Do you want to design a perk to be included in Fallout 3? Well, Bethesda’s Fallout 10 year anniversary compo will be of clear and obvious interest to you.

Sadly, unless you’re actually one of Bethesda’s designers, your freshly-inspired perk-creating desires are going to be completely thwarted, as it’s already finished and the winners have been announced. The top entry is somewhat uninspiring at first glance (”Grim Reaper’s Sprint: Everytime you kill an opponent, all your action points are automatically restored.”), especially compared to some of the other amusing ones (”Crazy Eye: Opponents attacking from the front suffer a penalty to hit you because, seriously, that eye is freaking me out”). That is, until you notice the winners name: Marc-Andre Deslongchamps. Let’s repeat that, with italics: Marc-Andre Deslongchamps.
Frankly, if you’ve got a choice of awarding a prize to someone not called Marc-Andre Deslongchamps and someone who is called Marc-Andre Deslongchamps, you go with Marc-Andre Deslongchamps every single time, if only for the thrill of posting such a brilliant name. Marc-Andre Deslongchamps! Fuck yeah.
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I want to be that man in the period of his life when he went to school, purely so I can write my name on every piece of paper that appears in front of me.
That name is made for high-score tables.
Jesus; that perk wouldn’t work in the first two games at all. You could romp through the whole thing in one turn. It doesn’t say, but are these winning perks actually going in the game? ’cause if they are, I’m filled with dread.
Crazy Eye is brilliant though.
Crazy Eye is ace, aye. Clumsy Mother is good, too, and I think fits with the “feel” of the series.
Too bad your mom died in childbirth in Fallout 3. I guess it could be called “Clumsy Futuristic-50’s Robo-Nanny” or something.
I liked my entry, but Crazy Eye should totally have won.
Damn, that perk’s a little… well, too good. I liked the ‘puppet master’ perk, though I imagine it would’ve necessitated too much work for them to bother with.
^oh, and by ‘good’, I meant ‘overpowered’, rather than actually well-designed. Oh well.
Part of me feels a little disheartened you didn’t report this when I first mentioned it (I.E: while it was still running) but I can forgive you for reporting it with the most awesome competition winner’s name ever.
Only the winner perk will be on the game, with some tweaking (I hope…).
You guys know there the designers at Bethesda know what “balancing” is, right?
(in other words, quit yer whining, they’ll tweak it if they have to! :))
I think it needs to be more along the lines of, maybe, half your action points restored.
But hey, what do I know? I never played them Fallouts very much.
Or, if it only worked once per turn that might be OK too.
“Puppet Master
You have a special little friend, your hand puppet who has followed you through thick and thin, and always has an opinion about things. (Gain an extra dialouge option)”
Best thing ever. Shame it’d be too much extra work for Bethesda, but imagine the choice of always talkin’ through your puppet!
I dunno, it wouldn’t be much more work than the moronic dialogue which has been there for low-INT characters in the previous Fallouts (and Arcanum, NWN etc).
And I guess you could have it as a more occasional thing, rather than every single dialogue.
I don’t think anything could beat Vampires’ Malkavian dialogue – every single line in the game twisted into almost incomprehensible yet hilarious ramblings.
I totally agree about the Malkavians, especially the conversation with the stop sign.
“No, you stop.” “I said stop!” “You’ve made a powerful enemy today, sign…”
I miss troika