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	<title>Comments on: Fresh Portal Maps</title>
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	<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/</link>
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		<title>By: Banjo</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-80264</link>
		<dc:creator>Banjo</dc:creator>
		<pubDate>Thu, 21 Aug 2008 03:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-80264</guid>
		<description>Co-Op is possible by changing the portal linkage ID, somebody just needs to figure out how to hack job the server from the console and it should be possible.. eh in theory ;)</description>
		<content:encoded><![CDATA[<p>Co-Op is possible by changing the portal linkage ID, somebody just needs to figure out how to hack job the server from the console and it should be possible.. eh in theory ;)</p>
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	<item>
		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6385</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Tue, 30 Oct 2007 08:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6385</guid>
		<description>No no no, each player has a portal gun. Player one does blue and orange, player two has green and... hmm... white. Puzzles require use of all four portals.</description>
		<content:encoded><![CDATA[<p>No no no, each player has a portal gun. Player one does blue and orange, player two has green and&#8230; hmm&#8230; white. Puzzles require use of all four portals.</p>
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		<title>By: Zing!</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6364</link>
		<dc:creator>Zing!</dc:creator>
		<pubDate>Tue, 30 Oct 2007 03:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6364</guid>
		<description>There&#039;s always the 2D fan-made Portal (Flash-based) while ye wait:
 
http://portal.wecreatestuff.com/
 
Pretty cool for what it is, imo.</description>
		<content:encoded><![CDATA[<p>There&#8217;s always the 2D fan-made Portal (Flash-based) while ye wait:</p>
<p><a href="http://portal.wecreatestuff.com/" rel="nofollow">http://portal.wecreatestuff.com/</a></p>
<p>Pretty cool for what it is, imo.</p>
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	<item>
		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6268</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Mon, 29 Oct 2007 14:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6268</guid>
		<description>Argh there&#039;s no edit.  I meant &lt;i&gt;one player fires&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Argh there&#8217;s no edit.  I meant <i>one player fires</i>.</p>
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	<item>
		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6266</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Mon, 29 Oct 2007 14:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6266</guid>
		<description>The only way I can see Portal co-op working is if one play fires the blue portal and the other fires orange.  Would be interesting.</description>
		<content:encoded><![CDATA[<p>The only way I can see Portal co-op working is if one play fires the blue portal and the other fires orange.  Would be interesting.</p>
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	<item>
		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6264</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Mon, 29 Oct 2007 13:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6264</guid>
		<description>Dear Everyone,

Please make a co-op mod + maps for Portal kthxbye

Love,

Bobs.</description>
		<content:encoded><![CDATA[<p>Dear Everyone,</p>
<p>Please make a co-op mod + maps for Portal kthxbye</p>
<p>Love,</p>
<p>Bobs.</p>
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6245</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6245</guid>
		<description>Alexander... I&#039;m probably feeling the same as you but in reverse? Haha in fact I&#039;m probably slightly more swayed by my professional ties to 3d architectural modelling in 3D Max/Rhino/Sketchup/etc</description>
		<content:encoded><![CDATA[<p>Alexander&#8230; I&#8217;m probably feeling the same as you but in reverse? Haha in fact I&#8217;m probably slightly more swayed by my professional ties to 3d architectural modelling in 3D Max/Rhino/Sketchup/etc</p>
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6244</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:34:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6244</guid>
		<description>Jim - while that&#039;s true, it&#039;s been helped with Crytek sending the Crysis SDK to a small group of Crysis mod teams (&lt;a href=&quot;http://mods.moddb.com/7052/obsidian-edge-2/&quot; rel=&quot;nofollow&quot;&gt;Obsidian Edge 2&lt;/a&gt; springs to mind). UT3 mods have also been announced in their thousands too, some have even started working with Roboblitz. 

But there&#039;s no basis for the code of Portal to start working from - you can get something hacked together like &lt;a href=&quot;http://mods.moddb.com/8708/exite/&quot; rel=&quot;nofollow&quot;&gt;exite&lt;/a&gt;, but it&#039;ll require the release of the &quot;Orange Box&quot; SDK code update before we can find out if we&#039;ll actually see true Portal mods (and not just custom maps).</description>
		<content:encoded><![CDATA[<p>Jim &#8211; while that&#8217;s true, it&#8217;s been helped with Crytek sending the Crysis SDK to a small group of Crysis mod teams (<a href="http://mods.moddb.com/7052/obsidian-edge-2/" rel="nofollow">Obsidian Edge 2</a> springs to mind). UT3 mods have also been announced in their thousands too, some have even started working with Roboblitz. </p>
<p>But there&#8217;s no basis for the code of Portal to start working from &#8211; you can get something hacked together like <a href="http://mods.moddb.com/8708/exite/" rel="nofollow">exite</a>, but it&#8217;ll require the release of the &#8220;Orange Box&#8221; SDK code update before we can find out if we&#8217;ll actually see true Portal mods (and not just custom maps).</p>
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		<title>By: Hober</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6241</link>
		<dc:creator>Hober</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6241</guid>
		<description>There are also a number of quality custom maps over at www.thinkingwithportals.com . Check it out sometime. Our October mapping contest ends soon, and anyone can help judge the winner!</description>
		<content:encoded><![CDATA[<p>There are also a number of quality custom maps over at <a href="http://www.thinkingwithportals.com" rel="nofollow">http://www.thinkingwithportals.com</a> . Check it out sometime. Our October mapping contest ends soon, and anyone can help judge the winner!</p>
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	<item>
		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6239</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6239</guid>
		<description>They don&#039;t have &lt;a href=&quot;http://www.twhl.co.za/mapvault_map.php?id=4842&quot; rel=&quot;nofollow&quot;&gt;my favourite&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>They don&#8217;t have <a href="http://www.twhl.co.za/mapvault_map.php?id=4842" rel="nofollow">my favourite</a>!</p>
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	<item>
		<title>By: Alexander</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6238</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6238</guid>
		<description>No SDK required, Just teh hammre

oh and it&#039;s funny Thiefsie started comparing the editors, I used to build in hammer, and now opened sandbox to mess around; but nothing makes sense. I am apparently invalvefused with hammerlogic</description>
		<content:encoded><![CDATA[<p>No SDK required, Just teh hammre</p>
<p>oh and it&#8217;s funny Thiefsie started comparing the editors, I used to build in hammer, and now opened sandbox to mess around; but nothing makes sense. I am apparently invalvefused with hammerlogic</p>
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	<item>
		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2007/10/29/fresh-portal-maps/comment-page-1/#comment-6237</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Mon, 29 Oct 2007 12:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=503#comment-6237</guid>
		<description>I don&#039;t think anyone is even sure what&#039;ll be in the Portal SDK. Some people say the source code will be there, but that&#039;s not official yet. It may turn out to be a Hammer profile and nothing more.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think anyone is even sure what&#8217;ll be in the Portal SDK. Some people say the source code will be there, but that&#8217;s not official yet. It may turn out to be a Hammer profile and nothing more.</p>
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