) and only on the best grpahics cards the physics issues can pretty much be forgotten about assuming you design the map correctly and allow for the odd falling out of the world.</p>
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