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	<title>Comments on: Feeling Perky: Fallout 3</title>
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	<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/</link>
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		<title>By: CrimsonAngel</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9552</link>
		<dc:creator>CrimsonAngel</dc:creator>
		<pubDate>Fri, 23 Nov 2007 03:35:54 +0000</pubDate>
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		<description>I miss troika</description>
		<content:encoded><![CDATA[<p>I miss troika
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		<title>By: Dr Snofeld</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9483</link>
		<dc:creator>Dr Snofeld</dc:creator>
		<pubDate>Thu, 22 Nov 2007 18:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=618#comment-9483</guid>
		<description>I totally agree about the Malkavians, especially the conversation with the stop sign.

&quot;No, you stop.&quot;  &quot;I said stop!&quot;  &quot;You&#039;ve made a powerful enemy today, sign...&quot;</description>
		<content:encoded><![CDATA[<p>I totally agree about the Malkavians, especially the conversation with the stop sign.</p>
<p>&#8220;No, you stop.&#8221;  &#8220;I said stop!&#8221;  &#8220;You&#8217;ve made a powerful enemy today, sign&#8230;&#8221;
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		<title>By: Kast</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9472</link>
		<dc:creator>Kast</dc:creator>
		<pubDate>Thu, 22 Nov 2007 16:09:29 +0000</pubDate>
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		<description>I don&#039;t think anything could beat Vampires&#039; Malkavian dialogue - every single line in the game twisted into almost incomprehensible yet hilarious ramblings.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think anything could beat Vampires&#8217; Malkavian dialogue &#8211; every single line in the game twisted into almost incomprehensible yet hilarious ramblings.
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9468</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:50:52 +0000</pubDate>
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		<description>I dunno, it wouldn&#039;t be much more work than the moronic dialogue which has been there for low-INT characters in the previous Fallouts (and Arcanum, NWN etc).

And I guess you could have it as a more occasional thing, rather than every single dialogue.</description>
		<content:encoded><![CDATA[<p>I dunno, it wouldn&#8217;t be much more work than the moronic dialogue which has been there for low-INT characters in the previous Fallouts (and Arcanum, NWN etc).</p>
<p>And I guess you could have it as a more occasional thing, rather than every single dialogue.
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		<title>By: Springchicken</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9466</link>
		<dc:creator>Springchicken</dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:37:24 +0000</pubDate>
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		<description>&quot;Puppet Master
You have a special little friend, your hand puppet who has followed you through thick and thin, and always has an opinion about things. (Gain an extra dialouge option)&quot;

Best thing ever. Shame it&#039;d be too much extra work for Bethesda, but imagine the choice of always talkin&#039; through your puppet!</description>
		<content:encoded><![CDATA[<p>&#8220;Puppet Master<br />
You have a special little friend, your hand puppet who has followed you through thick and thin, and always has an opinion about things. (Gain an extra dialouge option)&#8221;</p>
<p>Best thing ever. Shame it&#8217;d be too much extra work for Bethesda, but imagine the choice of always talkin&#8217; through your puppet!
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		<title>By: GibletHead2000</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9433</link>
		<dc:creator>GibletHead2000</dc:creator>
		<pubDate>Thu, 22 Nov 2007 10:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=618#comment-9433</guid>
		<description>Or, if it only worked once per turn that might be OK too.</description>
		<content:encoded><![CDATA[<p>Or, if it only worked once per turn that might be OK too.
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		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9427</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Thu, 22 Nov 2007 07:34:53 +0000</pubDate>
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		<description>I think it needs to be more along the lines of, maybe, half your action points restored.

But hey, what do I know?  I never played them Fallouts very much.</description>
		<content:encoded><![CDATA[<p>I think it needs to be more along the lines of, maybe, half your action points restored.</p>
<p>But hey, what do I know?  I never played them Fallouts very much.
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		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9420</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Thu, 22 Nov 2007 05:23:54 +0000</pubDate>
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		<description>You guys know there the designers at Bethesda know what &quot;balancing&quot; is, right?

(in other words, quit yer whining, they&#039;ll tweak it if they have to! :))</description>
		<content:encoded><![CDATA[<p>You guys know there the designers at Bethesda know what &#8220;balancing&#8221; is, right?</p>
<p>(in other words, quit yer whining, they&#8217;ll tweak it if they have to! :))
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		<title>By: Briosafreak</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9411</link>
		<dc:creator>Briosafreak</dc:creator>
		<pubDate>Thu, 22 Nov 2007 01:14:37 +0000</pubDate>
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		<description>Only the winner perk will be on the game, with some tweaking (I hope...).</description>
		<content:encoded><![CDATA[<p>Only the winner perk will be on the game, with some tweaking (I hope&#8230;).
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9406</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 22 Nov 2007 00:24:00 +0000</pubDate>
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		<description>Part of me feels a little disheartened you didn&#039;t report this when I first mentioned it (I.E: while it was still running) but I can forgive you for reporting it with the most awesome competition winner&#039;s name ever.</description>
		<content:encoded><![CDATA[<p>Part of me feels a little disheartened you didn&#8217;t report this when I first mentioned it (I.E: while it was still running) but I can forgive you for reporting it with the most awesome competition winner&#8217;s name ever.
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		<title>By: wiper</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9405</link>
		<dc:creator>wiper</dc:creator>
		<pubDate>Thu, 22 Nov 2007 00:01:44 +0000</pubDate>
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		<description>^oh, and by &#039;good&#039;, I meant &#039;overpowered&#039;, rather than actually well-designed. Oh well.</description>
		<content:encoded><![CDATA[<p>^oh, and by &#8216;good&#8217;, I meant &#8216;overpowered&#8217;, rather than actually well-designed. Oh well.
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		<title>By: wiper</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/feeling-perky-fallout-3/#comment-9404</link>
		<dc:creator>wiper</dc:creator>
		<pubDate>Thu, 22 Nov 2007 00:01:16 +0000</pubDate>
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		<description>Damn, that perk&#039;s a little... well, too good. I liked the &#039;puppet master&#039; perk, though I imagine it would&#039;ve necessitated too much work for them to bother with.</description>
		<content:encoded><![CDATA[<p>Damn, that perk&#8217;s a little&#8230; well, too good. I liked the &#8216;puppet master&#8217; perk, though I imagine it would&#8217;ve necessitated too much work for them to bother with.
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