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	<title>Comments on: World Of EveCraft</title>
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		<title>By: R4</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-558264</link>
		<dc:creator>R4</dc:creator>
		<pubDate>Fri, 19 Nov 2010 09:45:32 +0000</pubDate>
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		<description>You have some unique ideas here and I hope that more articles ray ban you. 
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		<content:encoded><![CDATA[<p>You have some unique ideas here and I hope that more articles ray ban you.<br />
Thank you very much for sharing some great ideas in the <a href="http://www.ndscardhot.com/R4-2-categories" rel="nofollow">R4</a> ban us, they are useful.<br />
You have given us some interesting points about <a href="http://www.ndscardhot.com/PS3.html" rel="nofollow"><br />
PS3</a>. This is a wonderful article and certainly worth reading.<br />
This prohibition<a href="http://www.cardsnds.com/ps3-key" rel="nofollow">ps3 key jailbreak</a>of the item for sale is certainly revealing and inspiring.<br />
We share the opinion of the <a href="http://www.ndscardhot.com/ps-break.html" rel="nofollow">ps3 break</a>store and I love to read your article.<br />
Good job for writing this brilliant article by <a href="http://www.ndscardhot.com/DSTT-16-categories" rel="nofollow">DSTT</a>. .<br />
Glad to read some <a href="http://www.ndscardhot.com/M3-17-categories" rel="nofollow">M3</a>.  item like this one.<br />
resources of Great shine! Thank you for sharing this with us.<br />
I benefit greatly from your articles every time I read one about <a href="http://www.glasseszone.com/Glasses-C-15-categories" rel="nofollow">glasses</a><a>. Thanks for the info Kunststoff-shine, helps a lot.<br />
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Gleitsichtbrillen I love this article because it is one that really convey useful ideas.<br />
This vessel is the best article I found online.</a>
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		<title>By: bonii</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-419461</link>
		<dc:creator>bonii</dc:creator>
		<pubDate>Mon, 22 Mar 2010 05:37:09 +0000</pubDate>
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		<description>[...] ... Name (required) Mail (will not be published) (required) Website. Featured Video. Etiquetas ...World Of EveCraft &#124; Rock, Paper, ShotgunFollowing on from this thread, some MMO theory gibber. So here&#039;s the thing: Eve Online is a better [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8230; Name (required) Mail (will not be published) (required) Website. Featured Video. Etiquetas &#8230;World Of EveCraft | Rock, Paper, ShotgunFollowing on from this thread, some MMO theory gibber. So here&#39;s the thing: Eve Online is a better [...]
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		<title>By: IP address checker</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-415159</link>
		<dc:creator>IP address checker</dc:creator>
		<pubDate>Sat, 13 Mar 2010 06:00:18 +0000</pubDate>
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		<description>Great post. You can buy any posts or
&lt;a href=&quot;http://www.customessaymeister.com&quot; rel=&quot;nofollow&quot;&gt;buy essay&lt;/a&gt;
Here.</description>
		<content:encoded><![CDATA[<p>Great post. You can buy any posts or<br />
<a href="http://www.customessaymeister.com" rel="nofollow">buy essay</a><br />
Here.
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		<title>By: Horde Leveling Guide- How To Get Up Levels Quickly &#171; Wicked Blogging</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-230067</link>
		<dc:creator>Horde Leveling Guide- How To Get Up Levels Quickly &#171; Wicked Blogging</dc:creator>
		<pubDate>Thu, 30 Jul 2009 17:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=453#comment-230067</guid>
		<description>[...] Rock, Paper, Shotgun: Bumblebird vs Man-Man » World Of EveCraft [...]</description>
		<content:encoded><![CDATA[<p>[...] Rock, Paper, Shotgun: Bumblebird vs Man-Man » World Of EveCraft [...]
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		<title>By: David</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-193751</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 23 May 2009 11:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=453#comment-193751</guid>
		<description>I think this is a great idea for an MMO and I would like to add a few thoughts. 

If gold or in game money is going to be the only grind why not make an in game option to sell gold legal? That way the gold sellers would have a lot of competition from players so it wouldn&#039;t be as lucrative for them. They could do it in an auction house/currency exchange where players could sell other players gold or items for real money or even game time. This would give players a safe and reliable way to make these transactions and reduce spamming. 

Another option I would like to see in this game is passive experience and active experience. Passive experience would be skill training and active experience would be time spent. They could affect different things to even out extremes. In other words you might have a character with a lot of passive experience in sword fighting. This would give him access to different and better techniques and abilities with swords. On the other hand you would have a player that is constantly in game fighting pvp or pve this would give him battle experience that improves his survivability and offensive capabilities in a much more general way like making him able to attack faster and do more/take less damage than someone with the same skills and gear but less experience using them in actual combat. This would also allow players to feel progression weather they are online or off.  This could be added to crafting skills too. You could have the passive skill weaponsmithing. Trianing this would give you the option of making different and better types of weapons. Then as you make more and more weapons their quality goes up. 

One of the most important aspects of eve that they should add to an MMO is the enourmouse amounts of gear options and having those options come with bonuses and drawbacks. They also need to learn from eve how to make top end gear nice to have without making the lower end stuff useless. 

They need an in depth crafting and market system that makes a difference in the world. I think this is an area that eve has done better than anyone else. It allows people who like to play different noncombat roles just as important as people who excell in combat. 

Even though I don&#039;t really like WoW it has a better interface and it&#039;s world is more alive than Eve&#039;s. Eve does look like a screen saver a lot of the time. If I could remake Eve I would have made the interface look like  a cockpit with all the little crosses, squares and numbers in a smaller heads up display type thing with the ships targets shown on the viewscreen so that you could watch the ships take damage and play with different camera settings. I would have added a ships communications interface where npc/pc quests would come up in space and you could set quests for the system you were in without having to constantly redock and travel to different systems unless you wanted to. A WSAD or arrow plus mouse control option for manuvering your ship would have made EVE much more fun. An open nonmission deadspace for ratting, pirating, mining and exploring in would have been more fun especially for high sec areas. An outside alien threat that forces all Empires to work together to fend off would also make Eve more fun. 

I think most MMOs are flawed in very serious ways especially WoW, but the one good thing about WoW is that it shows that MMOs are capable of making huge sums of money and that means that they will be making bigger and better ones for a long time.</description>
		<content:encoded><![CDATA[<p>I think this is a great idea for an MMO and I would like to add a few thoughts. </p>
<p>If gold or in game money is going to be the only grind why not make an in game option to sell gold legal? That way the gold sellers would have a lot of competition from players so it wouldn&#8217;t be as lucrative for them. They could do it in an auction house/currency exchange where players could sell other players gold or items for real money or even game time. This would give players a safe and reliable way to make these transactions and reduce spamming. </p>
<p>Another option I would like to see in this game is passive experience and active experience. Passive experience would be skill training and active experience would be time spent. They could affect different things to even out extremes. In other words you might have a character with a lot of passive experience in sword fighting. This would give him access to different and better techniques and abilities with swords. On the other hand you would have a player that is constantly in game fighting pvp or pve this would give him battle experience that improves his survivability and offensive capabilities in a much more general way like making him able to attack faster and do more/take less damage than someone with the same skills and gear but less experience using them in actual combat. This would also allow players to feel progression weather they are online or off.  This could be added to crafting skills too. You could have the passive skill weaponsmithing. Trianing this would give you the option of making different and better types of weapons. Then as you make more and more weapons their quality goes up. </p>
<p>One of the most important aspects of eve that they should add to an MMO is the enourmouse amounts of gear options and having those options come with bonuses and drawbacks. They also need to learn from eve how to make top end gear nice to have without making the lower end stuff useless. </p>
<p>They need an in depth crafting and market system that makes a difference in the world. I think this is an area that eve has done better than anyone else. It allows people who like to play different noncombat roles just as important as people who excell in combat. </p>
<p>Even though I don&#8217;t really like WoW it has a better interface and it&#8217;s world is more alive than Eve&#8217;s. Eve does look like a screen saver a lot of the time. If I could remake Eve I would have made the interface look like  a cockpit with all the little crosses, squares and numbers in a smaller heads up display type thing with the ships targets shown on the viewscreen so that you could watch the ships take damage and play with different camera settings. I would have added a ships communications interface where npc/pc quests would come up in space and you could set quests for the system you were in without having to constantly redock and travel to different systems unless you wanted to. A WSAD or arrow plus mouse control option for manuvering your ship would have made EVE much more fun. An open nonmission deadspace for ratting, pirating, mining and exploring in would have been more fun especially for high sec areas. An outside alien threat that forces all Empires to work together to fend off would also make Eve more fun. </p>
<p>I think most MMOs are flawed in very serious ways especially WoW, but the one good thing about WoW is that it shows that MMOs are capable of making huge sums of money and that means that they will be making bigger and better ones for a long time.
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		<title>By: Busby SEO Test</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-117482</link>
		<dc:creator>Busby SEO Test</dc:creator>
		<pubDate>Wed, 26 Nov 2008 14:38:33 +0000</pubDate>
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		<description>I also agree that the arbitrarity of current MMO’s needs to be eliminated</description>
		<content:encoded><![CDATA[<p>I also agree that the arbitrarity of current MMO’s needs to be eliminated
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		<title>By: wow eqii gold plat alliance horde good evil internet game &#124; Digg hot tags</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-115004</link>
		<dc:creator>wow eqii gold plat alliance horde good evil internet game &#124; Digg hot tags</dc:creator>
		<pubDate>Wed, 19 Nov 2008 21:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=453#comment-115004</guid>
		<description>[...] Vote  World Of EveCraft &#124; Rock, Paper, Shotgun [...]</description>
		<content:encoded><![CDATA[<p>[...] Vote  World Of EveCraft | Rock, Paper, Shotgun [...]
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		<title>By: Blizzard&#8217;s Next MMO: &#8220;Cool, and new, and different.&#8221; &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-111884</link>
		<dc:creator>Blizzard&#8217;s Next MMO: &#8220;Cool, and new, and different.&#8221; &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Thu, 13 Nov 2008 11:10:30 +0000</pubDate>
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		<description>[...] of Cynicism +5 for a moment, what should it be like in an ideal world? I think I&#8217;ve talked too much about this in the past, so let&#8217;s open up the floor, and some [...]</description>
		<content:encoded><![CDATA[<p>[...] of Cynicism +5 for a moment, what should it be like in an ideal world? I think I&#8217;ve talked too much about this in the past, so let&#8217;s open up the floor, and some [...]
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		<title>By: myname</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-89277</link>
		<dc:creator>myname</dc:creator>
		<pubDate>Mon, 15 Sep 2008 11:14:25 +0000</pubDate>
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		<description>I wholeheartdely agree that the arbitrarity of current MMO&#039;s needs to be eliminated. I like teh EVE skill-system, and just left wow and LOTO because of the skill grinding: &quot;no lvl 35 potion for you lousy lvl 34 gnome!&quot;</description>
		<content:encoded><![CDATA[<p>I wholeheartdely agree that the arbitrarity of current MMO&#8217;s needs to be eliminated. I like teh EVE skill-system, and just left wow and LOTO because of the skill grinding: &#8220;no lvl 35 potion for you lousy lvl 34 gnome!&#8221;
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		<title>By: Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-79795</link>
		<dc:creator>Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 20 Aug 2008 07:21:14 +0000</pubDate>
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		<description>[...] CRITICAL ESSAYS: Yeah, just as poncy as they sound. Co-op gaming: The Joy. ErotiSim: Sex and The Sims. No Jokes Aren&#8217;t Funny Anymore - The Orange Box moving comedy to the core of PC gaming. World of Evecraft [...]</description>
		<content:encoded><![CDATA[<p>[...] CRITICAL ESSAYS: Yeah, just as poncy as they sound. Co-op gaming: The Joy. ErotiSim: Sex and The Sims. No Jokes Aren&#8217;t Funny Anymore &#8211; The Orange Box moving comedy to the core of PC gaming. World of Evecraft [...]
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		<title>By: Paul</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-76821</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sat, 09 Aug 2008 13:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=453#comment-76821</guid>
		<description>The real problem is RPGs are hampered by arbitrary systems like skills with percentages or levels with numbers. The only reason statistics exist in RPGs is because for so many of the abilities they wish to represent no satisfactory control system currently exists in computer gaming - take melee combat for an example. No game has even come close to representing what an actual close-quarters ruckus is like, to do that the player would need absolute freedom of movement and control over their entire avatars body - then it would be about mental ability and skill through &#039;real&#039; experience of previous in-game (or even real world) fights on how to attack someone so they leave themselves open for a follow up attack. Furthermore the physics of a game would need to be immense, it would need to be able to calculate the physics behind what makes a sword or an axe effective in terms of its mass, the shape of its offensive edge, the physical force put behind it and the properties of the material it comes into contact with (ie: how they react to those combined properties of the weapon and attack type). An in-game character would then be better than another in-game character because one player is actually more skilled than the other and their equipment might be of better quality or design, or better suited to the way they play. This would absolutely work. How do I know this? Well we already have such an approach to other in-game systems that are more plausible with current computer technology; it is present in first person shooters.  People are quite happy with people being better than others in online FPS because they play more or have a better understanding of tactics, or are so well versed with a particular set of equipment through using it repeatedly.
RPG means Role-Playing-Game and it means it regardless of the game mechanics. If you can take on a certain role and be immersed then it has succeeded. Lets stop thinking of it as meaning &#039;Statistic-Based-Game&#039;, (unless we want to start calling them SBG instead) and perhaps think of better ways for people to take on those roles through better control systems that allow them to have skill as players rather than skill by numbers. That would kill the level grind, remove a stat-based level divide and allow better open-ended gameplay by taking what EvE does to the nth degree.

The reason I stopped playing MMOs is that combat in them is generally boring and other systems within the game were made secondary so they are less than satisfactory. If combat is boring then I need a damn good reason to do it, like player-driven politics and resource competition rather than to get a level up. Outside EvE there are no MMOs which allow the same scope for player-driven elements as motivation for competition.</description>
		<content:encoded><![CDATA[<p>The real problem is RPGs are hampered by arbitrary systems like skills with percentages or levels with numbers. The only reason statistics exist in RPGs is because for so many of the abilities they wish to represent no satisfactory control system currently exists in computer gaming &#8211; take melee combat for an example. No game has even come close to representing what an actual close-quarters ruckus is like, to do that the player would need absolute freedom of movement and control over their entire avatars body &#8211; then it would be about mental ability and skill through &#8216;real&#8217; experience of previous in-game (or even real world) fights on how to attack someone so they leave themselves open for a follow up attack. Furthermore the physics of a game would need to be immense, it would need to be able to calculate the physics behind what makes a sword or an axe effective in terms of its mass, the shape of its offensive edge, the physical force put behind it and the properties of the material it comes into contact with (ie: how they react to those combined properties of the weapon and attack type). An in-game character would then be better than another in-game character because one player is actually more skilled than the other and their equipment might be of better quality or design, or better suited to the way they play. This would absolutely work. How do I know this? Well we already have such an approach to other in-game systems that are more plausible with current computer technology; it is present in first person shooters.  People are quite happy with people being better than others in online FPS because they play more or have a better understanding of tactics, or are so well versed with a particular set of equipment through using it repeatedly.<br />
RPG means Role-Playing-Game and it means it regardless of the game mechanics. If you can take on a certain role and be immersed then it has succeeded. Lets stop thinking of it as meaning &#8216;Statistic-Based-Game&#8217;, (unless we want to start calling them SBG instead) and perhaps think of better ways for people to take on those roles through better control systems that allow them to have skill as players rather than skill by numbers. That would kill the level grind, remove a stat-based level divide and allow better open-ended gameplay by taking what EvE does to the nth degree.</p>
<p>The reason I stopped playing MMOs is that combat in them is generally boring and other systems within the game were made secondary so they are less than satisfactory. If combat is boring then I need a damn good reason to do it, like player-driven politics and resource competition rather than to get a level up. Outside EvE there are no MMOs which allow the same scope for player-driven elements as motivation for competition.
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		<title>By: Chap</title>
		<link>http://www.rockpapershotgun.com/2007/10/19/world-of-evecraft/#comment-76004</link>
		<dc:creator>Chap</dc:creator>
		<pubDate>Thu, 07 Aug 2008 01:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=453#comment-76004</guid>
		<description>The reason so many people can&#039;t get into Eve is the learning curve.  The tutorial was beefed up some time ago but you need a brain to really figure it out.  I had a buddy that couldn&#039;t get into it 3 times.  Finally I sat him down and explained things to him, trained him the basics and then answered questions he had along the way.  He is now at around 3mil SP and is heavy into PvP. So much so that he is on just about every kill we have in gangs.   Not to mention, by explaining that Eve is so vast and he can do anything, he has a second account that he started training to do industrial and trade with to support his PvP habit.  He told me the other day he had canceled all his accounts with other MMO&#039;s he tried and wished he would have just started with Eve.  So the lesson here is, join up with a good corp such as Eve University and learn the ropes.  They have lots of instructors for anything you want to do in game.</description>
		<content:encoded><![CDATA[<p>The reason so many people can&#8217;t get into Eve is the learning curve.  The tutorial was beefed up some time ago but you need a brain to really figure it out.  I had a buddy that couldn&#8217;t get into it 3 times.  Finally I sat him down and explained things to him, trained him the basics and then answered questions he had along the way.  He is now at around 3mil SP and is heavy into PvP. So much so that he is on just about every kill we have in gangs.   Not to mention, by explaining that Eve is so vast and he can do anything, he has a second account that he started training to do industrial and trade with to support his PvP habit.  He told me the other day he had canceled all his accounts with other MMO&#8217;s he tried and wished he would have just started with Eve.  So the lesson here is, join up with a good corp such as Eve University and learn the ropes.  They have lots of instructors for anything you want to do in game.
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