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	<title>Comments on: Laidlaw Lays It Out</title>
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		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8520</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Tue, 13 Nov 2007 19:08:23 +0000</pubDate>
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		<description>Source was designed from the start to be upgraded forever. They&#039;ll probably replace all of it over time, but to mix a metaphor it&#039;ll still be the same ship.</description>
		<content:encoded><![CDATA[<p>Source was designed from the start to be upgraded forever. They&#8217;ll probably replace all of it over time, but to mix a metaphor it&#8217;ll still be the same ship.
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		<title>By: kadayi</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8378</link>
		<dc:creator>kadayi</dc:creator>
		<pubDate>Tue, 13 Nov 2007 00:10:48 +0000</pubDate>
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		<description>There is still plenty of life in the Source engine, and even now after 3 years there isn&#039;t another engine out there that remotely trades body blows with it when it comes to Sources facial animation and lipsynching technology. I think the next big step in terms of it&#039;s development is being able to handle much larger maps.</description>
		<content:encoded><![CDATA[<p>There is still plenty of life in the Source engine, and even now after 3 years there isn&#8217;t another engine out there that remotely trades body blows with it when it comes to Sources facial animation and lipsynching technology. I think the next big step in terms of it&#8217;s development is being able to handle much larger maps.
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		<title>By: Brog</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8376</link>
		<dc:creator>Brog</dc:creator>
		<pubDate>Mon, 12 Nov 2007 23:38:26 +0000</pubDate>
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		<description>Ging: you’ve gotta be a bit concerned when there’s still bits of Quake code in there!

Because code goes stale after a time?  What?

Code doesn&#039;t age.  They&#039;ve rewritten most of the game engine, including all of the parts that can take advantage of new technology (rendering, physics, etc.).  There&#039;s no reason  to spend time rewriting and debugging systems that already work efficiently.
I&#039;m sure they&#039;ve checked through it all to see if there are any improvements that could be made.  But Quake code is not bad.</description>
		<content:encoded><![CDATA[<p>Ging: you’ve gotta be a bit concerned when there’s still bits of Quake code in there!</p>
<p>Because code goes stale after a time?  What?</p>
<p>Code doesn&#8217;t age.  They&#8217;ve rewritten most of the game engine, including all of the parts that can take advantage of new technology (rendering, physics, etc.).  There&#8217;s no reason  to spend time rewriting and debugging systems that already work efficiently.<br />
I&#8217;m sure they&#8217;ve checked through it all to see if there are any improvements that could be made.  But Quake code is not bad.
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		<title>By: Ace</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8374</link>
		<dc:creator>Ace</dc:creator>
		<pubDate>Mon, 12 Nov 2007 22:44:58 +0000</pubDate>
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		<description>Thanks for the thanks, there&#039;s &lt;a href=&quot;http://www.scifi.com/scifiction/originals/originals_archive/laidlaw/laidlaw1.html&quot; rel=&quot;nofollow&quot;&gt; one other story&lt;/a&gt; by Marc Laidlaw there which is also good, and &lt;a href=&quot;http://www.scifi.com/scifiction/archive.html&quot; rel=&quot;nofollow&quot;&gt;a whole lot of other stories&lt;/a&gt; by various sci fi authors.  I bookmarked the link and have been reading them every now and then ever since I discovered the site.  I particularly liked the stories by Scott Westerfeld and Gardner Dozois as well.  (for some reason everything on that site loads very slowly, even though it&#039;s basically just text.)</description>
		<content:encoded><![CDATA[<p>Thanks for the thanks, there&#8217;s <a href="http://www.scifi.com/scifiction/originals/originals_archive/laidlaw/laidlaw1.html" rel="nofollow"> one other story</a> by Marc Laidlaw there which is also good, and <a href="http://www.scifi.com/scifiction/archive.html" rel="nofollow">a whole lot of other stories</a> by various sci fi authors.  I bookmarked the link and have been reading them every now and then ever since I discovered the site.  I particularly liked the stories by Scott Westerfeld and Gardner Dozois as well.  (for some reason everything on that site loads very slowly, even though it&#8217;s basically just text.)
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		<title>By: Wickedashtray</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8371</link>
		<dc:creator>Wickedashtray</dc:creator>
		<pubDate>Mon, 12 Nov 2007 21:44:22 +0000</pubDate>
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		<description>Ace, thanks so much for posting that link. Absolutely great read.</description>
		<content:encoded><![CDATA[<p>Ace, thanks so much for posting that link. Absolutely great read.
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8303</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Mon, 12 Nov 2007 11:25:33 +0000</pubDate>
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		<description>oh, for an edit function!

That should probably read &quot;He certainly &lt;b&gt;hints&lt;/b&gt; at the fact&quot;.</description>
		<content:encoded><![CDATA[<p>oh, for an edit function!</p>
<p>That should probably read &#8220;He certainly <b>hints</b> at the fact&#8221;.
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8302</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Mon, 12 Nov 2007 11:22:25 +0000</pubDate>
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		<description>&lt;blockquote&gt;Well, I actually was just concerned about how they were going to wrap up the story. I’m all for a new game engine, though obviously that would be looking pretty far into the future.&lt;/blockquote&gt;

He certainly hits at the fact that the episodes aren&#039;t going to wrap up everything they&#039;ve shown so far story wise - so I&#039;d be highly surprised if they didn&#039;t do something to help complete the overall story arc (or several somethings) in the future, it&#039;d be interesting to see if they could do something not in the form of an FPS (though I&#039;m not sure what - or how well it would work without the player being Gordon).</description>
		<content:encoded><![CDATA[<blockquote><p>Well, I actually was just concerned about how they were going to wrap up the story. I’m all for a new game engine, though obviously that would be looking pretty far into the future.</p></blockquote>
<p>He certainly hits at the fact that the episodes aren&#8217;t going to wrap up everything they&#8217;ve shown so far story wise &#8211; so I&#8217;d be highly surprised if they didn&#8217;t do something to help complete the overall story arc (or several somethings) in the future, it&#8217;d be interesting to see if they could do something not in the form of an FPS (though I&#8217;m not sure what &#8211; or how well it would work without the player being Gordon).
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		<title>By: TychoCelchuuu</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8291</link>
		<dc:creator>TychoCelchuuu</dc:creator>
		<pubDate>Mon, 12 Nov 2007 06:25:50 +0000</pubDate>
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		<description>It&#039;s nice to see him acknowledge that HL2 was approximately a short story&#039;s worth of, well, story. I&#039;ve always wondered whether Valve actually realized that the game that took them 6 years or whatever to make didn&#039;t end up adding a gigantic amount to the universe. Not that it wasn&#039;t fun or anything. I&#039;m really happy with the direction the story&#039;s taking, too, and I can&#039;t wait for Episode 3. And maybe a Portal followup. Yes, more Portal. Please.</description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to see him acknowledge that HL2 was approximately a short story&#8217;s worth of, well, story. I&#8217;ve always wondered whether Valve actually realized that the game that took them 6 years or whatever to make didn&#8217;t end up adding a gigantic amount to the universe. Not that it wasn&#8217;t fun or anything. I&#8217;m really happy with the direction the story&#8217;s taking, too, and I can&#8217;t wait for Episode 3. And maybe a Portal followup. Yes, more Portal. Please.
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		<title>By: Ace</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8278</link>
		<dc:creator>Ace</dc:creator>
		<pubDate>Mon, 12 Nov 2007 02:35:09 +0000</pubDate>
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		<description>Well, I actually was just concerned about how they were going to wrap up the story.  I&#039;m all for a new game engine, though obviously that would be looking pretty far into the future.  

On a sort of related note, in case anyone is interested, I came across &lt;a href=&quot;http://www.scifi.com/scifiction/originals/originals_archive/laidlaw2/index.html&quot; rel=&quot;nofollow&quot;&gt;this short story&lt;/a&gt; by Marc Laidlaw awhile ago.  It doesn&#039;t have anything to do with Half-life but I thought it was very good, though as in Half-life it takes some effort to figure out what the heck is going on.</description>
		<content:encoded><![CDATA[<p>Well, I actually was just concerned about how they were going to wrap up the story.  I&#8217;m all for a new game engine, though obviously that would be looking pretty far into the future.  </p>
<p>On a sort of related note, in case anyone is interested, I came across <a href="http://www.scifi.com/scifiction/originals/originals_archive/laidlaw2/index.html" rel="nofollow">this short story</a> by Marc Laidlaw awhile ago.  It doesn&#8217;t have anything to do with Half-life but I thought it was very good, though as in Half-life it takes some effort to figure out what the heck is going on.
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8277</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Mon, 12 Nov 2007 02:14:25 +0000</pubDate>
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		<description>It&#039;s not even about &quot;ooh shiny graphics&quot;, it&#039;s just about them actually writing something new. I appreciate that they&#039;ve extended it&#039;s life a lot, but you&#039;ve gotta be a bit concerned when there&#039;s still bits of Quake code in there!

At the same time, if they wrote a new engine, they could make it nice for modders to work with.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not even about &#8220;ooh shiny graphics&#8221;, it&#8217;s just about them actually writing something new. I appreciate that they&#8217;ve extended it&#8217;s life a lot, but you&#8217;ve gotta be a bit concerned when there&#8217;s still bits of Quake code in there!</p>
<p>At the same time, if they wrote a new engine, they could make it nice for modders to work with.
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		<title>By: Pesh</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8276</link>
		<dc:creator>Pesh</dc:creator>
		<pubDate>Mon, 12 Nov 2007 02:11:44 +0000</pubDate>
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		<description>Get out of here Evo!

Great interview, too bad the answers were terse. Looking forward to some non-Gordon Half Life in the future.</description>
		<content:encoded><![CDATA[<p>Get out of here Evo!</p>
<p>Great interview, too bad the answers were terse. Looking forward to some non-Gordon Half Life in the future.
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		<title>By: Cruz</title>
		<link>http://www.rockpapershotgun.com/2007/11/11/laidlaw-lays-it-out/#comment-8275</link>
		<dc:creator>Cruz</dc:creator>
		<pubDate>Mon, 12 Nov 2007 01:33:55 +0000</pubDate>
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		<description>Say what you will about the &quot;cobbled together&quot; source, you can&#039;t deny that it with all those additions they have made to it, has aged extremely well. Besides, at this point, who is playing the HL games for &quot;ooo shiny graphics&quot; anyway? I thought we were all in it for the story.</description>
		<content:encoded><![CDATA[<p>Say what you will about the &#8220;cobbled together&#8221; source, you can&#8217;t deny that it with all those additions they have made to it, has aged extremely well. Besides, at this point, who is playing the HL games for &#8220;ooo shiny graphics&#8221; anyway? I thought we were all in it for the story.
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