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	<title>Comments on: RPS Exclusive: Gabe Newell Interview</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/</link>
	<description></description>
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		<title>By: atlas</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-221659</link>
		<dc:creator>atlas</dc:creator>
		<pubDate>Tue, 14 Jul 2009 17:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-221659</guid>
		<description>wat, he didn&#039;t even answer the guy&#039;s question properly concerning microsoft or EA</description>
		<content:encoded><![CDATA[<p>wat, he didn&#8217;t even answer the guy&#8217;s question properly concerning microsoft or EA</p>
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		<title>By: Google To Buy Valve? &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-90058</link>
		<dc:creator>Google To Buy Valve? &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 17 Sep 2008 11:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-90058</guid>
		<description>[...] Last year we had the following exchange with Valve boss/owner Gabe Newell: RPS: I have a friend (an idiot) who is determined that in six months Valve will be owned by either Microsoft or EA… [...]</description>
		<content:encoded><![CDATA[<p>[...] Last year we had the following exchange with Valve boss/owner Gabe Newell: RPS: I have a friend (an idiot) who is determined that in six months Valve will be owned by either Microsoft or EA… [...]</p>
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		<title>By: Portal - Il Tetris del nuovo millenio &#171; La rete. Il silenzio. Il terrore</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-55032</link>
		<dc:creator>Portal - Il Tetris del nuovo millenio &#171; La rete. Il silenzio. Il terrore</dc:creator>
		<pubDate>Sat, 07 Jun 2008 11:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-55032</guid>
		<description>[...] padre sconosciuto (Narbacular Drop) e un cugino interessante (Prey), un padrino intelligentissimo (Gabe Newell) ed una casa (Valve) che sembra più una comune (Steam). È un gioco geniale e realizzato [...]</description>
		<content:encoded><![CDATA[<p>[...] padre sconosciuto (Narbacular Drop) e un cugino interessante (Prey), un padrino intelligentissimo (Gabe Newell) ed una casa (Valve) che sembra più una comune (Steam). È un gioco geniale e realizzato [...]</p>
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	<item>
		<title>By: MW</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-44331</link>
		<dc:creator>MW</dc:creator>
		<pubDate>Thu, 01 May 2008 12:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-44331</guid>
		<description>&lt;i&gt;getting ultima underworld to run in win 2000/xp has been largely fruitless&lt;/i&gt;

It&#039;s possible to get UW running in win NT/2000/XP with the uw2wnt patch 
(http://www.sircabirus.com/ultimaunderworld/pages/index.html).

&lt;a href=&quot;http://www.sircabirus.com/ultimaunderworld/pages/index.html&quot; &lt;/a&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><i>getting ultima underworld to run in win 2000/xp has been largely fruitless</i></p>
<p>It&#8217;s possible to get UW running in win NT/2000/XP with the uw2wnt patch<br />
(<a href="http://www.sircabirus.com/ultimaunderworld/pages/index.html" rel="nofollow">http://www.sircabirus.com/ultimaunderworld/pages/index.html</a>).</p>
<p><a href="http://www.sircabirus.com/ultimaunderworld/pages/index.html" </a></a></p>
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		<title>By: Norse_player</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-27025</link>
		<dc:creator>Norse_player</dc:creator>
		<pubDate>Mon, 25 Feb 2008 13:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-27025</guid>
		<description>matte_k, I also ordered from Valve-store, and got it much more quickly than I thought possible. Kudos for swift delivery even when it was just before Christmas.

As to email comments, it is a great feature, though I don&#039;t _have_ any suggestions, just wondering what the Portal team will be doing as  Chell finished &#039;Portal&#039; by blowing up GLaDOS</description>
		<content:encoded><![CDATA[<p>matte_k, I also ordered from Valve-store, and got it much more quickly than I thought possible. Kudos for swift delivery even when it was just before Christmas.</p>
<p>As to email comments, it is a great feature, though I don&#8217;t _have_ any suggestions, just wondering what the Portal team will be doing as  Chell finished &#8216;Portal&#8217; by blowing up GLaDOS</p>
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		<title>By: matte_k</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-16781</link>
		<dc:creator>matte_k</dc:creator>
		<pubDate>Sat, 12 Jan 2008 23:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-16781</guid>
		<description>Just received a hooded top from the Valve Store in the post today, only ordered it wednesday. So from Washington State to Tennesse (?) then to the UK, that&#039;s 3-4 days? I don&#039;t think i&#039;ve ever had such a prompt response, my respect for Valve is increased considerably by that and this interview. I also like what he said about a new guy in finance contributing ideas to the Heavy movie, what a great way of doing things- if it&#039;s valid, or useful, they LISTEN. Outstanding. Also, the commentary idea implemented with Episode 1, Gabe actually requests you email him what you thought of the game-direct feedback, straight to the people making your games. If only more publishers/developers implemented this, we might put an end to wasted money and development time...</description>
		<content:encoded><![CDATA[<p>Just received a hooded top from the Valve Store in the post today, only ordered it wednesday. So from Washington State to Tennesse (?) then to the UK, that&#8217;s 3-4 days? I don&#8217;t think i&#8217;ve ever had such a prompt response, my respect for Valve is increased considerably by that and this interview. I also like what he said about a new guy in finance contributing ideas to the Heavy movie, what a great way of doing things- if it&#8217;s valid, or useful, they LISTEN. Outstanding. Also, the commentary idea implemented with Episode 1, Gabe actually requests you email him what you thought of the game-direct feedback, straight to the people making your games. If only more publishers/developers implemented this, we might put an end to wasted money and development time&#8230;</p>
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-15857</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Mon, 07 Jan 2008 19:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-15857</guid>
		<description>I like to think of them reading it out very fast without pause for breath.

Sort of like Zero Punctuation in fact. Hm.</description>
		<content:encoded><![CDATA[<p>I like to think of them reading it out very fast without pause for breath.</p>
<p>Sort of like Zero Punctuation in fact. Hm.</p>
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		<title>By: po</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-15854</link>
		<dc:creator>po</dc:creator>
		<pubDate>Mon, 07 Jan 2008 18:44:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-15854</guid>
		<description>Wow.  That&#039;s a fine example of how the lack of commas and full stops makes a piece of text incomprehensible.</description>
		<content:encoded><![CDATA[<p>Wow.  That&#8217;s a fine example of how the lack of commas and full stops makes a piece of text incomprehensible.</p>
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		<title>By: Joseph Azzato</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-15851</link>
		<dc:creator>Joseph Azzato</dc:creator>
		<pubDate>Mon, 07 Jan 2008 18:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-15851</guid>
		<description>I am happy that you did not name it Rhino Scar the first thing I thought of or person was ringo starr lol any who I like what gabe is doing here it&#039;s said to know where your going you have to look at your past that is in a sense true but what I like better is understanding that there is no real master but just some one who refers back to the basics time and time again till they have a true grasp of it&#039;s meaning with that in there arsenal they can use it to more readily find and know what they are looking for and know what to look for gabe has made both these things available again old games serve as an in depth manual of the basics as well as sup-thing to look back at and compare such as what made this game popular back then or why was this game not popular what is the difference between the two what did this one have in commen with the other popular of its time and cores visa-versa it also gives you an idea of what has been done already so you might be able to avoid some repeats such as my favorite repeats of all time for making parts of a game more difficult these are one make more enemies in this section or waves of enemies two they put stronger enemies in that section or three they throw a few puzzles at you or four shorten your time to get that done or finally a combination of them AI is of cores one way to get away from these repeats and that would mean bringin it up quit a few notches such as surroundings used for your enemies advantage as well not just you using them the AI of your enemies will use tactical maneuver on you once in a wile or even try to sneak up on you or even hunt you down etc</description>
		<content:encoded><![CDATA[<p>I am happy that you did not name it Rhino Scar the first thing I thought of or person was ringo starr lol any who I like what gabe is doing here it&#8217;s said to know where your going you have to look at your past that is in a sense true but what I like better is understanding that there is no real master but just some one who refers back to the basics time and time again till they have a true grasp of it&#8217;s meaning with that in there arsenal they can use it to more readily find and know what they are looking for and know what to look for gabe has made both these things available again old games serve as an in depth manual of the basics as well as sup-thing to look back at and compare such as what made this game popular back then or why was this game not popular what is the difference between the two what did this one have in commen with the other popular of its time and cores visa-versa it also gives you an idea of what has been done already so you might be able to avoid some repeats such as my favorite repeats of all time for making parts of a game more difficult these are one make more enemies in this section or waves of enemies two they put stronger enemies in that section or three they throw a few puzzles at you or four shorten your time to get that done or finally a combination of them AI is of cores one way to get away from these repeats and that would mean bringin it up quit a few notches such as surroundings used for your enemies advantage as well not just you using them the AI of your enemies will use tactical maneuver on you once in a wile or even try to sneak up on you or even hunt you down etc</p>
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	<item>
		<title>By: Rock, Paper, Shotgun: Will Blog About PC Games for Pies &#187; Blog Archive &#187; Far Cry 2 - Which Engine Was That Again?</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-15539</link>
		<dc:creator>Rock, Paper, Shotgun: Will Blog About PC Games for Pies &#187; Blog Archive &#187; Far Cry 2 - Which Engine Was That Again?</dc:creator>
		<pubDate>Fri, 04 Jan 2008 15:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-15539</guid>
		<description>[...] Gabe Newell Interview [...]</description>
		<content:encoded><![CDATA[<p>[...] Gabe Newell Interview [...]</p>
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	<item>
		<title>By: Fun_Size</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-11428</link>
		<dc:creator>Fun_Size</dc:creator>
		<pubDate>Tue, 04 Dec 2007 03:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-11428</guid>
		<description>RPS: I have a friend (an idiot) who is determined that in six months Valve will be owned by either Microsoft or EA…

Gabe: Tell him that I’m not interested in buying either one of them.

Truly brilliant, Gabe is simply brilliant</description>
		<content:encoded><![CDATA[<p>RPS: I have a friend (an idiot) who is determined that in six months Valve will be owned by either Microsoft or EA…</p>
<p>Gabe: Tell him that I’m not interested in buying either one of them.</p>
<p>Truly brilliant, Gabe is simply brilliant</p>
]]></content:encoded>
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	<item>
		<title>By: po</title>
		<link>http://www.rockpapershotgun.com/2007/11/21/rps-exclusive-gabe-newell-interview/comment-page-2/#comment-11255</link>
		<dc:creator>po</dc:creator>
		<pubDate>Sun, 02 Dec 2007 23:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=617#comment-11255</guid>
		<description>OMG I need sleep.  I could have sworn Gabe was dancing in his little window at the top of the page.</description>
		<content:encoded><![CDATA[<p>OMG I need sleep.  I could have sworn Gabe was dancing in his little window at the top of the page.</p>
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