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	<title>Comments on: Rebel Without a Pause Key (Part 3: Beatings)</title>
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	<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/</link>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7567</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 06 Nov 2007 12:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7567</guid>
		<description>Five: I believe the pawn shop is in the industrial zone. Just go there and select sell. It&#039;s the same place where you buy ammo.

KG</description>
		<content:encoded><![CDATA[<p>Five: I believe the pawn shop is in the industrial zone. Just go there and select sell. It&#8217;s the same place where you buy ammo.</p>
<p>KG</p>
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		<title>By: Five</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7495</link>
		<dc:creator>Five</dc:creator>
		<pubDate>Mon, 05 Nov 2007 20:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7495</guid>
		<description>Loving this game!  I managed to steal a car and a TV, but no idea how to sell the items or anything.  But its a lot of fun trying to figure things out.</description>
		<content:encoded><![CDATA[<p>Loving this game!  I managed to steal a car and a TV, but no idea how to sell the items or anything.  But its a lot of fun trying to figure things out.</p>
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		<title>By: Adam Hepton</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7492</link>
		<dc:creator>Adam Hepton</dc:creator>
		<pubDate>Mon, 05 Nov 2007 20:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7492</guid>
		<description>I am glad that you are writing this for me (and the rest of the RPS readers, obv) because I tried playing it and the stupidly high level of micro-management was too high for even me to enjoy.  But these articles make me happy.  Good work!</description>
		<content:encoded><![CDATA[<p>I am glad that you are writing this for me (and the rest of the RPS readers, obv) because I tried playing it and the stupidly high level of micro-management was too high for even me to enjoy.  But these articles make me happy.  Good work!</p>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7469</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7469</guid>
		<description>&quot;I invested in one in my last game but I have the sneaking suspicion that it required the electrical generator to work, since the writers I stationed with it just sat around and whored themselves out to passers-by.&quot;

Sounds like writers to me.

KG</description>
		<content:encoded><![CDATA[<p>&#8220;I invested in one in my last game but I have the sneaking suspicion that it required the electrical generator to work, since the writers I stationed with it just sat around and whored themselves out to passers-by.&#8221;</p>
<p>Sounds like writers to me.</p>
<p>KG</p>
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	<item>
		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7468</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7468</guid>
		<description>Ah, so thats how you recruit sleepers. I thought it was an option I was missing after conversion to the cause. It&#039;s a nice little game this, although the raids are, understandably given the nature of the game, a tad repetitive.

Still not sure what the best way to play for long-term success is. Going out all guns blazing draws the filth like moths to a bright shiny thing, while gradually ramping up through regular recruitment and &#039;brownie&#039; sales never really yields much in the way of returns before the fuzz inevitably appear. 

By the way, does anyone know how you set a printing press going? I invested in one in my last game but I have the sneaking suspicion that it required the electrical generator to work, since the writers I stationed with it just sat around and whored themselves out to passers-by.</description>
		<content:encoded><![CDATA[<p>Ah, so thats how you recruit sleepers. I thought it was an option I was missing after conversion to the cause. It&#8217;s a nice little game this, although the raids are, understandably given the nature of the game, a tad repetitive.</p>
<p>Still not sure what the best way to play for long-term success is. Going out all guns blazing draws the filth like moths to a bright shiny thing, while gradually ramping up through regular recruitment and &#8216;brownie&#8217; sales never really yields much in the way of returns before the fuzz inevitably appear. </p>
<p>By the way, does anyone know how you set a printing press going? I invested in one in my last game but I have the sneaking suspicion that it required the electrical generator to work, since the writers I stationed with it just sat around and whored themselves out to passers-by.</p>
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		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7467</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7467</guid>
		<description>This series is great. Waiting on the next instalment.</description>
		<content:encoded><![CDATA[<p>This series is great. Waiting on the next instalment.</p>
]]></content:encoded>
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	<item>
		<title>By: Bob Arctor</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7465</link>
		<dc:creator>Bob Arctor</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7465</guid>
		<description>It&#039;s ok with no trees. You can either buy in trees, or hope you have a river with trees underground.

To be honest better to have no trees than to have an aquifer leading to no rocks as you can&#039;t dig under the sand.</description>
		<content:encoded><![CDATA[<p>It&#8217;s ok with no trees. You can either buy in trees, or hope you have a river with trees underground.</p>
<p>To be honest better to have no trees than to have an aquifer leading to no rocks as you can&#8217;t dig under the sand.</p>
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7463</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7463</guid>
		<description>Yeah, I felt very bad specifically that I couldn&#039;t provide the poor buggers with beds.

Actually, I&#039;ve clearly got enough stuff for a fun first piece already. I should stop spending it in comments...</description>
		<content:encoded><![CDATA[<p>Yeah, I felt very bad specifically that I couldn&#8217;t provide the poor buggers with beds.</p>
<p>Actually, I&#8217;ve clearly got enough stuff for a fun first piece already. I should stop spending it in comments&#8230;</p>
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	<item>
		<title>By: Feet</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7459</link>
		<dc:creator>Feet</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:04:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7459</guid>
		<description>A lack of trees is no problem in the short term, you&#039;ll make it through your first winter with no problem if that&#039;s all you lack. In the long term though, you&#039;re abit stuffed with industry. Your dwarves will have to sleep on the floor, and that&#039;s just the beginning of their problems...</description>
		<content:encoded><![CDATA[<p>A lack of trees is no problem in the short term, you&#8217;ll make it through your first winter with no problem if that&#8217;s all you lack. In the long term though, you&#8217;re abit stuffed with industry. Your dwarves will have to sleep on the floor, and that&#8217;s just the beginning of their problems&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Feet</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7458</link>
		<dc:creator>Feet</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7458</guid>
		<description>I might have to give this a try.

Yay for possible Dwarf Fortressy posts.</description>
		<content:encoded><![CDATA[<p>I might have to give this a try.</p>
<p>Yay for possible Dwarf Fortressy posts.</p>
]]></content:encoded>
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	<item>
		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7457</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Mon, 05 Nov 2007 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7457</guid>
		<description>Yeah, I&#039;ll be doing something soon. I was a bit screwed by starting my fortress in an area that, apparently, had no trees, so I need to (I think) start over.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ll be doing something soon. I was a bit screwed by starting my fortress in an area that, apparently, had no trees, so I need to (I think) start over.</p>
]]></content:encoded>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/11/05/rebel-without-a-pause-key-part-3-beatings/comment-page-1/#comment-7455</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Mon, 05 Nov 2007 16:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=540#comment-7455</guid>
		<description>Alec was having a go, but I dunno if he&#039;s going to go further. I&#039;m going to do something Dwarf Fortressy later in the week, hopefully.

KG</description>
		<content:encoded><![CDATA[<p>Alec was having a go, but I dunno if he&#8217;s going to go further. I&#8217;m going to do something Dwarf Fortressy later in the week, hopefully.</p>
<p>KG</p>
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