<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: RPS Interview: Valve&#8217;s Erik Wolpaw</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 18:55:54 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: crim</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-270301</link>
		<dc:creator>crim</dc:creator>
		<pubDate>Sat, 05 Sep 2009 05:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-270301</guid>
		<description>Valve sucked and ruined half life as far as I&#039;m concerned. I never looked back, and never went forward with it. Quit bloating the games and stick to the point. Gaming.</description>
		<content:encoded><![CDATA[<p>Valve sucked and ruined half life as far as I&#8217;m concerned. I never looked back, and never went forward with it. Quit bloating the games and stick to the point. Gaming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crazy konrad</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-195892</link>
		<dc:creator>Crazy konrad</dc:creator>
		<pubDate>Thu, 28 May 2009 16:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-195892</guid>
		<description>Then there’s the popularity of the Weighted Companion Cube - it’s insane. How do you go about creating a plastic box that everyone falls in love with?

That was all our project lead, Kim Swift. It was her idea to put a heart on it. Boom - instantly likeable. 



LOL!</description>
		<content:encoded><![CDATA[<p>Then there’s the popularity of the Weighted Companion Cube &#8211; it’s insane. How do you go about creating a plastic box that everyone falls in love with?</p>
<p>That was all our project lead, Kim Swift. It was her idea to put a heart on it. Boom &#8211; instantly likeable. </p>
<p>LOL!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Teamfortress 2 Blog is Hilarious &#171; Raxdakkar</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-139722</link>
		<dc:creator>Teamfortress 2 Blog is Hilarious &#171; Raxdakkar</dc:creator>
		<pubDate>Wed, 28 Jan 2009 20:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-139722</guid>
		<description>[...] game&#8217;s blog is not only informative, but also incredibly funny.  Maybe they&#8217;re getting Eric Wolpaw to write their blog post as well as the scripts for the Portal series.  Seriously though, go read [...]</description>
		<content:encoded><![CDATA[<p>[...] game&#8217;s blog is not only informative, but also incredibly funny.  Maybe they&#8217;re getting Eric Wolpaw to write their blog post as well as the scripts for the Portal series.  Seriously though, go read [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The RPS Electronic Wireless Show: Episode 6 &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-111184</link>
		<dc:creator>The RPS Electronic Wireless Show: Episode 6 &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 11 Nov 2008 12:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-111184</guid>
		<description>[...] not only are all four overlords of RPS united, but also joined by a proper important guest. Mr Erik Wolpaw was lovely enough to join us in one of Valve&#8217;s echoey metal rooms, so we could discuss co-op [...]</description>
		<content:encoded><![CDATA[<p>[...] not only are all four overlords of RPS united, but also joined by a proper important guest. Mr Erik Wolpaw was lovely enough to join us in one of Valve&#8217;s echoey metal rooms, so we could discuss co-op [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: calltoreason.org &#187; My Orange Box</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-110697</link>
		<dc:creator>calltoreason.org &#187; My Orange Box</dc:creator>
		<pubDate>Mon, 10 Nov 2008 03:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-110697</guid>
		<description>[...] motivation throughout the game is the promise of cake at the end. Check out this interview with Wolpaw in Rock, Paper, Shotgun to learn more about how this came about. Finally, we have the [...]</description>
		<content:encoded><![CDATA[<p>[...] motivation throughout the game is the promise of cake at the end. Check out this interview with Wolpaw in Rock, Paper, Shotgun to learn more about how this came about. Finally, we have the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Versus Bruce Erik: Battle for Middle Earth &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-89988</link>
		<dc:creator>Tom Versus Bruce Erik: Battle for Middle Earth &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 17 Sep 2008 08:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-89988</guid>
		<description>[...] idea is they plan a versus game and document their thoughts, tactics and similar. Except this time Erik-OMM/Portal/Etc/Stuff is standing in for Bruce. And these are his thoughts, tactics and similar&#8230; Erik: Because I [...]</description>
		<content:encoded><![CDATA[<p>[...] idea is they plan a versus game and document their thoughts, tactics and similar. Except this time Erik-OMM/Portal/Etc/Stuff is standing in for Bruce. And these are his thoughts, tactics and similar&#8230; Erik: Because I [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WFBX</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-67853</link>
		<dc:creator>WFBX</dc:creator>
		<pubDate>Sat, 12 Jul 2008 13:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-67853</guid>
		<description>&quot;we sat down as a group to decide what philosopher [...] our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake.&quot;

xD I just love the logic in that. It`s a good thing people like that are producing games, it always contains something we all like.</description>
		<content:encoded><![CDATA[<p>&#8220;we sat down as a group to decide what philosopher [...] our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake.&#8221;</p>
<p>xD I just love the logic in that. It`s a good thing people like that are producing games, it always contains something we all like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kim Swift and Eric Wolpaw?! OMG! WTF? ROPLAIBC?!!?! &#171; ReiBred</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-33576</link>
		<dc:creator>Kim Swift and Eric Wolpaw?! OMG! WTF? ROPLAIBC?!!?! &#171; ReiBred</dc:creator>
		<pubDate>Wed, 26 Mar 2008 18:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-33576</guid>
		<description>[...] read it yet myself, but judging by interviews conducted with Kim Swift and Jeep Barrett and Eric Wolpaw a while ago at Rock, Paper, Shotgun, it should prove to be fourteen roads toward awesome.    This [...]</description>
		<content:encoded><![CDATA[<p>[...] read it yet myself, but judging by interviews conducted with Kim Swift and Jeep Barrett and Eric Wolpaw a while ago at Rock, Paper, Shotgun, it should prove to be fourteen roads toward awesome.    This [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rock, Paper, Shotgun: Alt-Tab To Hide Our Shame &#187; Blog Archive &#187; Yahtzee On Net Fame.</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-30425</link>
		<dc:creator>Rock, Paper, Shotgun: Alt-Tab To Hide Our Shame &#187; Blog Archive &#187; Yahtzee On Net Fame.</dc:creator>
		<pubDate>Wed, 12 Mar 2008 16:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-30425</guid>
		<description>[...] Yahtzee does next is the interesting one. The smart money, I suspect, is on him ending up doing the Erik and Chet  Old Man Murray thing and turning developer love into being a lovely developer. Of more [...]</description>
		<content:encoded><![CDATA[<p>[...] Yahtzee does next is the interesting one. The smart money, I suspect, is on him ending up doing the Erik and Chet  Old Man Murray thing and turning developer love into being a lovely developer. Of more [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: It&#8217;s All About the Beat &#171; Save the Robot - Chris Dahlen</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-28112</link>
		<dc:creator>It&#8217;s All About the Beat &#171; Save the Robot - Chris Dahlen</dc:creator>
		<pubDate>Sun, 02 Mar 2008 05:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-28112</guid>
		<description>[...] stepping stone.&#8221; Nick Montfort wheels out this damning quote from the writer Eric Wolpaw, interviewed by Rock, Paper, Shotgun: Well, there are lots of message games coming out now. Like they’ve got something really [...]</description>
		<content:encoded><![CDATA[<p>[...] stepping stone.&#8221; Nick Montfort wheels out this damning quote from the writer Eric Wolpaw, interviewed by Rock, Paper, Shotgun: Well, there are lots of message games coming out now. Like they’ve got something really [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr Butterscotch</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-16761</link>
		<dc:creator>Mr Butterscotch</dc:creator>
		<pubDate>Sat, 12 Jan 2008 16:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-16761</guid>
		<description>I didn&#039;t know of him before either - and yep, I&#039;m with everyone else.  He&#039;s apparently completely mental.  Still, Portal was good.  As for writing for games, I&#039;m sure it&#039;s not that hard.  Narrative with reader/player intervention?  Well, that just means more opportunity for branching... Something a good storyteller should be particularly au fait with anyway.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know of him before either &#8211; and yep, I&#8217;m with everyone else.  He&#8217;s apparently completely mental.  Still, Portal was good.  As for writing for games, I&#8217;m sure it&#8217;s not that hard.  Narrative with reader/player intervention?  Well, that just means more opportunity for branching&#8230; Something a good storyteller should be particularly au fait with anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matte_k</title>
		<link>http://www.rockpapershotgun.com/2007/10/31/rps-interview-valves-erik-wolpaw/comment-page-2/#comment-14021</link>
		<dc:creator>matte_k</dc:creator>
		<pubDate>Thu, 20 Dec 2007 01:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=518#comment-14021</guid>
		<description>My ignorance at not knowing who he was before this ashames me. Now i do know who he is, i have to get everyone i know to read this interview so they can see why i&#039;m laughing so hard at my PC desk...</description>
		<content:encoded><![CDATA[<p>My ignorance at not knowing who he was before this ashames me. Now i do know who he is, i have to get everyone i know to read this interview so they can see why i&#8217;m laughing so hard at my PC desk&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
