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	<title>Comments on: Crysis Demo 24 Hour Crisis</title>
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		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5737</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Sat, 27 Oct 2007 13:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=492#comment-5737</guid>
		<description>Sorry for length... just ripped this from another forum I posted on...

&quot;So anyway, I&#039;ll be honest I wasn&#039;t expecting much, either in terms of gameplay or performance. I was pleasantly surprised on both counts. Either the Demo doesn&#039;t contain the highest resolution textures or they are disabled for DX9 but regardless my new machine (1.8Ghz Dual Core, 2GB DDR2, 8800GTS 320MB) was able to run the game with everything on high at 1280*1024. It was just about playable, around an average of 25FPS. Knocking some of the settings down to medium, mainly particle count and effects detail I could make it much more playable (around 35 - 40FPS) while still looking rather nice, in terms of model and texture detail. On both settings there was quite a bit of pop up, and other obvious level of detail artefacts, but it didn&#039;t really damage the game. Crysis also loads significantly faster than Far Cry ever did even for levels that appear to be quite a bit larger.

The demo itself is the first level of the game and after some frustratingly unskipable cutscenes it starts with a sky dive onto an island. I don&#039;t want to give away too much but it&#039;s a rather impressive opening, even if it does take rather too long to actually let you take control.

Gameplay wise it&#039;s very similar to Far Cry, but the big change is the NanoSuit. It took some getting used to, and really does require some thought with regards to key bindings, but once you get the hang of it switching between Strength, Cloak, Speed and Armour is something you do almost instintively depending on your perfered playstyle. Each different setting provides additional bonuses, such as increased Strength allowing for higher jumps and a steadier aim.

Additionally your weapons can be upgraded using a similar system, one which reminds me greatly of Gunman: Chronicles (Half Life Total Conversion turned retail release, and quite a good game actually).

Sadly I&#039;m still not impressed with the vehicles control which feels identical to that of Far Cry and thus generally pretty poor, at least compared to the much tighter controls in something like Unreal Tournament. Enemy AI is at least as good as Far Cry&#039;s, I generally tended to try and pick them off from a distance so didn&#039;t get to notice some of the more specific combat AI.

My only really issue right now is the manner in which the game takes control away from the player, while still maintaining the first person perspective, in certain cutscenes. The cutscenes in question are generally well staged and acted but after playing Half Life 2 it does feel rather odd to have my character being moved around beyond my control, even though he does have a voice of his own.

Anyway, it&#039;s worth a look if you computer anywhere close to mine, I&#039;d suspected it&#039;s still look half way decent on slightly lower settings, and if your machine outstripes mine then there&#039;s every reason to download the demo. I&#039;ve gone from mildly interested but not expecting much to, almost certain to pick it up.&quot;</description>
		<content:encoded><![CDATA[<p>Sorry for length&#8230; just ripped this from another forum I posted on&#8230;</p>
<p>&#8220;So anyway, I&#8217;ll be honest I wasn&#8217;t expecting much, either in terms of gameplay or performance. I was pleasantly surprised on both counts. Either the Demo doesn&#8217;t contain the highest resolution textures or they are disabled for DX9 but regardless my new machine (1.8Ghz Dual Core, 2GB DDR2, 8800GTS 320MB) was able to run the game with everything on high at 1280*1024. It was just about playable, around an average of 25FPS. Knocking some of the settings down to medium, mainly particle count and effects detail I could make it much more playable (around 35 &#8211; 40FPS) while still looking rather nice, in terms of model and texture detail. On both settings there was quite a bit of pop up, and other obvious level of detail artefacts, but it didn&#8217;t really damage the game. Crysis also loads significantly faster than Far Cry ever did even for levels that appear to be quite a bit larger.</p>
<p>The demo itself is the first level of the game and after some frustratingly unskipable cutscenes it starts with a sky dive onto an island. I don&#8217;t want to give away too much but it&#8217;s a rather impressive opening, even if it does take rather too long to actually let you take control.</p>
<p>Gameplay wise it&#8217;s very similar to Far Cry, but the big change is the NanoSuit. It took some getting used to, and really does require some thought with regards to key bindings, but once you get the hang of it switching between Strength, Cloak, Speed and Armour is something you do almost instintively depending on your perfered playstyle. Each different setting provides additional bonuses, such as increased Strength allowing for higher jumps and a steadier aim.</p>
<p>Additionally your weapons can be upgraded using a similar system, one which reminds me greatly of Gunman: Chronicles (Half Life Total Conversion turned retail release, and quite a good game actually).</p>
<p>Sadly I&#8217;m still not impressed with the vehicles control which feels identical to that of Far Cry and thus generally pretty poor, at least compared to the much tighter controls in something like Unreal Tournament. Enemy AI is at least as good as Far Cry&#8217;s, I generally tended to try and pick them off from a distance so didn&#8217;t get to notice some of the more specific combat AI.</p>
<p>My only really issue right now is the manner in which the game takes control away from the player, while still maintaining the first person perspective, in certain cutscenes. The cutscenes in question are generally well staged and acted but after playing Half Life 2 it does feel rather odd to have my character being moved around beyond my control, even though he does have a voice of his own.</p>
<p>Anyway, it&#8217;s worth a look if you computer anywhere close to mine, I&#8217;d suspected it&#8217;s still look half way decent on slightly lower settings, and if your machine outstripes mine then there&#8217;s every reason to download the demo. I&#8217;ve gone from mildly interested but not expecting much to, almost certain to pick it up.&#8221;
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		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5736</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Sat, 27 Oct 2007 12:48:16 +0000</pubDate>
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		<description>Someone post here who has played the demo (on &#039;general&#039; release as of today)! I want to know if it&#039;s worth the massive download or if I should just do the inevitable and buy it when it comes out. It&#039;s so hyped I&#039;ll have to do that either way. 

I&#039;m such a marketing bitch.</description>
		<content:encoded><![CDATA[<p>Someone post here who has played the demo (on &#8216;general&#8217; release as of today)! I want to know if it&#8217;s worth the massive download or if I should just do the inevitable and buy it when it comes out. It&#8217;s so hyped I&#8217;ll have to do that either way. </p>
<p>I&#8217;m such a marketing bitch.
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		<title>By: MurderSandwich</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5537</link>
		<dc:creator>MurderSandwich</dc:creator>
		<pubDate>Sat, 27 Oct 2007 03:03:10 +0000</pubDate>
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		<description>Looks like it&#039;s been leaked out. http://www.gamearena.com.au/downloads/details.php/crysis-single-player-demo is where I grabbed mine. I&#039;m going to check it out now.</description>
		<content:encoded><![CDATA[<p>Looks like it&#8217;s been leaked out. <a href="http://www.gamearena.com.au/downloads/details.php/crysis-single-player-demo" rel="nofollow">http://www.gamearena.com.au/downloads/details.php/crysis-single-player-demo</a> is where I grabbed mine. I&#8217;m going to check it out now.
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		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5508</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Sat, 27 Oct 2007 00:40:41 +0000</pubDate>
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		<description>Well the Demo is out in the wild now.</description>
		<content:encoded><![CDATA[<p>Well the Demo is out in the wild now.
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		<title>By: Steve</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5419</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 26 Oct 2007 17:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=492#comment-5419</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;
I hear it’s encrypted - those that have pre-ordered it will have it unlocked on release.
&lt;/blockquote&gt;

I figured that would be the case, but hadn&#039;t found anywhere that said for sure.</description>
		<content:encoded><![CDATA[<blockquote cite=""><p>
I hear it’s encrypted &#8211; those that have pre-ordered it will have it unlocked on release.
</p></blockquote>
<p>I figured that would be the case, but hadn&#8217;t found anywhere that said for sure.
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		<title>By: Gregory</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5410</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Fri, 26 Oct 2007 16:57:04 +0000</pubDate>
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		<description>I don&#039;t really see what the big deal is.  It&#039;s just a day.  They got the demo ready, and at about the same time, they were like &quot;we need another little stocking-stuffer for the preorder folk.&quot;  So they gave them the demo a day early.  It&#039;s not that they&#039;re asking money for the demo; they&#039;re just adding a tiny bit of value to the preorder.

On the scale of game publisher jackassery, this rates .001 Bioshocks.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really see what the big deal is.  It&#8217;s just a day.  They got the demo ready, and at about the same time, they were like &#8220;we need another little stocking-stuffer for the preorder folk.&#8221;  So they gave them the demo a day early.  It&#8217;s not that they&#8217;re asking money for the demo; they&#8217;re just adding a tiny bit of value to the preorder.</p>
<p>On the scale of game publisher jackassery, this rates .001 Bioshocks.
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		<title>By: FaceOmeter</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5381</link>
		<dc:creator>FaceOmeter</dc:creator>
		<pubDate>Fri, 26 Oct 2007 15:59:19 +0000</pubDate>
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		<description>/disgusted look</description>
		<content:encoded><![CDATA[<p>/disgusted look
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		<title>By: Monkfish</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5379</link>
		<dc:creator>Monkfish</dc:creator>
		<pubDate>Fri, 26 Oct 2007 15:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=492#comment-5379</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;What is to stop people uploading it to other websites?&lt;/blockquote&gt;

I hear it&#039;s encrypted - those that have pre-ordered it will have it unlocked on release.</description>
		<content:encoded><![CDATA[<blockquote cite=""><p>What is to stop people uploading it to other websites?</p></blockquote>
<p>I hear it&#8217;s encrypted &#8211; those that have pre-ordered it will have it unlocked on release.
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		<title>By: Alexander</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5378</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Fri, 26 Oct 2007 15:41:09 +0000</pubDate>
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		<description>It&#039;s a real irony that customers let themselves be treated as cattle, even enjoy it.

Why is this really making me think of the money leeching behaviour of the music industry? I have this hunch that as soon as more &#039;amateurs&#039; are granted the capabilities to make games, not hindered by state of the art limitations (because there are high quality open source engines, open source assets, and a good set of building tools), the dinosaur(s like) EA will quickly perish under their own weight.

We aren&#039;t granted the right to &lt;i&gt;decently&lt;/i&gt; judge a game unless we buy it, that&#039;s essentially what this implies.. How on earth can we acknowledge this butseqs.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a real irony that customers let themselves be treated as cattle, even enjoy it.</p>
<p>Why is this really making me think of the money leeching behaviour of the music industry? I have this hunch that as soon as more &#8216;amateurs&#8217; are granted the capabilities to make games, not hindered by state of the art limitations (because there are high quality open source engines, open source assets, and a good set of building tools), the dinosaur(s like) EA will quickly perish under their own weight.</p>
<p>We aren&#8217;t granted the right to <i>decently</i> judge a game unless we buy it, that&#8217;s essentially what this implies.. How on earth can we acknowledge this butseqs.
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		<title>By: Steve</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5363</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 26 Oct 2007 15:09:49 +0000</pubDate>
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		<description>What is to stop people uploading it to other websites?</description>
		<content:encoded><![CDATA[<p>What is to stop people uploading it to other websites?
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		<title>By: Kismet</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5355</link>
		<dc:creator>Kismet</dc:creator>
		<pubDate>Fri, 26 Oct 2007 15:00:10 +0000</pubDate>
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		<description>I expected people at EA to be smarter. They should have called this one &lt;i&gt;beta&lt;/i&gt; demo, and release it for everyone a couple of weeks later with the patch that will surely be available by that time anyway. One day earlier? Pffft.

/me hides

Jokes aside, I find way more annoying the exclusive multiplayer vehicle. Artificially discriminating chances of success among players depending on factors existing outside the &quot;circle of magic&quot; is a good way to turn away anyone with a basic understanding of what competition in a game means.

Then it may turn out just to be a bubble and the vehicle semi-useless (I generally hate vehicles in FPSs anyway - except Quake Wars Icarus and Tribes 2 Shrike *g*), but it&#039;s still quite annoying...</description>
		<content:encoded><![CDATA[<p>I expected people at EA to be smarter. They should have called this one <i>beta</i> demo, and release it for everyone a couple of weeks later with the patch that will surely be available by that time anyway. One day earlier? Pffft.</p>
<p>/me hides</p>
<p>Jokes aside, I find way more annoying the exclusive multiplayer vehicle. Artificially discriminating chances of success among players depending on factors existing outside the &#8220;circle of magic&#8221; is a good way to turn away anyone with a basic understanding of what competition in a game means.</p>
<p>Then it may turn out just to be a bubble and the vehicle semi-useless (I generally hate vehicles in FPSs anyway &#8211; except Quake Wars Icarus and Tribes 2 Shrike *g*), but it&#8217;s still quite annoying&#8230;
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/crysis-demo-24-crisis/#comment-5353</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Fri, 26 Oct 2007 14:53:51 +0000</pubDate>
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		<description>The multiplayer has toned down details compared to the singleplayer portion of the game I heard, that might explain some things.</description>
		<content:encoded><![CDATA[<p>The multiplayer has toned down details compared to the singleplayer portion of the game I heard, that might explain some things.
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