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	<title>Comments on: An Hour With: The Witcher</title>
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	<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/</link>
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		<title>By: The Dragon</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-42809</link>
		<dc:creator>The Dragon</dc:creator>
		<pubDate>Sat, 26 Apr 2008 22:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-42809</guid>
		<description>i dont know if anybody allredy worte this,course i got tired of reading all the post and stoped halfway, but i wanna say: The card gathering is fantastic, i just love it. Got nothing to do with the game but i think it makes things more realistic =) Plus i like the cards.

With that said i just wanna say that the Witcher is a fantastic game, love that u can change ur sword style depending on ur oponent. and i simply LOVED the first act, at the fourth now.

The bad thing is, that the way they talk, and the movements they make when they talk, are not realistic at all. It looks stupid. It dosnt fit together and that anoys me, this being such a good game and all... but then again, thats the only complaint i have, exept the stupidly long loading and saving time.</description>
		<content:encoded><![CDATA[<p>i dont know if anybody allredy worte this,course i got tired of reading all the post and stoped halfway, but i wanna say: The card gathering is fantastic, i just love it. Got nothing to do with the game but i think it makes things more realistic =) Plus i like the cards.</p>
<p>With that said i just wanna say that the Witcher is a fantastic game, love that u can change ur sword style depending on ur oponent. and i simply LOVED the first act, at the fourth now.</p>
<p>The bad thing is, that the way they talk, and the movements they make when they talk, are not realistic at all. It looks stupid. It dosnt fit together and that anoys me, this being such a good game and all&#8230; but then again, thats the only complaint i have, exept the stupidly long loading and saving time.</p>
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		<title>By: Turdis</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-15757</link>
		<dc:creator>Turdis</dc:creator>
		<pubDate>Mon, 07 Jan 2008 04:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-15757</guid>
		<description>About the odd writing in the game, it seems that there was a superior translation done, but for some reason (likely voice over costs) it was cut down to roughly half its original size. You can get comparisons and fixes here: http://www.thewitcher.com/forum/index.php?topic=6925.0</description>
		<content:encoded><![CDATA[<p>About the odd writing in the game, it seems that there was a superior translation done, but for some reason (likely voice over costs) it was cut down to roughly half its original size. You can get comparisons and fixes here: <a href="http://www.thewitcher.com/forum/index.php?topic=6925.0" rel="nofollow">http://www.thewitcher.com/forum/index.php?topic=6925.0</a></p>
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		<title>By: Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; The Witcher Demo</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-13099</link>
		<dc:creator>Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; The Witcher Demo</dc:creator>
		<pubDate>Sat, 15 Dec 2007 09:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-13099</guid>
		<description>[...] if you haven&#8217;t yet taken the time to play the much-discussed RPG, now is your (free) [...]</description>
		<content:encoded><![CDATA[<p>[...] if you haven&#8217;t yet taken the time to play the much-discussed RPG, now is your (free) [...]</p>
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-8076</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Fri, 09 Nov 2007 22:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-8076</guid>
		<description>Having now played the first hour of The Witcher, I agree with Iain. It&#039;s not a bad first hour compared to other RPGs, even the classics. 

And I still hold that very few RPGs are as interesting or fun in the first hour than they are further on. Of my favourite RPGs, Morrowind is the only real exception that I can think of, maybe because I just fell in love with the world at first sight (and it actually offered you a very early sight of it, unlike Oblivion, Planescape and BG 2).</description>
		<content:encoded><![CDATA[<p>Having now played the first hour of The Witcher, I agree with Iain. It&#8217;s not a bad first hour compared to other RPGs, even the classics. </p>
<p>And I still hold that very few RPGs are as interesting or fun in the first hour than they are further on. Of my favourite RPGs, Morrowind is the only real exception that I can think of, maybe because I just fell in love with the world at first sight (and it actually offered you a very early sight of it, unlike Oblivion, Planescape and BG 2).</p>
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		<title>By: BODO</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-8007</link>
		<dc:creator>BODO</dc:creator>
		<pubDate>Fri, 09 Nov 2007 10:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-8007</guid>
		<description>Poland is beautiful country!!!</description>
		<content:encoded><![CDATA[<p>Poland is beautiful country!!!</p>
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		<title>By: Pete</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-7737</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Wed, 07 Nov 2007 09:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-7737</guid>
		<description>Oh Christ. All this polarised disagreement means I might actually have to buy the game just to see for myself. It temps on the &quot;uniqueness&quot;  front too, being as it&#039;s seemingly not typical orcs and elves for once. Come on chaps, is a consensus really that hard to reach? :)</description>
		<content:encoded><![CDATA[<p>Oh Christ. All this polarised disagreement means I might actually have to buy the game just to see for myself. It temps on the &#8220;uniqueness&#8221;  front too, being as it&#8217;s seemingly not typical orcs and elves for once. Come on chaps, is a consensus really that hard to reach? :)</p>
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		<title>By: Evan</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-7438</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Mon, 05 Nov 2007 15:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-7438</guid>
		<description>Prologue = Weaksauce
Rest of Game = Amazingsauce

If you can overlook the technical problems - long loads, sometimes awkward dialogue - and you have the uber-machine that is required to play it properly, The Witcher may be the best game of the year.

If you&#039;re going to get hung up on little things, like dialogue hitches, or the minigames (sex, poker, brawling), then you&#039;re going to miss a terrific game.</description>
		<content:encoded><![CDATA[<p>Prologue = Weaksauce<br />
Rest of Game = Amazingsauce</p>
<p>If you can overlook the technical problems &#8211; long loads, sometimes awkward dialogue &#8211; and you have the uber-machine that is required to play it properly, The Witcher may be the best game of the year.</p>
<p>If you&#8217;re going to get hung up on little things, like dialogue hitches, or the minigames (sex, poker, brawling), then you&#8217;re going to miss a terrific game.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-7427</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 05 Nov 2007 11:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-7427</guid>
		<description>&quot;poke-a-mum&quot;

Good work, Iain.

KG</description>
		<content:encoded><![CDATA[<p>&#8220;poke-a-mum&#8221;</p>
<p>Good work, Iain.</p>
<p>KG</p>
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		<title>By: Oldgamer</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-7417</link>
		<dc:creator>Oldgamer</dc:creator>
		<pubDate>Mon, 05 Nov 2007 10:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-7417</guid>
		<description>I can agree with you on most of your valid points. Well done!
I took the liberty and posted an short article about your review on my &lt;a href=&quot;http://www.normalverkehr.com/&quot; rel=&quot;nofollow&quot;&gt;weblog Normalverkehr.com&lt;/a&gt;



greetz from Europe, Oldgamer</description>
		<content:encoded><![CDATA[<p>I can agree with you on most of your valid points. Well done!<br />
I took the liberty and posted an short article about your review on my <a href="http://www.normalverkehr.com/" rel="nofollow">weblog Normalverkehr.com</a></p>
<p>greetz from Europe, Oldgamer</p>
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		<title>By: Iain</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-7409</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 05 Nov 2007 09:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-7409</guid>
		<description>The first hour of The Witcher wasn&#039;t so fantastic. But it did make me want to play the game a whole lot more, so job done. With Planescape: Torment, however, I had to bludgeon my way through the first five hours until I found the &quot;amazing RPG&quot; that everyone was raving about. I did find it in the end, but it took a whole lot longer for me to get into it than it did with The Witcher.

I&#039;m not saying that Witcher is the better game overall - but it is more immediate, and the combat is a whole lot better. 

As for the whole &quot;sex&quot; thing... and the poke-a-mum cards (those whores have got to have a few illegitimate sprogs stashed away somewhere, surely), I think this is really more of an audience problem than a game problem. And by &quot;audience&quot; I mean &quot;sexually-repressed Brits and Yanks&quot;. The attitude to sex on mainland Europe has always been more enlightened (or at least easier-going and less prone to bouts of uncontrolled giggling every time a nipple is shown) than it has in the stiff-upper-lip UK or the puritan US. 

Whether it&#039;s a game mechanic is arguable or not (personally, I veer on the side of not), and it&#039;s certainly more &quot;adult&quot; than &quot;mature&quot;, but it should be noted that it is entirely optional, and it does have consequences later on in dialogue (if you sleep with the witch, Abigail, for example, you&#039;ll be talked about as &quot;a sorceroress&#039;s dog&quot;).

Personally, I don&#039;t see the problem with having it in the game. Because otherwise you&#039;re saying &quot;graphically decapitating people is fine, but no nipples, please&quot; - and that&#039;s just a ridiculous position to take.</description>
		<content:encoded><![CDATA[<p>The first hour of The Witcher wasn&#8217;t so fantastic. But it did make me want to play the game a whole lot more, so job done. With Planescape: Torment, however, I had to bludgeon my way through the first five hours until I found the &#8220;amazing RPG&#8221; that everyone was raving about. I did find it in the end, but it took a whole lot longer for me to get into it than it did with The Witcher.</p>
<p>I&#8217;m not saying that Witcher is the better game overall &#8211; but it is more immediate, and the combat is a whole lot better. </p>
<p>As for the whole &#8220;sex&#8221; thing&#8230; and the poke-a-mum cards (those whores have got to have a few illegitimate sprogs stashed away somewhere, surely), I think this is really more of an audience problem than a game problem. And by &#8220;audience&#8221; I mean &#8220;sexually-repressed Brits and Yanks&#8221;. The attitude to sex on mainland Europe has always been more enlightened (or at least easier-going and less prone to bouts of uncontrolled giggling every time a nipple is shown) than it has in the stiff-upper-lip UK or the puritan US. </p>
<p>Whether it&#8217;s a game mechanic is arguable or not (personally, I veer on the side of not), and it&#8217;s certainly more &#8220;adult&#8221; than &#8220;mature&#8221;, but it should be noted that it is entirely optional, and it does have consequences later on in dialogue (if you sleep with the witch, Abigail, for example, you&#8217;ll be talked about as &#8220;a sorceroress&#8217;s dog&#8221;).</p>
<p>Personally, I don&#8217;t see the problem with having it in the game. Because otherwise you&#8217;re saying &#8220;graphically decapitating people is fine, but no nipples, please&#8221; &#8211; and that&#8217;s just a ridiculous position to take.</p>
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-7379</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Mon, 05 Nov 2007 00:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-7379</guid>
		<description>Yeh it&#039;s that ever intangible hook to keep you playing... Oblivion had it for me as soon as you stepped outside. The contrast from dingy dungeon to veritable vista of delight was great. Similar effect is in the sunrise in the Crysis demo. Valve excels at constructing this kind of &#039;5-minute&#039; hook gameplay. The Zelda&#039;s are a prime example... Bungie try and do it but not as elegantly imo, probably because Halo only is involved with combat, and everything else is a tad generic.

You just need the slightest intrigue to keep you playing until the next bit of content grabs you, however far away in game time it is.

This is the difference between a mind numbing generic game that borders on the boring (say.... FEAR for a slightly controversial choice - although the combat is phenomenal - same could be said of Halo) to a game that keeps giving you new things to play with and new, different goals/accomplishments as you go on, a la Episode 2, or Portal.</description>
		<content:encoded><![CDATA[<p>Yeh it&#8217;s that ever intangible hook to keep you playing&#8230; Oblivion had it for me as soon as you stepped outside. The contrast from dingy dungeon to veritable vista of delight was great. Similar effect is in the sunrise in the Crysis demo. Valve excels at constructing this kind of &#8216;5-minute&#8217; hook gameplay. The Zelda&#8217;s are a prime example&#8230; Bungie try and do it but not as elegantly imo, probably because Halo only is involved with combat, and everything else is a tad generic.</p>
<p>You just need the slightest intrigue to keep you playing until the next bit of content grabs you, however far away in game time it is.</p>
<p>This is the difference between a mind numbing generic game that borders on the boring (say&#8230;. FEAR for a slightly controversial choice &#8211; although the combat is phenomenal &#8211; same could be said of Halo) to a game that keeps giving you new things to play with and new, different goals/accomplishments as you go on, a la Episode 2, or Portal.</p>
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		<title>By: drunkymonkey</title>
		<link>http://www.rockpapershotgun.com/2007/11/03/an-hour-with-the-witcher/comment-page-2/#comment-7368</link>
		<dc:creator>drunkymonkey</dc:creator>
		<pubDate>Sun, 04 Nov 2007 23:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=531#comment-7368</guid>
		<description>Oh right, gotcha.</description>
		<content:encoded><![CDATA[<p>Oh right, gotcha.</p>
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