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	<title>Comments on: Bioshockier and Bioshockier</title>
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	<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/</link>
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		<title>By: Jonathan Burroughs</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4204</link>
		<dc:creator>Jonathan Burroughs</dc:creator>
		<pubDate>Fri, 19 Oct 2007 14:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4204</guid>
		<description>&lt;i&gt;Kast says:
Wearable bunny masquerade masks?&lt;/i&gt;

With detachable ears?</description>
		<content:encoded><![CDATA[<p><i>Kast says:<br />
Wearable bunny masquerade masks?</i></p>
<p>With detachable ears?
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		<title>By: Jonathan Burroughs</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4195</link>
		<dc:creator>Jonathan Burroughs</dc:creator>
		<pubDate>Fri, 19 Oct 2007 13:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4195</guid>
		<description>Why can&#039;t we just talk to the Splicers, or something?</description>
		<content:encoded><![CDATA[<p>Why can&#8217;t we just talk to the Splicers, or something?
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		<title>By: AbyssUK</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4183</link>
		<dc:creator>AbyssUK</dc:creator>
		<pubDate>Fri, 19 Oct 2007 11:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4183</guid>
		<description>The portal gun :P</description>
		<content:encoded><![CDATA[<p>The portal gun :P
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		<title>By: Jonathan Burroughs</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4163</link>
		<dc:creator>Jonathan Burroughs</dc:creator>
		<pubDate>Fri, 19 Oct 2007 09:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4163</guid>
		<description>Fewer escort missions, by a factor of one escort mission.</description>
		<content:encoded><![CDATA[<p>Fewer escort missions, by a factor of one escort mission.
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		<title>By: Nihohit</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4162</link>
		<dc:creator>Nihohit</dc:creator>
		<pubDate>Fri, 19 Oct 2007 09:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4162</guid>
		<description>*potential spoiler*


Do something about the big daddy level, since it&#039;s an insult to your intelligence after Ryan&#039;s speech and Fontaine&#039;s (for the first time) coherent ramblings. 
Also, changing the balance between the two little sisters options - saving them never really made sense to me. I prefered choosing the abilities I get.</description>
		<content:encoded><![CDATA[<p>*potential spoiler*</p>
<p>Do something about the big daddy level, since it&#8217;s an insult to your intelligence after Ryan&#8217;s speech and Fontaine&#8217;s (for the first time) coherent ramblings.<br />
Also, changing the balance between the two little sisters options &#8211; saving them never really made sense to me. I prefered choosing the abilities I get.
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		<title>By: simonkaye</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4160</link>
		<dc:creator>simonkaye</dc:creator>
		<pubDate>Fri, 19 Oct 2007 09:11:55 +0000</pubDate>
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		<description>I&#039;d like:

1. A wall-crawling plasmid, like the Spider-splicers have.
2. More content. It&#039;s not Diablo; I would have real difficulty playing the original game through again anytime soon. 
3. Everyone to stop complaining about the ending, which I thought worked quite well.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like:</p>
<p>1. A wall-crawling plasmid, like the Spider-splicers have.<br />
2. More content. It&#8217;s not Diablo; I would have real difficulty playing the original game through again anytime soon.<br />
3. Everyone to stop complaining about the ending, which I thought worked quite well.
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		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4146</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Fri, 19 Oct 2007 00:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4146</guid>
		<description>Better AI. Inventory system. Completely reworked difficulty, from much reduced item and money availability, to fewer and gimped healing chambers. Walking and leaning. And much smaller adam rewards for saving the little sisters. Combat that isn&#039;t superficial crap


Of course, all of the previous suggestions will never happen.</description>
		<content:encoded><![CDATA[<p>Better AI. Inventory system. Completely reworked difficulty, from much reduced item and money availability, to fewer and gimped healing chambers. Walking and leaning. And much smaller adam rewards for saving the little sisters. Combat that isn&#8217;t superficial crap</p>
<p>Of course, all of the previous suggestions will never happen.
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		<title>By: Citizen Parker</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4125</link>
		<dc:creator>Citizen Parker</dc:creator>
		<pubDate>Thu, 18 Oct 2007 21:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4125</guid>
		<description>Second the call for co-op, however impossible it is that they would add it.

Despite the fact that Levine feels &lt;a href=&quot;http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7381&amp;Itemid=51&amp;limit=1&amp;limitstart=1&quot; rel=&quot;nofollow&quot;&gt;adding co-op to SYSTEM SHOCK 2 was a waste of time&lt;/a&gt;, that remains one of my favorite co-op gaming experiences in a long, long time. Even if I am one of the 7.32 people in the world to have played the entire game that way.</description>
		<content:encoded><![CDATA[<p>Second the call for co-op, however impossible it is that they would add it.</p>
<p>Despite the fact that Levine feels <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7381&amp;Itemid=51&amp;limit=1&amp;limitstart=1" rel="nofollow">adding co-op to SYSTEM SHOCK 2 was a waste of time</a>, that remains one of my favorite co-op gaming experiences in a long, long time. Even if I am one of the 7.32 people in the world to have played the entire game that way.
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		<title>By: Jonathan Burroughs</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4112</link>
		<dc:creator>Jonathan Burroughs</dc:creator>
		<pubDate>Thu, 18 Oct 2007 19:52:27 +0000</pubDate>
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		<description>Co-op.</description>
		<content:encoded><![CDATA[<p>Co-op.
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4107</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Thu, 18 Oct 2007 19:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4107</guid>
		<description>After I finished Bioshock, I loaded up my last save before I got the big daddy suit, and went wnadering through the previous levels, trying out plasmnid combinations I had previously ignored. When you&#039;ve got the full set to play with, the combat is a lot of fun, just through the variety of the tools at your disposal.

I then started a new game to play through the game from the beginning, and the combat became very simple again, and thus not as fun.

If extra content is meant to make replaying more appealing, I think it ought to give you more plasmids at the beginning to play around with.</description>
		<content:encoded><![CDATA[<p>After I finished Bioshock, I loaded up my last save before I got the big daddy suit, and went wnadering through the previous levels, trying out plasmnid combinations I had previously ignored. When you&#8217;ve got the full set to play with, the combat is a lot of fun, just through the variety of the tools at your disposal.</p>
<p>I then started a new game to play through the game from the beginning, and the combat became very simple again, and thus not as fun.</p>
<p>If extra content is meant to make replaying more appealing, I think it ought to give you more plasmids at the beginning to play around with.
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4103</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 18 Oct 2007 18:53:42 +0000</pubDate>
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		<description>Fun combat.


¬_¬


Or, maybe, a graphical update of System Shock 1 using the Bioshock engine.  That would expand replayability for me.</description>
		<content:encoded><![CDATA[<p>Fun combat.</p>
<p>¬_¬</p>
<p>Or, maybe, a graphical update of System Shock 1 using the Bioshock engine.  That would expand replayability for me.
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		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/10/18/bioshockier-and-bioshockier/#comment-4099</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Thu, 18 Oct 2007 18:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=450#comment-4099</guid>
		<description>All I&#039;d want is more plot, frankly. As said before, I don&#039;t see the point in adding more weapons/enemies/plasmids if it&#039;s effectively the same narrative all over again. Admittedly the game&#039;s 2 endings don&#039;t leave much room for plot extension, but they could always take the Half Life Opposing Force/Blue Shift/Decay route and base the narrative on a different person&#039;s perspective. I&#039;d dearly love to see Rapture take its turn for the worse through the eyes of an innocent citizen on New Year&#039;s Eve, perhaps with an hour or so&#039;s play time beforehand, to get a real picture of what the city was like before it all went wrong. I&#039;d also love to see more made of the aspect of the loss of humanity, disfigurement and general insanity caused by overuse of plasmids. This didn&#039;t feature at all in the main game (except, very, very abstractly in the sense of greed for ADAM causing you to kill rather than save the Little Sisters) despite my first assumption being that the more I abused my plasmid powers, the more like a denizen of Rapture I&#039;d become.

Heck, I&#039;ve got piles and piles of ideas for parallel narratives set in Rapture, and I&#039;m sure the developers could come up with some excellent stories by taking this route. Sure, it doesn&#039;t focus on the game&#039;s protagonist, but for me, at least, the real story was the city itself, and its inhabitants, not my main character&#039;s tribulations.</description>
		<content:encoded><![CDATA[<p>All I&#8217;d want is more plot, frankly. As said before, I don&#8217;t see the point in adding more weapons/enemies/plasmids if it&#8217;s effectively the same narrative all over again. Admittedly the game&#8217;s 2 endings don&#8217;t leave much room for plot extension, but they could always take the Half Life Opposing Force/Blue Shift/Decay route and base the narrative on a different person&#8217;s perspective. I&#8217;d dearly love to see Rapture take its turn for the worse through the eyes of an innocent citizen on New Year&#8217;s Eve, perhaps with an hour or so&#8217;s play time beforehand, to get a real picture of what the city was like before it all went wrong. I&#8217;d also love to see more made of the aspect of the loss of humanity, disfigurement and general insanity caused by overuse of plasmids. This didn&#8217;t feature at all in the main game (except, very, very abstractly in the sense of greed for ADAM causing you to kill rather than save the Little Sisters) despite my first assumption being that the more I abused my plasmid powers, the more like a denizen of Rapture I&#8217;d become.</p>
<p>Heck, I&#8217;ve got piles and piles of ideas for parallel narratives set in Rapture, and I&#8217;m sure the developers could come up with some excellent stories by taking this route. Sure, it doesn&#8217;t focus on the game&#8217;s protagonist, but for me, at least, the real story was the city itself, and its inhabitants, not my main character&#8217;s tribulations.
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