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	<title>Comments on: Retrospective: Kohan II: Kings of War</title>
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	<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/</link>
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		<title>By: Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-79787</link>
		<dc:creator>Rock, Paper, Birthday: We Are One &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 20 Aug 2008 07:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=475#comment-79787</guid>
		<description>[...] The Bard&#8217;s Tale. Syndicate. Tron 2.0. Alien Versus Predator. Cannon Fodder. Dungeon Keeper. Kohan II. Planescape: Torment. Republic Commando. The Longest Journey. Writing to Reach you: Two months with [...]</description>
		<content:encoded><![CDATA[<p>[...] The Bard&#8217;s Tale. Syndicate. Tron 2.0. Alien Versus Predator. Cannon Fodder. Dungeon Keeper. Kohan II. Planescape: Torment. Republic Commando. The Longest Journey. Writing to Reach you: Two months with [...]
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		<title>By: flintfeet</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-12357</link>
		<dc:creator>flintfeet</dc:creator>
		<pubDate>Mon, 10 Dec 2007 06:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=475#comment-12357</guid>
		<description>I am a big fan of the Kohan games.  
Working with an office consisting of game developers (but currently not on a games project ) I was surprised that nobody else had jumped onto these titles.
I&#039;ll point them here ... maybe that will push some over the edge.</description>
		<content:encoded><![CDATA[<p>I am a big fan of the Kohan games.<br />
Working with an office consisting of game developers (but currently not on a games project ) I was surprised that nobody else had jumped onto these titles.<br />
I&#8217;ll point them here &#8230; maybe that will push some over the edge.
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		<title>By: Ian Klimon (Aephir)</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-6291</link>
		<dc:creator>Ian Klimon (Aephir)</dc:creator>
		<pubDate>Mon, 29 Oct 2007 17:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=475#comment-6291</guid>
		<description>Thanks Kieron, as one of the developers it&#039;s really great to see someone appreciate your work, even if it is years later.

:) And while I am no longer at TimeGate, I would be first in line to play a K3. :)</description>
		<content:encoded><![CDATA[<p>Thanks Kieron, as one of the developers it&#8217;s really great to see someone appreciate your work, even if it is years later.</p>
<p>:) And while I am no longer at TimeGate, I would be first in line to play a K3. :)
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		<title>By: 5ITH</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-6072</link>
		<dc:creator>5ITH</dc:creator>
		<pubDate>Sun, 28 Oct 2007 18:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=475#comment-6072</guid>
		<description>Yeah, Kohan rulezZzZz

USA fanpage - http://kohan.strategyplanet.gamespy.com/
Czech fanpage - http://kohan.kx.cz/</description>
		<content:encoded><![CDATA[<p>Yeah, Kohan rulezZzZz</p>
<p>USA fanpage &#8211; <a href="http://kohan.strategyplanet.gamespy.com/" rel="nofollow">http://kohan.strategyplanet.gamespy.com/</a><br />
Czech fanpage &#8211; <a href="http://kohan.kx.cz/" rel="nofollow">http://kohan.kx.cz/</a>
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		<title>By: Nordramor</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5512</link>
		<dc:creator>Nordramor</dc:creator>
		<pubDate>Sat, 27 Oct 2007 00:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=475#comment-5512</guid>
		<description>Thanks for the retrospective Kieron, from some of the devs.   3 years later, there&#039;s still nothing in the RTS genre like what we tried to make with Kohan 2.  It&#039;s nice to see that while it might have taken awhile, players did understand what we were trying to do not just with Kohan 2, but the RTS genre as a whole.

Here&#039;s to hoping we see a 3.</description>
		<content:encoded><![CDATA[<p>Thanks for the retrospective Kieron, from some of the devs.   3 years later, there&#8217;s still nothing in the RTS genre like what we tried to make with Kohan 2.  It&#8217;s nice to see that while it might have taken awhile, players did understand what we were trying to do not just with Kohan 2, but the RTS genre as a whole.</p>
<p>Here&#8217;s to hoping we see a 3.
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		<title>By: Dreadlich</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5265</link>
		<dc:creator>Dreadlich</dc:creator>
		<pubDate>Fri, 26 Oct 2007 01:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=475#comment-5265</guid>
		<description>With downloadable AI files set to hard difficulty, this game has very competent computer players. Download some and try them out.</description>
		<content:encoded><![CDATA[<p>With downloadable AI files set to hard difficulty, this game has very competent computer players. Download some and try them out.
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		<title>By: Deadron</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5241</link>
		<dc:creator>Deadron</dc:creator>
		<pubDate>Thu, 25 Oct 2007 23:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=475#comment-5241</guid>
		<description>I quite enjoyed the game and was amazed at the number of innovations it employed.  The first few missions kicked my ass until I started to understand the model, after which it was just plain fun.  Unlike so many games, I finished it and wished there it had sold enough to warrant an expansion.  

It was definitely all about the game, and not about the cheesy story/writing/acting!

I&#039;ve seen grousing by Kohan 1 die-hards that it&#039;s a complete let-down after the original.  So it&#039;s on my list to try out the original sometime.</description>
		<content:encoded><![CDATA[<p>I quite enjoyed the game and was amazed at the number of innovations it employed.  The first few missions kicked my ass until I started to understand the model, after which it was just plain fun.  Unlike so many games, I finished it and wished there it had sold enough to warrant an expansion.  </p>
<p>It was definitely all about the game, and not about the cheesy story/writing/acting!</p>
<p>I&#8217;ve seen grousing by Kohan 1 die-hards that it&#8217;s a complete let-down after the original.  So it&#8217;s on my list to try out the original sometime.
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		<title>By: kuddles</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5133</link>
		<dc:creator>kuddles</dc:creator>
		<pubDate>Thu, 25 Oct 2007 12:41:13 +0000</pubDate>
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		<description>Yes, I really like the Kohan games too, and I feel they probably helped pave the way for other RTS titles nowadays that don&#039;t make things like resource gathering so annoying anymore.

Also, all reasons you mentioned: no micromanagement, no major resource gathering, you control sets of troops rather than each individual soldier and both turtling and rushing aren&#039;t effective strategies.  I find the Kohan series to be the best recommendaion to people I know who are turn-based strategy fans who could never get into RTS games, because it&#039;s almost like a fantasy TBS in real time form and you can also take a bit more time doing things so I find it&#039;s a great starting point.</description>
		<content:encoded><![CDATA[<p>Yes, I really like the Kohan games too, and I feel they probably helped pave the way for other RTS titles nowadays that don&#8217;t make things like resource gathering so annoying anymore.</p>
<p>Also, all reasons you mentioned: no micromanagement, no major resource gathering, you control sets of troops rather than each individual soldier and both turtling and rushing aren&#8217;t effective strategies.  I find the Kohan series to be the best recommendaion to people I know who are turn-based strategy fans who could never get into RTS games, because it&#8217;s almost like a fantasy TBS in real time form and you can also take a bit more time doing things so I find it&#8217;s a great starting point.
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		<title>By: Mistwraithe</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5099</link>
		<dc:creator>Mistwraithe</dc:creator>
		<pubDate>Thu, 25 Oct 2007 10:12:40 +0000</pubDate>
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		<description>More to the point the Kohan games are genuine RTS&#039;s. By that I mean they have strategy to them and strategy is actually an important factor in winning.

Many games labeled as RTS these days are really RTT (Real Time Tactics) in that games are won almost entirely by battle micro and tactics, rather than managing a bigger picture properly.</description>
		<content:encoded><![CDATA[<p>More to the point the Kohan games are genuine RTS&#8217;s. By that I mean they have strategy to them and strategy is actually an important factor in winning.</p>
<p>Many games labeled as RTS these days are really RTT (Real Time Tactics) in that games are won almost entirely by battle micro and tactics, rather than managing a bigger picture properly.
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		<title>By: lesslucid</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5072</link>
		<dc:creator>lesslucid</dc:creator>
		<pubDate>Thu, 25 Oct 2007 05:33:00 +0000</pubDate>
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		<description>I loved Kohan 1, but I had trouble getting into Kohan 2. Didn&#039;t like the 3D graphics, and it seemed a bit same-y after the first one. Maybe I&#039;ll give it another shot sometime, though...</description>
		<content:encoded><![CDATA[<p>I loved Kohan 1, but I had trouble getting into Kohan 2. Didn&#8217;t like the 3D graphics, and it seemed a bit same-y after the first one. Maybe I&#8217;ll give it another shot sometime, though&#8230;
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		<title>By: *XandersBlade*{LT}</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5069</link>
		<dc:creator>*XandersBlade*{LT}</dc:creator>
		<pubDate>Thu, 25 Oct 2007 03:43:35 +0000</pubDate>
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		<description>Fixed settles, new strategy techniques, new races of course, researchable technologies, faster game play, larger scale battles, breachable city walls, and much more. The community has been working to make a mod to address some imbalances in certain races. The editor is easy to use and I have personally created a few unique team maps, which include a &quot;transport&quot; feature, along with a new campaign that I am working on in my spare time. Kohan II is my oldest game and it still brings me back. I would probably give the credit to the online portion of the game.</description>
		<content:encoded><![CDATA[<p>Fixed settles, new strategy techniques, new races of course, researchable technologies, faster game play, larger scale battles, breachable city walls, and much more. The community has been working to make a mod to address some imbalances in certain races. The editor is easy to use and I have personally created a few unique team maps, which include a &#8220;transport&#8221; feature, along with a new campaign that I am working on in my spare time. Kohan II is my oldest game and it still brings me back. I would probably give the credit to the online portion of the game.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/10/24/retrospective-kohan-ii-kings-of-war/#comment-5067</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 25 Oct 2007 03:11:36 +0000</pubDate>
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		<description>So far all the positives I&#039;ve heard (and they are indeed good things) were true of the original Kohan as well, and were why I loved it so much. Is there anything new to Kohan II that makes it stand out over the original?</description>
		<content:encoded><![CDATA[<p>So far all the positives I&#8217;ve heard (and they are indeed good things) were true of the original Kohan as well, and were why I loved it so much. Is there anything new to Kohan II that makes it stand out over the original?
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