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	<title>Comments on: Enemy Territory: More Of This Sort Of Thing</title>
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	<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/</link>
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		<title>By: Oringal Mac Gamer</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-458225</link>
		<dc:creator>Oringal Mac Gamer</dc:creator>
		<pubDate>Tue, 15 Jun 2010 12:08:48 +0000</pubDate>
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		<description>Damn nice game, very little n0085 and just one pro Covert Ops (me ofcourse with sniper rifle close combat and long distance battles) 

My favorite map are all the ones from europe, expacially the second: great sniper spot: 
when going to the generator, u can see a mountain, climb it (gdf ofcourse) deploy a 3e eye camera and let the headshot party begin (there is just one fcuking tree blocking a bit of ur sight, but u get used to it.)

for strogg too: 2e and third map have some special infiltrator spots (using the portal weapon, by the way: it would be so much fun if it was the same portal device as in portal...) were the gdf cant reach you...</description>
		<content:encoded><![CDATA[<p>Damn nice game, very little n0085 and just one pro Covert Ops (me ofcourse with sniper rifle close combat and long distance battles) </p>
<p>My favorite map are all the ones from europe, expacially the second: great sniper spot:<br />
when going to the generator, u can see a mountain, climb it (gdf ofcourse) deploy a 3e eye camera and let the headshot party begin (there is just one fcuking tree blocking a bit of ur sight, but u get used to it.)</p>
<p>for strogg too: 2e and third map have some special infiltrator spots (using the portal weapon, by the way: it would be so much fun if it was the same portal device as in portal&#8230;) were the gdf cant reach you&#8230;
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		<title>By: MetalCircus</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-66187</link>
		<dc:creator>MetalCircus</dc:creator>
		<pubDate>Tue, 08 Jul 2008 01:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=493#comment-66187</guid>
		<description>Bit late in the day but I have to say - I also love this game. I&#039;ve followed since the W:ET days and my support for this game and it&#039;s community has remained untouched. There&#039;s something special about being a part of a massive working machine. One slip up and that could be it. It relies so heavily on teamplay that the slip up of one player is very noticeable. Such is the beauty of it.

There have been moments of brilliance during my many forrays. Leaping about like mad in the heat of a deeply tense battle, repairing turrets and laying mines, healing teammates, sabotaging enemy artillery behind enemy lines or simply popping heads off from a distance with a sniper rifle, watching aircraft swoop in and carpet bomb your team and the pure agony of wading through tonnes of enemy defences, placing that vital bomb on the objective, only to be blown away before you can arm it. (That makes it sound like it&#039;s more trouble than it&#039;s worth, but it plays out far better in-game.) 

Comparisons are often drawn between this and Battlefield which I personally despise, because this game has spades more depth and teamplay to it. 

Anyone reading this and by chance wants to add me in QW, my tag is ZenArcade. If you could send me an invite to the RPS clan, that&#039;d be sweet!</description>
		<content:encoded><![CDATA[<p>Bit late in the day but I have to say &#8211; I also love this game. I&#8217;ve followed since the W:ET days and my support for this game and it&#8217;s community has remained untouched. There&#8217;s something special about being a part of a massive working machine. One slip up and that could be it. It relies so heavily on teamplay that the slip up of one player is very noticeable. Such is the beauty of it.</p>
<p>There have been moments of brilliance during my many forrays. Leaping about like mad in the heat of a deeply tense battle, repairing turrets and laying mines, healing teammates, sabotaging enemy artillery behind enemy lines or simply popping heads off from a distance with a sniper rifle, watching aircraft swoop in and carpet bomb your team and the pure agony of wading through tonnes of enemy defences, placing that vital bomb on the objective, only to be blown away before you can arm it. (That makes it sound like it&#8217;s more trouble than it&#8217;s worth, but it plays out far better in-game.) </p>
<p>Comparisons are often drawn between this and Battlefield which I personally despise, because this game has spades more depth and teamplay to it. </p>
<p>Anyone reading this and by chance wants to add me in QW, my tag is ZenArcade. If you could send me an invite to the RPS clan, that&#8217;d be sweet!
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		<title>By: Kismet</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-6214</link>
		<dc:creator>Kismet</dc:creator>
		<pubDate>Mon, 29 Oct 2007 09:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=493#comment-6214</guid>
		<description>I was positively impressed by the demo (I sort of hate Valley now though), but I didn&#039;t expect to love this game as much as I do.

Slipgate was a surprise the first time I played through it, as I had not read anything about it before, and I could almost feel the thermal excursion: simply brilliant. Over time, I learnt to appreciate the way the initial village is designed as well: there are plenty of ways to get to the slipgate through breaches in the walls or running on roofs and it always feels like if you&#039;re solving some architectural riddle left by devs for your pleasure (and advantage, of course).

It can be a bit of a pain to win the map as GDF (it happens rarely), but in most cases after getting through the slipgate it&#039;s all downhill, generally getting to the other continent means victory for GDF providing there&#039;s enough time left. As for the MPC bits, yes, they can be frustrating for GDF, but that&#039;s where the wave respawning mentioned in the review shows its importance from a design point of view, beyond encouraging teamplay: it would simply be impossible to complete most objectives without that relief time a team get after clearing up an area of the enemies.

All maps are carefully designed, a pleasure to discover, play and even just watch (what about the light in The Ark?). The only map feeling a bit sub par is probably Quarry, but maybe it&#039;s just not too much suited for pubs gaming, I don&#039;t know.

Garth, sorry to hear about your bad experience: there are people occasionally spawn-camping but so far I&#039;ve seen on average less idiocy than in most multiplayer games I&#039;ve played, so it&#039;s probably worth giving the game another possibility to show its merits. When you get more confident with the game, I suggest to try playing mostly on smaller servers: while the level of individual competence required to succeed is much higher, lamers tend to be rarer than on 32 players servers.

Thelps, I agree with you only partially: while the gameplay tends to be action oriented, I don&#039;t feel going full-auto is encouraged, given the amount of spraying you get after shooting a few bullets. I don&#039;t have a very good aim (and a pretty poor mouse at the moment, for what may matters), but I generally take down people continuously pressing their left mouse button with short burst aimed to the head (and probably hitting the torso mostly, but anyway...). It could be than those people have worst aim than me though.

Looking ahead for the 1.2 patch: I&#039;m impressed by the amount of additions to the game planned, if that&#039;s an indication of the attention Quake Wars will receive from devs, the game definitely has chances to be the Holy Grail of competitive team-based FPSs many multiplayer communities were hoping it to be.

Anyone wishing to add me to his/her buddy list, I&#039;m playing as Kismet (same nick on Steam Friends).</description>
		<content:encoded><![CDATA[<p>I was positively impressed by the demo (I sort of hate Valley now though), but I didn&#8217;t expect to love this game as much as I do.</p>
<p>Slipgate was a surprise the first time I played through it, as I had not read anything about it before, and I could almost feel the thermal excursion: simply brilliant. Over time, I learnt to appreciate the way the initial village is designed as well: there are plenty of ways to get to the slipgate through breaches in the walls or running on roofs and it always feels like if you&#8217;re solving some architectural riddle left by devs for your pleasure (and advantage, of course).</p>
<p>It can be a bit of a pain to win the map as GDF (it happens rarely), but in most cases after getting through the slipgate it&#8217;s all downhill, generally getting to the other continent means victory for GDF providing there&#8217;s enough time left. As for the MPC bits, yes, they can be frustrating for GDF, but that&#8217;s where the wave respawning mentioned in the review shows its importance from a design point of view, beyond encouraging teamplay: it would simply be impossible to complete most objectives without that relief time a team get after clearing up an area of the enemies.</p>
<p>All maps are carefully designed, a pleasure to discover, play and even just watch (what about the light in The Ark?). The only map feeling a bit sub par is probably Quarry, but maybe it&#8217;s just not too much suited for pubs gaming, I don&#8217;t know.</p>
<p>Garth, sorry to hear about your bad experience: there are people occasionally spawn-camping but so far I&#8217;ve seen on average less idiocy than in most multiplayer games I&#8217;ve played, so it&#8217;s probably worth giving the game another possibility to show its merits. When you get more confident with the game, I suggest to try playing mostly on smaller servers: while the level of individual competence required to succeed is much higher, lamers tend to be rarer than on 32 players servers.</p>
<p>Thelps, I agree with you only partially: while the gameplay tends to be action oriented, I don&#8217;t feel going full-auto is encouraged, given the amount of spraying you get after shooting a few bullets. I don&#8217;t have a very good aim (and a pretty poor mouse at the moment, for what may matters), but I generally take down people continuously pressing their left mouse button with short burst aimed to the head (and probably hitting the torso mostly, but anyway&#8230;). It could be than those people have worst aim than me though.</p>
<p>Looking ahead for the 1.2 patch: I&#8217;m impressed by the amount of additions to the game planned, if that&#8217;s an indication of the attention Quake Wars will receive from devs, the game definitely has chances to be the Holy Grail of competitive team-based FPSs many multiplayer communities were hoping it to be.</p>
<p>Anyone wishing to add me to his/her buddy list, I&#8217;m playing as Kismet (same nick on Steam Friends).
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		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5883</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sat, 27 Oct 2007 17:57:57 +0000</pubDate>
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		<description>I&#039;ve taken the liberty of starting a pretty informal RPS clan, and tossed those who&#039;ve put their names down here an invite. If anyone else wants one, well, lmk.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve taken the liberty of starting a pretty informal RPS clan, and tossed those who&#8217;ve put their names down here an invite. If anyone else wants one, well, lmk.
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		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5732</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Sat, 27 Oct 2007 12:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=493#comment-5732</guid>
		<description>They call me Thelps pretty much all over the internet. Likewise in ET:QW. Please add me, I&#039;m a friendless loner at the moment...</description>
		<content:encoded><![CDATA[<p>They call me Thelps pretty much all over the internet. Likewise in ET:QW. Please add me, I&#8217;m a friendless loner at the moment&#8230;
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		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5731</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sat, 27 Oct 2007 12:35:39 +0000</pubDate>
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		<description>My tag is Seniath....oddly enough ;)</description>
		<content:encoded><![CDATA[<p>My tag is Seniath&#8230;.oddly enough ;)
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5715</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Sat, 27 Oct 2007 12:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=493#comment-5715</guid>
		<description>feel free to add me too - JVGP100. Oh yes.</description>
		<content:encoded><![CDATA[<p>feel free to add me too &#8211; JVGP100. Oh yes.
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		<title>By: Mr Wonderstuff</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5710</link>
		<dc:creator>Mr Wonderstuff</dc:creator>
		<pubDate>Sat, 27 Oct 2007 11:26:07 +0000</pubDate>
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		<description>I&#039;d like to know what servers people in the UK are playing on. Be good to be on the same team as RPS forumites.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to know what servers people in the UK are playing on. Be good to be on the same team as RPS forumites.
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5707</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Sat, 27 Oct 2007 11:23:35 +0000</pubDate>
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		<description>Wow, this just gave me crazy ideas for a multiplayer fps affair that is like metroid prime echoes where you have a light and dark world and must use both together to get ahead, but can only exist in one at a time. hmmmm my head is exciting me a lot just thinking about it!</description>
		<content:encoded><![CDATA[<p>Wow, this just gave me crazy ideas for a multiplayer fps affair that is like metroid prime echoes where you have a light and dark world and must use both together to get ahead, but can only exist in one at a time. hmmmm my head is exciting me a lot just thinking about it!
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		<title>By: Seniath</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5696</link>
		<dc:creator>Seniath</dc:creator>
		<pubDate>Sat, 27 Oct 2007 11:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=493#comment-5696</guid>
		<description>&quot;If anyone on RPS wants to get together and play, add “Wopjuice” to your QW friend list (or Adel on STEAM). Just mention you’re from RPS and we’ll be set~&quot;

Given the lack of a solid Steam like friends interface, perhaps an RPS clan of sorts is in order?</description>
		<content:encoded><![CDATA[<p>&#8220;If anyone on RPS wants to get together and play, add “Wopjuice” to your QW friend list (or Adel on STEAM). Just mention you’re from RPS and we’ll be set~&#8221;</p>
<p>Given the lack of a solid Steam like friends interface, perhaps an RPS clan of sorts is in order?
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		<title>By: Soldats</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5686</link>
		<dc:creator>Soldats</dc:creator>
		<pubDate>Sat, 27 Oct 2007 10:27:49 +0000</pubDate>
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		<description>I just got done with another session.  Covert Ops is definitely my favourite class, but I prefer stealing people&#039;s pants (skin?) and backstabbing clueless &quot;teammates&quot; over finding a remote spot to snipe.  (Of course, this is after I&#039;ve thrown down a radar.)

On my continuous quest to find the next stab victim, I&#039;ve noticed how floaty the game feels while trying to line up my targets.  It&#039;s also rather picky about what constitutes being &quot;behind&quot; someone.  Still, there&#039;s nothing more amusing and satisfying than stabbing 3 chaps within 3 minutes.

&lt;b&gt;Garth&lt;/b&gt;:  Sorry to hear about your bad experience.  Maybe you should give it another go with some RPS folks?  Your team could&#039;ve thrown down an Artillery Interceptor Turret to stop the spam.  Spawn-camping was a bit of a problem in W:ET too; hell, I was guilty of doing it (with the mortar).

If anyone on RPS wants to get together and play, add &quot;Wopjuice&quot; to your QW friend list (or Adel on STEAM).  Just mention you&#039;re from RPS and we&#039;ll be set~</description>
		<content:encoded><![CDATA[<p>I just got done with another session.  Covert Ops is definitely my favourite class, but I prefer stealing people&#8217;s pants (skin?) and backstabbing clueless &#8220;teammates&#8221; over finding a remote spot to snipe.  (Of course, this is after I&#8217;ve thrown down a radar.)</p>
<p>On my continuous quest to find the next stab victim, I&#8217;ve noticed how floaty the game feels while trying to line up my targets.  It&#8217;s also rather picky about what constitutes being &#8220;behind&#8221; someone.  Still, there&#8217;s nothing more amusing and satisfying than stabbing 3 chaps within 3 minutes.</p>
<p><b>Garth</b>:  Sorry to hear about your bad experience.  Maybe you should give it another go with some RPS folks?  Your team could&#8217;ve thrown down an Artillery Interceptor Turret to stop the spam.  Spawn-camping was a bit of a problem in W:ET too; hell, I was guilty of doing it (with the mortar).</p>
<p>If anyone on RPS wants to get together and play, add &#8220;Wopjuice&#8221; to your QW friend list (or Adel on STEAM).  Just mention you&#8217;re from RPS and we&#8217;ll be set~
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		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/10/26/enemy-territory-more-of-this-sort-of-thing/#comment-5675</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Sat, 27 Oct 2007 09:58:06 +0000</pubDate>
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		<description>I like the game a lot, don&#039;t get me wrong, but I must admit to having extreme issues with the GDF assault rifle and the Strogg Lacerator. The sound effects are mind-jarringly painful and the bullet animation appalling (sitting in an uncomfortable spot between real and unreal). Not to mention I prefer using automatic weapons in burst-fire, and ET:QW definitely encourages the &#039;charge in and go full auto&#039; school of play with its machine guns. I have no issue with that in a deathmatch-based game, but objective-based battlefield-type games seem to suggest a more realistic mentality in engaging with combat. 

Of course, my first point is purely cosmetic and pretty superficial, and my second point seems to relate to Jim&#039;s statement that the game isn&#039;t a deathmatch game, nor a battlefield game, it&#039;s Enemy Territory, a little like Labour&#039;s Third Way, only better. Come to think of it,  the Strogg&#039;s artificial eyes always remind me of Gordon Brown&#039;s gimpy ocular unit, and their demonic expressions give flashbacks of Blair&#039;s scowling grin. Maybe this is a plot to &#039;engage&#039; with a younger generation. Wedgwood might be taking Splash Damage to whole new, politically-hued pastures...</description>
		<content:encoded><![CDATA[<p>I like the game a lot, don&#8217;t get me wrong, but I must admit to having extreme issues with the GDF assault rifle and the Strogg Lacerator. The sound effects are mind-jarringly painful and the bullet animation appalling (sitting in an uncomfortable spot between real and unreal). Not to mention I prefer using automatic weapons in burst-fire, and ET:QW definitely encourages the &#8216;charge in and go full auto&#8217; school of play with its machine guns. I have no issue with that in a deathmatch-based game, but objective-based battlefield-type games seem to suggest a more realistic mentality in engaging with combat. </p>
<p>Of course, my first point is purely cosmetic and pretty superficial, and my second point seems to relate to Jim&#8217;s statement that the game isn&#8217;t a deathmatch game, nor a battlefield game, it&#8217;s Enemy Territory, a little like Labour&#8217;s Third Way, only better. Come to think of it,  the Strogg&#8217;s artificial eyes always remind me of Gordon Brown&#8217;s gimpy ocular unit, and their demonic expressions give flashbacks of Blair&#8217;s scowling grin. Maybe this is a plot to &#8216;engage&#8217; with a younger generation. Wedgwood might be taking Splash Damage to whole new, politically-hued pastures&#8230;
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