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	<title>Comments on: Making Of: The Longest Journey</title>
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		<title>By: ShimmerArc</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-272322</link>
		<dc:creator>ShimmerArc</dc:creator>
		<pubDate>Mon, 07 Sep 2009 10:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-272322</guid>
		<description>I cried at the end of both TLJ and Dreamfall. Both really did have quite an emotional impact on me. It changed my life and how I view things. Thank you Ragnar. :&#039;)</description>
		<content:encoded><![CDATA[<p>I cried at the end of both TLJ and Dreamfall. Both really did have quite an emotional impact on me. It changed my life and how I view things. Thank you Ragnar. :&#8217;)</p>
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		<title>By: deebee</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-254989</link>
		<dc:creator>deebee</dc:creator>
		<pubDate>Mon, 24 Aug 2009 18:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-254989</guid>
		<description>The game was definitely rushed.  you could feel it in some parts.  1 good example is when you meet Minstrum Magda.  She goes on about where to find April, in the ghettos, and then immediately after talking to her you are lead to an ally and taken prisoner and taken to April.  It just felt as though they took out a few challenges which lead you to meet April.
Whatever...I love the game.  Played it a few times.  TLJ too.  I just can&#039;t help but feel it was rushed in some ways.
The ending is interesting but it&#039;s just not satisfying.  Lead me to think &#039;is that it? but, but, but....what about....huh?&#039;</description>
		<content:encoded><![CDATA[<p>The game was definitely rushed.  you could feel it in some parts.  1 good example is when you meet Minstrum Magda.  She goes on about where to find April, in the ghettos, and then immediately after talking to her you are lead to an ally and taken prisoner and taken to April.  It just felt as though they took out a few challenges which lead you to meet April.<br />
Whatever&#8230;I love the game.  Played it a few times.  TLJ too.  I just can&#8217;t help but feel it was rushed in some ways.<br />
The ending is interesting but it&#8217;s just not satisfying.  Lead me to think &#8216;is that it? but, but, but&#8230;.what about&#8230;.huh?&#8217;</p>
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		<title>By: Banjooie</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-9794</link>
		<dc:creator>Banjooie</dc:creator>
		<pubDate>Sat, 24 Nov 2007 09:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-9794</guid>
		<description>Actually, the combat sequences were about perfect difficulty for my mother.

Who, imagine that, is terrible at combat sequences. And stealth sequences. That&#039;s right. It was really, really useful for the 40-year old not-usually-the-gamer-types.</description>
		<content:encoded><![CDATA[<p>Actually, the combat sequences were about perfect difficulty for my mother.</p>
<p>Who, imagine that, is terrible at combat sequences. And stealth sequences. That&#8217;s right. It was really, really useful for the 40-year old not-usually-the-gamer-types.</p>
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		<title>By: GyRo567</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-6950</link>
		<dc:creator>GyRo567</dc:creator>
		<pubDate>Thu, 01 Nov 2007 22:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-6950</guid>
		<description>I still don&#039;t see why people think the ending was bad.  I loved it.  Have you no mind for theorizing?  It&#039;s one of the most fun parts of the overall gaming experience!

An ongoing series without theorizing is like sex without foreplay.</description>
		<content:encoded><![CDATA[<p>I still don&#8217;t see why people think the ending was bad.  I loved it.  Have you no mind for theorizing?  It&#8217;s one of the most fun parts of the overall gaming experience!</p>
<p>An ongoing series without theorizing is like sex without foreplay.</p>
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		<title>By: complexmath</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4909</link>
		<dc:creator>complexmath</dc:creator>
		<pubDate>Tue, 23 Oct 2007 22:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4909</guid>
		<description>Dreamfall had puzzles?  Really?  I remember some badly implemented and painfully easy combat sequences but no puzzles.

To be honest, the implementation of Dreamfall took me completely by surprise, as I expected a game functionally and structurally similar to TLJ.  Dreamfall also lacked the depth of exposition in TLJ, and while a few sequences in TLJ were admittedly a bit long (the storyteller sequence), they also added to the depth of the game world.  In summary, I think the design of Dreamfall was conflicted in that the story was written for a mature audience but the gameplay was designed for children.  Oh, and did I mention that it was incredibly short?</description>
		<content:encoded><![CDATA[<p>Dreamfall had puzzles?  Really?  I remember some badly implemented and painfully easy combat sequences but no puzzles.</p>
<p>To be honest, the implementation of Dreamfall took me completely by surprise, as I expected a game functionally and structurally similar to TLJ.  Dreamfall also lacked the depth of exposition in TLJ, and while a few sequences in TLJ were admittedly a bit long (the storyteller sequence), they also added to the depth of the game world.  In summary, I think the design of Dreamfall was conflicted in that the story was written for a mature audience but the gameplay was designed for children.  Oh, and did I mention that it was incredibly short?</p>
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		<title>By: Aquarion</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4716</link>
		<dc:creator>Aquarion</dc:creator>
		<pubDate>Tue, 23 Oct 2007 08:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4716</guid>
		<description>King Awesome: I agree, in part. Actually, I agree with most of what you said, the end of the game is a very moving bit of gameplay, it is very well structured, the sound track works, the pacing is wonderful. Any game would be proud of it to close off a chapter.

It&#039;s not an end. It doesn&#039;t close the game, it ends it. &quot;And that&#039;s how she got into a coma&quot;, while being quite literally the question the story answers, does not actually resolve the story, especially because after everything you did your character has still failed.

It&#039;s an opposite to the Longest Journey ending, where you solved the world&#039;s problems without ever actually solving your own story. In this you close your own story, but the world&#039;s problems continue apace. After tLJ, I wanted another game to continue with what April did next. And now, with the possibility of half a decade more unsatisfying cliffhangers, it looks annoying.

This doesn&#039;t mean I won&#039;t buy the games like the whining little fanboy I undoubtedly am, but still. 

Er. Something.</description>
		<content:encoded><![CDATA[<p>King Awesome: I agree, in part. Actually, I agree with most of what you said, the end of the game is a very moving bit of gameplay, it is very well structured, the sound track works, the pacing is wonderful. Any game would be proud of it to close off a chapter.</p>
<p>It&#8217;s not an end. It doesn&#8217;t close the game, it ends it. &#8220;And that&#8217;s how she got into a coma&#8221;, while being quite literally the question the story answers, does not actually resolve the story, especially because after everything you did your character has still failed.</p>
<p>It&#8217;s an opposite to the Longest Journey ending, where you solved the world&#8217;s problems without ever actually solving your own story. In this you close your own story, but the world&#8217;s problems continue apace. After tLJ, I wanted another game to continue with what April did next. And now, with the possibility of half a decade more unsatisfying cliffhangers, it looks annoying.</p>
<p>This doesn&#8217;t mean I won&#8217;t buy the games like the whining little fanboy I undoubtedly am, but still. </p>
<p>Er. Something.</p>
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		<title>By: Derick</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4513</link>
		<dc:creator>Derick</dc:creator>
		<pubDate>Mon, 22 Oct 2007 05:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4513</guid>
		<description>I highly enjoyed the story to Dreamfall although I felt it was a little thin at times. The ending definitely pissed me off, but it looked like Zoe&#039;s story was over for the most part. There were numerous threads that never got answered though. It definitely felt like they were going for a &quot;oh we got you now! Now you HAVE to buy our next game to find out what happened....muah ha ha ha haaaa&quot; type deal.

So, okay Ragnar....the undreaming has been released, when do we get to do something about it!?</description>
		<content:encoded><![CDATA[<p>I highly enjoyed the story to Dreamfall although I felt it was a little thin at times. The ending definitely pissed me off, but it looked like Zoe&#8217;s story was over for the most part. There were numerous threads that never got answered though. It definitely felt like they were going for a &#8220;oh we got you now! Now you HAVE to buy our next game to find out what happened&#8230;.muah ha ha ha haaaa&#8221; type deal.</p>
<p>So, okay Ragnar&#8230;.the undreaming has been released, when do we get to do something about it!?</p>
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		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4368</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 20 Oct 2007 18:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4368</guid>
		<description>&quot;Also, I didn’t mind the ending to Dreamfall. I felt that it did tell one story from beginning to end. It just also told some other stories that it did not wrap up.&quot;

I disagree. I felt it told several stories that it didn&#039;t finish, and hurriedly pulled another one out at the last minute, pretending that&#039;s what it had been about all along.</description>
		<content:encoded><![CDATA[<p>&#8220;Also, I didn’t mind the ending to Dreamfall. I felt that it did tell one story from beginning to end. It just also told some other stories that it did not wrap up.&#8221;</p>
<p>I disagree. I felt it told several stories that it didn&#8217;t finish, and hurriedly pulled another one out at the last minute, pretending that&#8217;s what it had been about all along.</p>
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		<title>By: Ertai</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4342</link>
		<dc:creator>Ertai</dc:creator>
		<pubDate>Sat, 20 Oct 2007 14:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4342</guid>
		<description>Trivia: In the spanish version of the game, April had the same voice actress as Sarah Michelle Gellar in Buffy the Vampire Slayer, what a coincidence!</description>
		<content:encoded><![CDATA[<p>Trivia: In the spanish version of the game, April had the same voice actress as Sarah Michelle Gellar in Buffy the Vampire Slayer, what a coincidence!</p>
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		<title>By: someone</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4339</link>
		<dc:creator>someone</dc:creator>
		<pubDate>Sat, 20 Oct 2007 13:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4339</guid>
		<description>Yeah, when I finished Bard&#039;s Tale I, I wasn&#039;t sure if the game was over or not.  I just kept on wandering around looking for the next objective / win screen.
The hint book for BT1 was also very good.  The thief stole away with the shape keys so the protagonists couldn&#039;t win.
Also, I didn&#039;t mind the ending to Dreamfall.  I felt that it did tell one story from beginning to end.  It just also told some other stories that it did not wrap up.  But I thought it was a beautiful game.</description>
		<content:encoded><![CDATA[<p>Yeah, when I finished Bard&#8217;s Tale I, I wasn&#8217;t sure if the game was over or not.  I just kept on wandering around looking for the next objective / win screen.<br />
The hint book for BT1 was also very good.  The thief stole away with the shape keys so the protagonists couldn&#8217;t win.<br />
Also, I didn&#8217;t mind the ending to Dreamfall.  I felt that it did tell one story from beginning to end.  It just also told some other stories that it did not wrap up.  But I thought it was a beautiful game.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4328</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Sat, 20 Oct 2007 10:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4328</guid>
		<description>I think the DS may be doing at least a bit to revitalize the adventure genre. The Phoenix Wright games in particular are none too shabby, and they&#039;re doing well enough that Capcom looks like they&#039;re actually going to translate the whole series, kind of unusual.

Not that it really makes up for the lack of good point-and-click adventure games for PC.</description>
		<content:encoded><![CDATA[<p>I think the DS may be doing at least a bit to revitalize the adventure genre. The Phoenix Wright games in particular are none too shabby, and they&#8217;re doing well enough that Capcom looks like they&#8217;re actually going to translate the whole series, kind of unusual.</p>
<p>Not that it really makes up for the lack of good point-and-click adventure games for PC.</p>
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		<title>By: King Awesome</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/making-of-the-longest-journey/comment-page-1/#comment-4325</link>
		<dc:creator>King Awesome</dc:creator>
		<pubDate>Sat, 20 Oct 2007 09:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=457#comment-4325</guid>
		<description>Dreamfall made me tear up during the (spoliers!) long walk back to Zoe&#039;s home after you&#039;ve discovered what happened to the child in the white house. The song that kicks in there and the complete absence of the ingame objectives combined perfectly to make the aimless wander back across the city really moving. Its an emotional moment you couldn&#039;t have in any other medium in the same way.

That moment for me, justified entirely the shortcomings in the combat sections and the TBC ending. So rare is it that a game will actually make you cry and generate any emotion beyond a sort of vague tension that I can&#039;t help but include Dreamfall as one of my favourite games ever. Its in my heart.

It seems that there exists a not insignificant community of players (or is it just RPS&#039;ers?) who hanker after the kind of, don&#039;t make &#039;em like they used to, story based games. The tendency now seems to be on less text, less dialogue, less story. Deus Ex seemd to me more textual and packed with a developed background world than the recent Bioshock. Dreamfall has less story and less text than The Longest Journey, Mask of The Betrayer has (I understand) less involved dialogue than Planescape. I wish that things were moving the other way, games *should* be boasting that they have more dialogue than Planescape, more developed backgrounds than Deus Ex and The Longest Journey.

Of course I&#039;m being selfish and I understand that the money men in suits have looked at the bar charts and concluded that nothing original ever sells any copies, proper adventure games takes too long to make and nothing not made by nintendo will ever sell on the Wii. If something original ever does sell well then everyone suddenly piles in behind with endless me too games which miss the point of why the original thing sold in the first place. 

It sold, despite the low key marketing, *because* it was fresh and new.

It didn&#039;t sell because all along people had lusted for games to hamfistedly shove cheesy pop tunes and repetitive button mashing/wii-mote waggling together (I&#039;m looking at you &#039;Boogie&#039;). It didn&#039;t sell because all along people had really wanted their FPS games set in and around water (I&#039;m guessing some of next years announced FPS titles could have a bit more Bioshockiness about them)

Anyway, I&#039;m confident that eventually peoples greed for more and more money will ensure that every niche of gaming desire is covered. I await the future with optomism than an epically story driven PC adventure game will sell so any copies EA have to set up a point and click adventure division next to their Sims one. There are only so many copies of Fifa you can sell. Surely.</description>
		<content:encoded><![CDATA[<p>Dreamfall made me tear up during the (spoliers!) long walk back to Zoe&#8217;s home after you&#8217;ve discovered what happened to the child in the white house. The song that kicks in there and the complete absence of the ingame objectives combined perfectly to make the aimless wander back across the city really moving. Its an emotional moment you couldn&#8217;t have in any other medium in the same way.</p>
<p>That moment for me, justified entirely the shortcomings in the combat sections and the TBC ending. So rare is it that a game will actually make you cry and generate any emotion beyond a sort of vague tension that I can&#8217;t help but include Dreamfall as one of my favourite games ever. Its in my heart.</p>
<p>It seems that there exists a not insignificant community of players (or is it just RPS&#8217;ers?) who hanker after the kind of, don&#8217;t make &#8216;em like they used to, story based games. The tendency now seems to be on less text, less dialogue, less story. Deus Ex seemd to me more textual and packed with a developed background world than the recent Bioshock. Dreamfall has less story and less text than The Longest Journey, Mask of The Betrayer has (I understand) less involved dialogue than Planescape. I wish that things were moving the other way, games *should* be boasting that they have more dialogue than Planescape, more developed backgrounds than Deus Ex and The Longest Journey.</p>
<p>Of course I&#8217;m being selfish and I understand that the money men in suits have looked at the bar charts and concluded that nothing original ever sells any copies, proper adventure games takes too long to make and nothing not made by nintendo will ever sell on the Wii. If something original ever does sell well then everyone suddenly piles in behind with endless me too games which miss the point of why the original thing sold in the first place. </p>
<p>It sold, despite the low key marketing, *because* it was fresh and new.</p>
<p>It didn&#8217;t sell because all along people had lusted for games to hamfistedly shove cheesy pop tunes and repetitive button mashing/wii-mote waggling together (I&#8217;m looking at you &#8216;Boogie&#8217;). It didn&#8217;t sell because all along people had really wanted their FPS games set in and around water (I&#8217;m guessing some of next years announced FPS titles could have a bit more Bioshockiness about them)</p>
<p>Anyway, I&#8217;m confident that eventually peoples greed for more and more money will ensure that every niche of gaming desire is covered. I await the future with optomism than an epically story driven PC adventure game will sell so any copies EA have to set up a point and click adventure division next to their Sims one. There are only so many copies of Fifa you can sell. Surely.</p>
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